symbian-qemu-0.9.1-12/libsdl-trunk/src/video/x11/SDL_x11wm.c
changeset 1 2fb8b9db1c86
equal deleted inserted replaced
0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #include <X11/Xlib.h>
       
    25 #include <X11/Xutil.h>
       
    26 
       
    27 #include "SDL_version.h"
       
    28 #include "SDL_timer.h"
       
    29 #include "SDL_video.h"
       
    30 #include "SDL_syswm.h"
       
    31 #include "../SDL_pixels_c.h"
       
    32 #include "../../events/SDL_events_c.h"
       
    33 #include "SDL_x11modes_c.h"
       
    34 #include "SDL_x11wm_c.h"
       
    35 
       
    36 static Uint8 reverse_byte(Uint8 x)
       
    37 {
       
    38 	x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
       
    39 	x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
       
    40 	x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
       
    41 	return x;
       
    42 }
       
    43 
       
    44 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
       
    45 {
       
    46 	SDL_Surface *sicon;
       
    47 	XWMHints *wmhints;
       
    48 	XImage *icon_image;
       
    49 	Pixmap icon_pixmap;
       
    50 	Pixmap mask_pixmap;
       
    51 	Window icon_window = None;
       
    52 	GC gc;
       
    53 	XGCValues GCvalues;
       
    54 	int i, dbpp;
       
    55 	SDL_Rect bounds;
       
    56 	Uint8 *LSBmask;
       
    57 	Visual *dvis;
       
    58 	char *p;
       
    59 	int masksize;
       
    60 
       
    61 	SDL_Lock_EventThread();
       
    62 
       
    63 	/* The icon must use the default visual, depth and colormap of the
       
    64 	   screen, so it might need a conversion */
       
    65 	dvis = DefaultVisual(SDL_Display, SDL_Screen);
       
    66 	dbpp = DefaultDepth(SDL_Display, SDL_Screen);
       
    67 	for(i = 0; i < this->hidden->nvisuals; i++) {
       
    68 		if(this->hidden->visuals[i].visual == dvis) {
       
    69 			dbpp = this->hidden->visuals[i].bpp;
       
    70 			break;
       
    71 		}
       
    72 	}
       
    73 
       
    74 	/* The Visual struct is supposed to be opaque but we cheat a little */
       
    75 	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
       
    76 				     dbpp,
       
    77 				     dvis->red_mask, dvis->green_mask,
       
    78 				     dvis->blue_mask, 0);
       
    79 	if ( sicon == NULL )
       
    80 		goto done;
       
    81 
       
    82 	if(dbpp == 8) {
       
    83 		/* Default visual is 8bit; we need to allocate colours from
       
    84 		   the default colormap */
       
    85 		SDL_Color want[256], got[256];
       
    86 		int nwant;
       
    87 		Colormap dcmap;
       
    88 		int missing;
       
    89 		dcmap = DefaultColormap(SDL_Display, SDL_Screen);
       
    90 		if(icon->format->palette) {
       
    91 			/* The icon has a palette as well - we just have to
       
    92 			   find those colours */
       
    93 			nwant = icon->format->palette->ncolors;
       
    94 			SDL_memcpy(want, icon->format->palette->colors,
       
    95 			       nwant * sizeof want[0]);
       
    96 		} else {
       
    97 			/* try the standard 6x6x6 cube for lack of better
       
    98 			   ideas */
       
    99 			int r, g, b, i;
       
   100 			for(r = i = 0; r < 256; r += 0x33)
       
   101 				for(g = 0; g < 256; g += 0x33)
       
   102 					for(b = 0; b < 256; b += 0x33, i++) {
       
   103 						want[i].r = r;
       
   104 						want[i].g = g;
       
   105 						want[i].b = b;
       
   106 					}
       
   107 			nwant = 216;
       
   108 		}
       
   109 		if(SDL_iconcolors) {
       
   110 			/* free already allocated colours first */
       
   111 			unsigned long freelist[512];
       
   112 			int nfree = 0;
       
   113 			for(i = 0; i < 256; i++) {
       
   114 				while(SDL_iconcolors[i]) {
       
   115 					freelist[nfree++] = i;
       
   116 					SDL_iconcolors[i]--;
       
   117 				}
       
   118 			}
       
   119 			XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
       
   120 		}
       
   121 		if(!SDL_iconcolors)
       
   122 			SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
       
   123 		SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
       
   124 
       
   125 		/* try to allocate the colours */
       
   126 		SDL_memset(got, 0, sizeof got);
       
   127 		missing = 0;
       
   128 		for(i = 0; i < nwant; i++) {
       
   129 			XColor c;
       
   130 			c.red = want[i].r << 8;
       
   131 			c.green = want[i].g << 8;
       
   132 			c.blue = want[i].b << 8;
       
   133 			c.flags = DoRed | DoGreen | DoBlue;
       
   134 			if(XAllocColor(GFX_Display, dcmap, &c)) {
       
   135 				/* got the colour */
       
   136 				SDL_iconcolors[c.pixel]++;
       
   137 				got[c.pixel] = want[i];
       
   138 			} else {
       
   139 				missing = 1;
       
   140 			}
       
   141 		}
       
   142 		if(missing) {
       
   143 			/* Some colours were apparently missing, so we just
       
   144 			   allocate all the rest as well */
       
   145 			XColor cols[256];
       
   146 			for(i = 0; i < 256; i++)
       
   147 				cols[i].pixel = i;
       
   148 			XQueryColors(GFX_Display, dcmap, cols, 256);
       
   149 			for(i = 0; i < 256; i++) {
       
   150 				got[i].r = cols[i].red >> 8;
       
   151 				got[i].g = cols[i].green >> 8;
       
   152 				got[i].b = cols[i].blue >> 8;
       
   153 				if(!SDL_iconcolors[i]) {
       
   154 					if(XAllocColor(GFX_Display, dcmap,
       
   155 							cols + i)) {
       
   156 						SDL_iconcolors[i] = 1;
       
   157 					} else {
       
   158 						/* index not available */
       
   159 						got[i].r = 0;
       
   160 						got[i].g = 0;
       
   161 						got[i].b = 0;
       
   162 					}
       
   163 				}
       
   164 			}
       
   165 		}
       
   166 
       
   167 		SDL_SetColors(sicon, got, 0, 256);
       
   168 	}
       
   169 
       
   170 	bounds.x = 0;
       
   171 	bounds.y = 0;
       
   172 	bounds.w = icon->w;
       
   173 	bounds.h = icon->h;
       
   174 	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
       
   175 		goto done;
       
   176 
       
   177 	/* We need the mask as given, except in LSBfirst format instead of
       
   178 	   MSBfirst. Reverse the bits in each byte. */
       
   179 	masksize = ((sicon->w + 7) >> 3) * sicon->h;
       
   180 	LSBmask = SDL_malloc(masksize);
       
   181 	if ( LSBmask == NULL ) {
       
   182 		goto done;
       
   183 	}
       
   184 	SDL_memset(LSBmask, 0, masksize);
       
   185 	for(i = 0; i < masksize; i++)
       
   186 		LSBmask[i] = reverse_byte(mask[i]);
       
   187 	mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
       
   188 						  (char *)LSBmask,
       
   189 						  sicon->w, sicon->h,
       
   190 						  1L, 0L, 1);
       
   191 
       
   192 	/* Transfer the image to an X11 pixmap */
       
   193 	icon_image = XCreateImage(SDL_Display,
       
   194 				  DefaultVisual(SDL_Display, SDL_Screen),
       
   195 				  DefaultDepth(SDL_Display, SDL_Screen),
       
   196 				  ZPixmap, 0, sicon->pixels,
       
   197 				  sicon->w, sicon->h,
       
   198 				  32, 0);
       
   199 	icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
       
   200 		                 ? MSBFirst : LSBFirst;
       
   201 	icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
       
   202 				    DefaultDepth(SDL_Display, SDL_Screen));
       
   203 	gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
       
   204 	XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
       
   205 		  0, 0, 0, 0, sicon->w, sicon->h);
       
   206 	XFreeGC(SDL_Display, gc);
       
   207 	XDestroyImage(icon_image);
       
   208 	SDL_free(LSBmask);
       
   209 	sicon->pixels = NULL;
       
   210 
       
   211 	/* Some buggy window managers (some versions of Enlightenment, it
       
   212 	   seems) need an icon window *and* icon pixmap to work properly, while
       
   213 	   it screws up others. The default is only to use a pixmap. */
       
   214 	p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
       
   215 	if(p && *p) {
       
   216 		icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
       
   217 						  0, 0, sicon->w, sicon->h, 0,
       
   218 						  CopyFromParent,
       
   219 						  CopyFromParent);
       
   220 		XSetWindowBackgroundPixmap(SDL_Display, icon_window,
       
   221 					   icon_pixmap);
       
   222 		XClearWindow(SDL_Display, icon_window);
       
   223 	}
       
   224 
       
   225 	/* Set the window icon to the icon pixmap (and icon window) */
       
   226 	wmhints = XAllocWMHints();
       
   227 	wmhints->flags = (IconPixmapHint | IconMaskHint);
       
   228 	wmhints->icon_pixmap = icon_pixmap;
       
   229 	wmhints->icon_mask = mask_pixmap;
       
   230 	if(icon_window != None) {
       
   231 		wmhints->flags |= IconWindowHint;
       
   232 		wmhints->icon_window = icon_window;
       
   233 	}
       
   234 	XSetWMHints(SDL_Display, WMwindow, wmhints);
       
   235 	XFree(wmhints);
       
   236 	XSync(SDL_Display, False);
       
   237 
       
   238   done:
       
   239 	SDL_Unlock_EventThread();
       
   240 	SDL_FreeSurface(sicon);
       
   241 }
       
   242 
       
   243 void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
       
   244 {
       
   245 	XTextProperty titleprop, iconprop;
       
   246 	Status status;
       
   247 
       
   248 #ifdef X_HAVE_UTF8_STRING
       
   249 	Atom _NET_WM_NAME = 0;
       
   250 	Atom _NET_WM_ICON_NAME = 0;
       
   251 
       
   252 	/* Look up some useful Atoms */
       
   253 	if (SDL_X11_HAVE_UTF8) {
       
   254 		_NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
       
   255 		_NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
       
   256 	}
       
   257 #endif
       
   258 
       
   259 	if ( title != NULL ) {
       
   260 		char *title_locale = SDL_iconv_utf8_locale(title);
       
   261 		if ( !title_locale ) {
       
   262 			SDL_OutOfMemory();
       
   263 			return;
       
   264 		}
       
   265 		status = XStringListToTextProperty(&title_locale, 1, &titleprop);
       
   266 		SDL_free(title_locale);
       
   267 		if ( status ) {
       
   268 			XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
       
   269 			XFree(titleprop.value);
       
   270 		}
       
   271 #ifdef X_HAVE_UTF8_STRING
       
   272 		if (SDL_X11_HAVE_UTF8) {
       
   273 			status = Xutf8TextListToTextProperty(SDL_Display,
       
   274 					(char **)&title, 1, XUTF8StringStyle, &titleprop);
       
   275 			if ( status == Success ) {
       
   276 				XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
       
   277 				XFree(titleprop.value);
       
   278 			}
       
   279 		}
       
   280 #endif
       
   281 	}
       
   282 	if ( icon != NULL ) {
       
   283 		char *icon_locale = SDL_iconv_utf8_locale(icon);
       
   284 		if ( !icon_locale ) {
       
   285 			SDL_OutOfMemory();
       
   286 			return;
       
   287 		}
       
   288 		status = XStringListToTextProperty(&icon_locale, 1, &iconprop);
       
   289 		SDL_free(icon_locale);
       
   290 		if ( status ) {
       
   291 			XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
       
   292 			XFree(iconprop.value);
       
   293 		}
       
   294 #ifdef X_HAVE_UTF8_STRING
       
   295 		if (SDL_X11_HAVE_UTF8) {
       
   296 			status = Xutf8TextListToTextProperty(SDL_Display,
       
   297 					(char **)&icon, 1, XUTF8StringStyle, &iconprop);
       
   298 			if ( status == Success ) {
       
   299 				XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
       
   300 				XFree(iconprop.value);
       
   301 			}
       
   302 		}
       
   303 #endif
       
   304 	}
       
   305 	XSync(SDL_Display, False);
       
   306 }
       
   307 
       
   308 void X11_SetCaption(_THIS, const char *title, const char *icon)
       
   309 {
       
   310 	SDL_Lock_EventThread();
       
   311 	X11_SetCaptionNoLock(this, title, icon);
       
   312 	SDL_Unlock_EventThread();
       
   313 }
       
   314 
       
   315 /* Iconify the window */
       
   316 int X11_IconifyWindow(_THIS)
       
   317 {
       
   318 	int result;
       
   319 
       
   320 	SDL_Lock_EventThread();
       
   321 	result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
       
   322 	XSync(SDL_Display, False);
       
   323 	SDL_Unlock_EventThread();
       
   324 	return(result);
       
   325 }
       
   326 
       
   327 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
       
   328 {
       
   329 	int result;
       
   330 
       
   331 	if ( this->screen == NULL ) {
       
   332 		return(SDL_GRAB_OFF);
       
   333 	}
       
   334 	if ( ! SDL_Window ) {
       
   335 		return(mode);	/* Will be set later on mode switch */
       
   336 	}
       
   337 	if ( mode == SDL_GRAB_OFF ) {
       
   338 		XUngrabPointer(SDL_Display, CurrentTime);
       
   339 		XUngrabKeyboard(SDL_Display, CurrentTime);
       
   340 	} else {
       
   341 		if ( this->screen->flags & SDL_FULLSCREEN ) {
       
   342 			/* Unbind the mouse from the fullscreen window */
       
   343 			XUngrabPointer(SDL_Display, CurrentTime);
       
   344 		}
       
   345 		/* Try to grab the mouse */
       
   346 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
       
   347 		for ( numtries = 0; numtries < 10; ++numtries ) {
       
   348 #else
       
   349 		for ( ; ; ) {
       
   350 #endif
       
   351 			result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
       
   352 						GrabModeAsync, GrabModeAsync,
       
   353 						SDL_Window, None, CurrentTime);
       
   354 			if ( result == GrabSuccess ) {
       
   355 				break;
       
   356 			}
       
   357 			SDL_Delay(100);
       
   358 		}
       
   359 		if ( result != GrabSuccess ) {
       
   360 			/* Uh, oh, what do we do here? */ ;
       
   361 		}
       
   362 		/* Now grab the keyboard */
       
   363 		XGrabKeyboard(SDL_Display, WMwindow, True,
       
   364 				GrabModeAsync, GrabModeAsync, CurrentTime);
       
   365 
       
   366 		/* Raise the window if we grab the mouse */
       
   367 		if ( !(this->screen->flags & SDL_FULLSCREEN) )
       
   368 			XRaiseWindow(SDL_Display, WMwindow);
       
   369 
       
   370 		/* Make sure we register input focus */
       
   371 		SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
       
   372 		/* Since we grabbed the pointer, we have mouse focus, too. */
       
   373 		SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
       
   374 	}
       
   375 	XSync(SDL_Display, False);
       
   376 
       
   377 	return(mode);
       
   378 }
       
   379 
       
   380 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
       
   381 {
       
   382 	SDL_Lock_EventThread();
       
   383 	mode = X11_GrabInputNoLock(this, mode);
       
   384 	SDL_Unlock_EventThread();
       
   385 
       
   386 	return(mode);
       
   387 }
       
   388 
       
   389 /* If 'info' is the right version, this function fills it and returns 1.
       
   390    Otherwise, in case of a version mismatch, it returns -1.
       
   391 */
       
   392 static void lock_display(void)
       
   393 {
       
   394 	SDL_Lock_EventThread();
       
   395 }
       
   396 static void unlock_display(void)
       
   397 {
       
   398 	/* Make sure any X11 transactions are completed */
       
   399 	SDL_VideoDevice *this = current_video;
       
   400 	XSync(SDL_Display, False);
       
   401 	SDL_Unlock_EventThread();
       
   402 }
       
   403 
       
   404 #include <stdio.h>
       
   405 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
       
   406 {
       
   407 	if ( info->version.major <= SDL_MAJOR_VERSION ) {
       
   408 		info->subsystem = SDL_SYSWM_X11;
       
   409 		info->info.x11.display = SDL_Display;
       
   410 		info->info.x11.window = SDL_Window;
       
   411 		if ( SDL_VERSIONNUM(info->version.major,
       
   412 		                    info->version.minor,
       
   413 		                    info->version.patch) >= 1002 ) {
       
   414 			info->info.x11.fswindow = FSwindow;
       
   415 			info->info.x11.wmwindow = WMwindow;
       
   416 		}
       
   417 
       
   418 
       
   419 		if ( SDL_VERSIONNUM(info->version.major,
       
   420 		                    info->version.minor,
       
   421 		                    info->version.patch) >= 1212 ) {
       
   422 			info->info.x11.gfxdisplay = GFX_Display;
       
   423 		}
       
   424 
       
   425 		info->info.x11.lock_func = lock_display;
       
   426 		info->info.x11.unlock_func = unlock_display;
       
   427 		return(1);
       
   428 	} else {
       
   429 		SDL_SetError("Application not compiled with SDL %d.%d\n",
       
   430 					SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
       
   431 		return(-1);
       
   432 	}
       
   433 }