symbian-qemu-0.9.1-12/libsdl-trunk/src/video/vgl/SDL_vglmouse.c
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #include "SDL_mouse.h"
       
    25 #include "../../events/SDL_events_c.h"
       
    26 #include "SDL_vglvideo.h"
       
    27 #include "SDL_vglmouse_c.h"
       
    28 
       
    29 
       
    30 /* The implementation dependent data for the window manager cursor */
       
    31 struct WMcursor {
       
    32 	int unused;
       
    33 };
       
    34 
       
    35 
       
    36 void VGL_FreeWMCursor(_THIS, WMcursor *cursor)
       
    37 {
       
    38 	return;
       
    39 }
       
    40 
       
    41 WMcursor *VGL_CreateWMCursor(_THIS,
       
    42 		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
       
    43 {
       
    44 	return(NULL);
       
    45 }
       
    46 
       
    47 int VGL_ShowWMCursor(_THIS, WMcursor *cursor)
       
    48 {
       
    49 	return(0);
       
    50 }
       
    51 
       
    52 void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
       
    53 {
       
    54 	SDL_PrivateMouseMotion(0, 0, x, y);
       
    55 }
       
    56