symbian-qemu-0.9.1-12/libsdl-trunk/src/video/svga/SDL_svgavideo.c
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* SVGAlib based SDL video driver implementation.
       
    25 */
       
    26 
       
    27 #include <unistd.h>
       
    28 #include <sys/stat.h>
       
    29 #include <sys/types.h>
       
    30 #include <sys/ioctl.h>
       
    31 #include <fcntl.h>
       
    32 
       
    33 #if defined(__LINUX__)
       
    34 #include <linux/vt.h>
       
    35 #elif defined(__FREEBSD__)
       
    36 #include <sys/consio.h>
       
    37 #else
       
    38 #error You must choose your operating system here
       
    39 #endif
       
    40 #include <vga.h>
       
    41 #include <vgamouse.h>
       
    42 #include <vgakeyboard.h>
       
    43 
       
    44 #include "SDL_video.h"
       
    45 #include "SDL_mouse.h"
       
    46 #include "../SDL_sysvideo.h"
       
    47 #include "../SDL_pixels_c.h"
       
    48 #include "../../events/SDL_events_c.h"
       
    49 #include "SDL_svgavideo.h"
       
    50 #include "SDL_svgaevents_c.h"
       
    51 #include "SDL_svgamouse_c.h"
       
    52 
       
    53 /* Initialization/Query functions */
       
    54 static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat);
       
    55 static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
       
    56 static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
       
    57 static int SVGA_SetColors(_THIS, int firstcolor, int ncolors,
       
    58 			  SDL_Color *colors);
       
    59 static void SVGA_VideoQuit(_THIS);
       
    60 
       
    61 /* Hardware surface functions */
       
    62 static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface);
       
    63 static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface);
       
    64 static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface);
       
    65 static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface);
       
    66 static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface);
       
    67 
       
    68 /* SVGAlib driver bootstrap functions */
       
    69 
       
    70 static int SVGA_Available(void)
       
    71 {
       
    72 	/* Check to see if we are root and stdin is a virtual console */
       
    73 	int console;
       
    74 	
       
    75 	/* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */
       
    76 	int svgalib2 = -1;
       
    77 
       
    78 	/* See if we are connected to a virtual terminal */
       
    79 	console = STDIN_FILENO;
       
    80 #if 0 /* This is no longer needed, SVGAlib can switch consoles for us */
       
    81 	if ( console >= 0 ) {
       
    82 		struct stat sb;
       
    83 		struct vt_mode dummy;
       
    84 
       
    85 		if ( (fstat(console, &sb) < 0) ||
       
    86 		     (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
       
    87 			console = -1;
       
    88 		}
       
    89 	}
       
    90 #endif /* 0 */
       
    91 
       
    92 	/* See if SVGAlib 2.0 is available */
       
    93 	svgalib2 = open("/dev/svga", O_RDONLY);
       
    94 	if (svgalib2 != -1) {
       
    95 		close(svgalib2);
       
    96 	}
       
    97 
       
    98 	return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0));
       
    99 }
       
   100 
       
   101 static void SVGA_DeleteDevice(SDL_VideoDevice *device)
       
   102 {
       
   103 	SDL_free(device->hidden);
       
   104 	SDL_free(device);
       
   105 }
       
   106 
       
   107 static SDL_VideoDevice *SVGA_CreateDevice(int devindex)
       
   108 {
       
   109 	SDL_VideoDevice *device;
       
   110 
       
   111 	/* Initialize all variables that we clean on shutdown */
       
   112 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
       
   113 	if ( device ) {
       
   114 		SDL_memset(device, 0, (sizeof *device));
       
   115 		device->hidden = (struct SDL_PrivateVideoData *)
       
   116 				SDL_malloc((sizeof *device->hidden));
       
   117 	}
       
   118 	if ( (device == NULL) || (device->hidden == NULL) ) {
       
   119 		SDL_OutOfMemory();
       
   120 		if ( device ) {
       
   121 			SDL_free(device);
       
   122 		}
       
   123 		return(0);
       
   124 	}
       
   125 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
       
   126 
       
   127 	/* Set the function pointers */
       
   128 	device->VideoInit = SVGA_VideoInit;
       
   129 	device->ListModes = SVGA_ListModes;
       
   130 	device->SetVideoMode = SVGA_SetVideoMode;
       
   131 	device->SetColors = SVGA_SetColors;
       
   132 	device->UpdateRects = NULL;
       
   133 	device->VideoQuit = SVGA_VideoQuit;
       
   134 	device->AllocHWSurface = SVGA_AllocHWSurface;
       
   135 	device->CheckHWBlit = NULL;
       
   136 	device->FillHWRect = NULL;
       
   137 	device->SetHWColorKey = NULL;
       
   138 	device->SetHWAlpha = NULL;
       
   139 	device->LockHWSurface = SVGA_LockHWSurface;
       
   140 	device->UnlockHWSurface = SVGA_UnlockHWSurface;
       
   141 	device->FlipHWSurface = SVGA_FlipHWSurface;
       
   142 	device->FreeHWSurface = SVGA_FreeHWSurface;
       
   143 	device->SetCaption = NULL;
       
   144 	device->SetIcon = NULL;
       
   145 	device->IconifyWindow = NULL;
       
   146 	device->GrabInput = NULL;
       
   147 	device->GetWMInfo = NULL;
       
   148 	device->InitOSKeymap = SVGA_InitOSKeymap;
       
   149 	device->PumpEvents = SVGA_PumpEvents;
       
   150 
       
   151 	device->free = SVGA_DeleteDevice;
       
   152 
       
   153 	return device;
       
   154 }
       
   155 
       
   156 VideoBootStrap SVGALIB_bootstrap = {
       
   157 	"svgalib", "SVGAlib",
       
   158 	SVGA_Available, SVGA_CreateDevice
       
   159 };
       
   160 
       
   161 static int SVGA_AddMode(_THIS, int mode, int actually_add)
       
   162 {
       
   163 	int i, j;
       
   164 	vga_modeinfo *modeinfo;
       
   165 
       
   166 	modeinfo = vga_getmodeinfo(mode);
       
   167 
       
   168 	i = modeinfo->bytesperpixel-1;
       
   169 	if ( i < 0 ) {
       
   170 		return 0;
       
   171 	}
       
   172 	if ( actually_add ) {
       
   173 		SDL_Rect saved_rect[2];
       
   174 		int      saved_mode[2];
       
   175 		int b;
       
   176 
       
   177 		/* Add the mode, sorted largest to smallest */
       
   178 		b = 0;
       
   179 		j = 0;
       
   180 		while ( (SDL_modelist[i][j]->w > modeinfo->width) ||
       
   181 			(SDL_modelist[i][j]->h > modeinfo->height) ) {
       
   182 			++j;
       
   183 		}
       
   184 		/* Skip modes that are already in our list */
       
   185 		if ( (SDL_modelist[i][j]->w == modeinfo->width) &&
       
   186 		     (SDL_modelist[i][j]->h == modeinfo->height) ) {
       
   187 			return(0);
       
   188 		}
       
   189 		/* Insert the new mode */
       
   190 		saved_rect[b] = *SDL_modelist[i][j];
       
   191 		saved_mode[b] = SDL_vgamode[i][j];
       
   192 		SDL_modelist[i][j]->w = modeinfo->width;
       
   193 		SDL_modelist[i][j]->h = modeinfo->height;
       
   194 		SDL_vgamode[i][j] = mode;
       
   195 		/* Everybody scoot down! */
       
   196 		if ( saved_rect[b].w && saved_rect[b].h ) {
       
   197 		    for ( ++j; SDL_modelist[i][j]->w; ++j ) {
       
   198 			saved_rect[!b] = *SDL_modelist[i][j];
       
   199 			saved_mode[!b] = SDL_vgamode[i][j];
       
   200 			*SDL_modelist[i][j] = saved_rect[b];
       
   201 			SDL_vgamode[i][j] = saved_mode[b];
       
   202 			b = !b;
       
   203 		    }
       
   204 		    *SDL_modelist[i][j] = saved_rect[b];
       
   205 		    SDL_vgamode[i][j] = saved_mode[b];
       
   206 		}
       
   207 	} else {
       
   208 		++SDL_nummodes[i];
       
   209 	}
       
   210 	return(1);
       
   211 }
       
   212 
       
   213 static void SVGA_UpdateVideoInfo(_THIS)
       
   214 {
       
   215 	vga_modeinfo *modeinfo;
       
   216 
       
   217 	this->info.wm_available = 0;
       
   218 	this->info.hw_available = (banked ? 0 : 1);
       
   219 	modeinfo = vga_getmodeinfo(vga_getcurrentmode());
       
   220 	this->info.video_mem = modeinfo->memory;
       
   221 	/* FIXME: Add hardware accelerated blit information */
       
   222 #ifdef SVGALIB_DEBUG
       
   223 	printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not ");
       
   224 #endif
       
   225 }
       
   226 
       
   227 int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat)
       
   228 {
       
   229 	int keyboard;
       
   230 	int i, j;
       
   231 	int mode, total_modes;
       
   232 
       
   233 	/* Initialize all variables that we clean on shutdown */
       
   234 	for ( i=0; i<NUM_MODELISTS; ++i ) {
       
   235 		SDL_nummodes[i] = 0;
       
   236 		SDL_modelist[i] = NULL;
       
   237 		SDL_vgamode[i] = NULL;
       
   238 	}
       
   239 
       
   240 	/* Initialize the library */
       
   241 	vga_disabledriverreport();
       
   242 	if ( vga_init() < 0 ) {
       
   243 		SDL_SetError("Unable to initialize SVGAlib");
       
   244 		return(-1);
       
   245 	}
       
   246 	vga_setmode(TEXT);
       
   247 
       
   248 	/* Enable mouse and keyboard support */
       
   249 	vga_setmousesupport(1);
       
   250 	keyboard = keyboard_init_return_fd();
       
   251 	if ( keyboard < 0 ) {
       
   252 		SDL_SetError("Unable to initialize keyboard");
       
   253 		return(-1);
       
   254 	}
       
   255 	if ( SVGA_initkeymaps(keyboard) < 0 ) {
       
   256 		return(-1);
       
   257 	}
       
   258 	keyboard_seteventhandler(SVGA_keyboardcallback);
       
   259 
       
   260 	/* Determine the current screen size */
       
   261 	this->info.current_w = 0;
       
   262 	this->info.current_h = 0;
       
   263 
       
   264 	/* Determine the screen depth (use default 8-bit depth) */
       
   265 	vformat->BitsPerPixel = 8;
       
   266 
       
   267 	/* Enumerate the available fullscreen modes */
       
   268 	total_modes = 0;
       
   269 	for ( mode=vga_lastmodenumber(); mode; --mode ) {
       
   270 		if ( vga_hasmode(mode) ) {
       
   271 			if ( SVGA_AddMode(this, mode, 0) ) {
       
   272 				++total_modes;
       
   273 			}
       
   274 		}
       
   275 	}
       
   276 	if ( SVGA_AddMode(this, G320x200x256, 0) ) ++total_modes;
       
   277 	if ( total_modes == 0 ) {
       
   278 		SDL_SetError("No linear video modes available");
       
   279 		return(-1);
       
   280 	}
       
   281 	for ( i=0; i<NUM_MODELISTS; ++i ) {
       
   282 		SDL_vgamode[i] = (int *)SDL_malloc(SDL_nummodes[i]*sizeof(int));
       
   283 		if ( SDL_vgamode[i] == NULL ) {
       
   284 			SDL_OutOfMemory();
       
   285 			return(-1);
       
   286 		}
       
   287 		SDL_modelist[i] = (SDL_Rect **)
       
   288 				SDL_malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
       
   289 		if ( SDL_modelist[i] == NULL ) {
       
   290 			SDL_OutOfMemory();
       
   291 			return(-1);
       
   292 		}
       
   293 		for ( j=0; j<SDL_nummodes[i]; ++j ) {
       
   294 			SDL_modelist[i][j]=(SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
       
   295 			if ( SDL_modelist[i][j] == NULL ) {
       
   296 				SDL_OutOfMemory();
       
   297 				return(-1);
       
   298 			}
       
   299 			SDL_memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect));
       
   300 		}
       
   301 		SDL_modelist[i][j] = NULL;
       
   302 	}
       
   303 	for ( mode=vga_lastmodenumber(); mode; --mode ) {
       
   304 		if ( vga_hasmode(mode) ) {
       
   305 			SVGA_AddMode(this, mode, 1);
       
   306 		}
       
   307 	}
       
   308 	SVGA_AddMode(this, G320x200x256, 1);
       
   309 
       
   310 	/* Free extra (duplicated) modes */
       
   311 	for ( i=0; i<NUM_MODELISTS; ++i ) {
       
   312 		j = 0;
       
   313 		while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) {
       
   314 			j++;
       
   315 		}
       
   316 		while ( SDL_modelist[i][j] ) {
       
   317 			SDL_free(SDL_modelist[i][j]);
       
   318 			SDL_modelist[i][j] = NULL;
       
   319 			j++;
       
   320 		}
       
   321 	}
       
   322 
       
   323 	/* Fill in our hardware acceleration capabilities */
       
   324 	SVGA_UpdateVideoInfo(this);
       
   325 
       
   326 	/* We're done! */
       
   327 	return(0);
       
   328 }
       
   329 
       
   330 SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
       
   331 {
       
   332 	return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
       
   333 }
       
   334 
       
   335 /* Various screen update functions available */
       
   336 static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
       
   337 static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
       
   338 
       
   339 SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current,
       
   340 				int width, int height, int bpp, Uint32 flags)
       
   341 {
       
   342 	int mode;
       
   343 	int vgamode;
       
   344 	vga_modeinfo *modeinfo;
       
   345 	int screenpage_len;
       
   346 
       
   347 	/* Free old pixels if we were in banked mode */
       
   348 	if ( banked && current->pixels ) {
       
   349 		free(current->pixels);
       
   350 		current->pixels = NULL;
       
   351 	}
       
   352 
       
   353 	/* Try to set the requested linear video mode */
       
   354 	bpp = (bpp+7)/8-1;
       
   355 	for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) {
       
   356 		if ( (SDL_modelist[bpp][mode]->w == width) &&
       
   357 		     (SDL_modelist[bpp][mode]->h == height) ) {
       
   358 			break;
       
   359 		}
       
   360 	}
       
   361 	if ( SDL_modelist[bpp][mode] == NULL ) {
       
   362 		SDL_SetError("Couldn't find requested mode in list");
       
   363 		return(NULL);
       
   364 	}
       
   365 	vgamode = SDL_vgamode[bpp][mode];
       
   366 	vga_setmode(vgamode);
       
   367 	vga_setpage(0);
       
   368 
       
   369 	if ( (vga_setlinearaddressing() < 0) && (vgamode != G320x200x256) ) {
       
   370 		banked = 1;
       
   371 	} else {
       
   372 		banked = 0;
       
   373 	}
       
   374     
       
   375 	modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]);
       
   376 
       
   377 	/* Update hardware acceleration info */
       
   378 	SVGA_UpdateVideoInfo(this);
       
   379 
       
   380 	/* Allocate the new pixel format for the screen */
       
   381 	bpp = (bpp+1)*8;
       
   382 	if ( (bpp == 16) && (modeinfo->colors == 32768) ) {
       
   383 		bpp = 15;
       
   384 	}
       
   385 	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
       
   386 		return(NULL);
       
   387 	}
       
   388 
       
   389 	/* Set up the new mode framebuffer */
       
   390 	current->flags = SDL_FULLSCREEN;
       
   391 	if ( !banked ) {
       
   392 		current->flags |= SDL_HWSURFACE;
       
   393 	}
       
   394 	if ( bpp == 8 ) {
       
   395 		/* FIXME: What about DirectColor? */
       
   396 		current->flags |= SDL_HWPALETTE;
       
   397 	}
       
   398 	current->w = width;
       
   399 	current->h = height;
       
   400 	current->pitch = modeinfo->linewidth;
       
   401 	if ( banked ) {
       
   402 		current->pixels = SDL_malloc(current->h * current->pitch);
       
   403 		if ( !current->pixels ) {
       
   404 			SDL_OutOfMemory();
       
   405 			return(NULL);
       
   406 		}
       
   407 	} else {
       
   408 		current->pixels = vga_getgraphmem();
       
   409 	}
       
   410 
       
   411 	/* set double-buffering */
       
   412 	if ( (flags & SDL_DOUBLEBUF) && !banked )
       
   413 	{
       
   414 	    /* length of one screen page in bytes */
       
   415 	    screenpage_len=current->h*modeinfo->linewidth;
       
   416 
       
   417 	    /* if start address should be aligned */
       
   418 	    if ( modeinfo->linewidth_unit )
       
   419 	    {
       
   420 		if ( screenpage_len % modeinfo->linewidth_unit )    
       
   421 		{
       
   422 		    screenpage_len += modeinfo->linewidth_unit - ( screenpage_len % modeinfo->linewidth_unit );
       
   423 		}
       
   424 	    }
       
   425 
       
   426 	    /* if we heve enough videomemory =  ak je dost videopamete  */
       
   427 	    if ( modeinfo->memory > ( screenpage_len * 2 / 1024 ) )
       
   428 	    {
       
   429 		current->flags |= SDL_DOUBLEBUF;
       
   430 		flip_page = 0;
       
   431 		flip_offset[0] = 0;
       
   432 		flip_offset[1] = screenpage_len;
       
   433 		flip_address[0] = vga_getgraphmem();
       
   434 		flip_address[1] = flip_address[0]+screenpage_len;
       
   435 		SVGA_FlipHWSurface(this,current);
       
   436 	    }
       
   437 	} 
       
   438 
       
   439 	/* Set the blit function */
       
   440 	if ( banked ) {
       
   441 		this->UpdateRects = SVGA_BankedUpdate;
       
   442 	} else {
       
   443 		this->UpdateRects = SVGA_DirectUpdate;
       
   444 	}
       
   445 
       
   446 	/* Set up the mouse handler again (buggy SVGAlib 1.40) */
       
   447 	mouse_seteventhandler(SVGA_mousecallback);
       
   448 
       
   449 	/* We're done */
       
   450 	return(current);
       
   451 }
       
   452 
       
   453 /* We don't actually allow hardware surfaces other than the main one */
       
   454 static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface)
       
   455 {
       
   456 	return(-1);
       
   457 }
       
   458 static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface)
       
   459 {
       
   460 	return;
       
   461 }
       
   462 
       
   463 /* We need to wait for vertical retrace on page flipped displays */
       
   464 static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface)
       
   465 {
       
   466 	/* The waiting is done in SVGA_FlipHWSurface() */
       
   467 	return(0);
       
   468 }
       
   469 static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface)
       
   470 {
       
   471 	return;
       
   472 }
       
   473 
       
   474 static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface)
       
   475 {
       
   476 	if ( !banked ) {
       
   477 		vga_setdisplaystart(flip_offset[flip_page]);
       
   478 		flip_page=!flip_page;
       
   479 		surface->pixels=flip_address[flip_page];
       
   480 		vga_waitretrace();
       
   481 	}
       
   482 	return(0);
       
   483 }
       
   484 
       
   485 static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
       
   486 {
       
   487 	return;
       
   488 }
       
   489 
       
   490 static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
       
   491 {
       
   492 	int i, j;
       
   493 	SDL_Rect *rect;
       
   494 	int page, vp;
       
   495 	int x, y, w, h;
       
   496 	unsigned char *src;
       
   497 	unsigned char *dst;
       
   498 	int bpp = this->screen->format->BytesPerPixel;
       
   499 	int pitch = this->screen->pitch;
       
   500 
       
   501 	dst = vga_getgraphmem();
       
   502 	for ( i=0; i < numrects; ++i ) {
       
   503 		rect = &rects[i];
       
   504 		x = rect->x;
       
   505 		y = rect->y;
       
   506 		w = rect->w * bpp;
       
   507 		h = rect->h;
       
   508 
       
   509 		vp = y * pitch + x * bpp;
       
   510 		src = (unsigned char *)this->screen->pixels + vp;
       
   511 		page = vp >> 16;
       
   512 		vp &= 0xffff;
       
   513 		vga_setpage(page);
       
   514 		for (j = 0; j < h; j++) {
       
   515 			if (vp + w > 0x10000) {
       
   516 				if (vp >= 0x10000) {
       
   517 					page++;
       
   518 					vga_setpage(page);
       
   519 					vp &= 0xffff;
       
   520 				} else {
       
   521 					SDL_memcpy(dst + vp, src, 0x10000 - vp);
       
   522 					page++;
       
   523 					vga_setpage(page);
       
   524 					SDL_memcpy(dst, src + 0x10000 - vp,
       
   525 						 (vp + w) & 0xffff);
       
   526 					vp = (vp + pitch) & 0xffff;
       
   527 					src += pitch;
       
   528 					continue;
       
   529 				}
       
   530 			}
       
   531 			SDL_memcpy(dst + vp, src, w);
       
   532 			src += pitch;
       
   533 			vp += pitch;
       
   534 		}
       
   535 	}
       
   536 }
       
   537 
       
   538 int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
       
   539 {
       
   540         int i;
       
   541 
       
   542 	for(i = 0; i < ncolors; i++) {
       
   543 	        vga_setpalette(firstcolor + i,
       
   544 			       colors[i].r>>2,
       
   545 			       colors[i].g>>2,
       
   546 			       colors[i].b>>2);
       
   547 	}
       
   548 	return(1);
       
   549 }
       
   550 
       
   551 /* Note:  If we are terminated, this could be called in the middle of
       
   552    another SDL video routine -- notably UpdateRects.
       
   553 */
       
   554 void SVGA_VideoQuit(_THIS)
       
   555 {
       
   556 	int i, j;
       
   557 
       
   558 	/* Reset the console video mode */
       
   559 	if ( this->screen && (this->screen->w && this->screen->h) ) {
       
   560 		vga_setmode(TEXT);
       
   561 	}
       
   562 	keyboard_close();
       
   563 
       
   564 	/* Free video mode lists */
       
   565 	for ( i=0; i<NUM_MODELISTS; ++i ) {
       
   566 		if ( SDL_modelist[i] != NULL ) {
       
   567 			for ( j=0; SDL_modelist[i][j]; ++j )
       
   568 				SDL_free(SDL_modelist[i][j]);
       
   569 			SDL_free(SDL_modelist[i]);
       
   570 			SDL_modelist[i] = NULL;
       
   571 		}
       
   572 		if ( SDL_vgamode[i] != NULL ) {
       
   573 			SDL_free(SDL_vgamode[i]);
       
   574 			SDL_vgamode[i] = NULL;
       
   575 		}
       
   576 	}
       
   577 	if ( this->screen ) {
       
   578 		if ( banked && this->screen->pixels ) {
       
   579 			SDL_free(this->screen->pixels);
       
   580 		}
       
   581 		this->screen->pixels = NULL;
       
   582 	}
       
   583 }
       
   584