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+<!doctype HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
+<html><head><title>Using the Open Scripting Architecture from Python</title></head>
+<body>
+<h1>Using the Open Scripting Architecture from Python</h1>
+<hr>
+
+<p><b>NOTE:</b> this document describes the OSA support that is shipped with
+the core python distribution. Most users are better of with the more 
+userfriendly <a href="http://freespace.virgin.net/hamish.sanderson/appscript.html">appscript library</a>.
+
+<p>OSA support in Python is still not 100% complete, but
+there is already enough in place to allow you to do some nifty things
+with other programs from your python program. </p> 
+
+
+<p>
+In this example, we will look at a scriptable application, extract its
+&#8220;AppleScript Dictionary,&#8221;  generate a Python interface package from
+the dictionary, and use that package to control the application. 
+The application we are going to script is Disk Copy, Apple's standard
+utility for making copies of floppies, creating files that are mountable
+as disk images, etc. 
+Because we want
+to concentrate on the OSA details, we won&#8217;t bother with a real
+user-interface for our application. </p>
+
+
+<p>
+<em>When we say &#8220;AppleScript&#8221; in this document we actually mean
+&#8220;the Open Scripting Architecture.&#8221; There is nothing
+AppleScript-specific in the Python implementation. Most of this document 
+focuses on the classic Mac OS; <a href="#osx">Mac OS X</a> users have some 
+additional tools.</em>
+</p>
+
+<h2>Python OSA architecture</h2>
+
+<p>Open Scripting suites and inheritance can be modelled rather nicely 
+with Python packages, so we generate
+a package for each application we want to script. Each suite defined in 
+the application becomes a module in the
+package, and the package main module imports everything from all the
+submodules and glues together all the classes (in Python terminology&#8212; 
+events in OSA terminology or verbs in AppleScript terminology). </p>
+
+<p>
+A suite in an OSA application can extend the functionality of a standard
+suite. This is implemented in Python by importing everything from the
+module that implements the standard suites and overriding anything that has
+been extended. The standard suites live in the StdSuite package. </p>
+
+<p>
+This all sounds complicated, but the good news is that basic
+scripting is actually pretty simple. You can do strange and wondrous things
+with OSA scripting once you fully understand it. </p>
+
+<h2>Creating the Python interface package</h2>
+
+
+<p>There is a tool in the standard distribution that can automatically 
+generate the interface packages.  This tool is called
+<code>gensuitemodule.py</code>, and lives in <code>Mac:scripts</code>. 
+It looks through a file
+for an &#8216;AETE&#8217; or &#8216;AEUT&#8217; resource, 
+the internal representation of the
+AppleScript dictionary, and parses the resource to generate the suite 
+modules.
+When we start <code>gensuitemodule</code>, it asks us for an input file; 
+for our example,
+we point it to the Disk Copy executable. </p>
+
+<p>
+Next, <code>gensuitemodule</code> wants a folder where it will store the 
+package it is going to generate.
+Note that this is the package folder, not the parent folder, so we
+navigate to <code>Python:Mac:Demo:applescript</code>, create a folder
+<code>Disk_Copy</code>, and select that. </p>
+
+<p>
+We  next specify the folder from which <code>gensuitemodule</code>  
+should import the standard suites. Here,
+we always select <code>Python:Mac:Lib:lib-scriptpackages:StdSuites</code>. (There is
+one exception to this rule: when you are generating <code>StdSuites</code> itself
+you select <code>_builtinSuites</code>.)
+</p>
+
+<p>
+It starts parsing the AETE resource, and for
+each AppleEvent suite it finds, <code>gensuitemodule.py</code>
+prompts us for the filename of the
+resulting python module. Remember to change folders for the first
+module&#8212;you don't want to clutter up, say, the 
+Disk Copy folder
+with your python
+interfaces. If you want to skip a suite, press <code>cancel</code> and the process
+continues with the next suite. </p>
+
+<h3>Summary</h3>
+
+<ol>
+	
+	<li>Run <code>gensuitemodule</code>.</li>
+	
+	<li>Select the application (or OSAX) for which you would like a Python interface.</li>
+	
+	<li>Select the package folder where the interface modules should be 
+	stored.</li>
+	
+	<li>Specify the folder <code>Python:Mac:Lib:lib-scriptpackages:StdSuites</code>
+	to import the standard suites (or <code>_builtinSuites</code> if you are 
+	generating <code>StdSuites</code> itself). </li>
+	
+	<li>Save the generated suites (use <code>cancel</code> to skip a suite).</li>
+	
+	
+</ol>
+
+
+<h3>Notes</h3>
+
+
+<ul>
+	
+	<li>The interface package may occasionally need some editing by hand.  For example, 
+	<code>gensuitemodule</code> does not handle all Python reserved words, so
+	if
+	 one of the AppleScript verbs is a Python reserved word, a <code>SyntaxError</code> 
+	 may be raised when the package is imported.  
+	Simply rename the class into something acceptable, if this happens;
+	take a look at how the
+	<code>print</code> verb is handled (automatically by <code>gensuitemodule</code>) 
+	in the standard suites. But: f you need to edit your package this should be considered a
+	bug in gensuitemodule, so please report it so it can be fixed in future releases.
+	</li>
+	
+	
+	<li>If you want to re-create the StdSuite modules,
+you should look in one of two places. With versions of AppleScript older than 1.4.0 
+(which first shipped with OS 9.0),  you will find the
+AEUT resources in <code>System Folder:Extensions:Scripting
+Additions:Dialects:English Dialect</code>. For newer versions, you will
+find them in <code>System Folder:Extensions:Applescript</code>.
+</li>
+
+	<li>Since MacPython 2.0, this new structure, with packages
+per application and submodules per suite, is used. Older MacPythons had a
+single level of modules, with uncertain semantics. With the new structure,
+it is possible for programs to override standard suites, as programs often do.
+
+</li>
+
+<li><code>Gensuitemodule.py</code> may ask you questions 
+like &#8220;Where is enum 'xyz ' declared?&#8221;.
+This is either due to a misunderstanding on my part or (rather too commonly)
+bugs in the AETE resources. Pressing <code>cancel</code> is usually the
+right choice: it will cause the specific enum not to be treated as an enum
+but as a &#8220;normal&#8221; type. As things like fsspecs and TEXT strings clearly are
+not enumerators, this is correct. If someone understands what is really going on
+here, please let me know.</li>
+
+</ul>
+
+
+
+<h2>The Python interface package contents</h2>
+
+<p>
+Let&#8217;s glance at the 
+<a href="applescript/Disk_Copy">Disk_Copy</a> package just created. You
+may want to open Script Editor alongside to see how it
+interprets the dictionary. 
+</p>
+
+
+<p>
+The main package module is in <code>__init__.py</code>.
+The only interesting bit is the <code>Disk_Copy</code> class, which
+includes the event handling classes from the individual suites. It also
+inherits <code>aetools.TalkTo</code>, which is a base class that handles all
+details on how to start the program and talk to it, and a class variable
+<code>_signature</code> which is the default application this class will talk
+to (you can override this in various ways when you instantiate your class, see
+<code>aetools.py</code> for details).
+</p>
+
+<p>
+The <a href="applescript/Disk_Copy/Special_Events.py">Special_Events</a>
+module is a nice example of a suite module.
+The <code>Special_Events_Events</code> class is the bulk of the code
+generated. For each verb, it contains a method. Each method knows what
+arguments the verb expects, and it makes  use of keyword
+arguments to present a palatable
+interface to the python programmer. 
+
+Notice that each method
+calls some routines from <code>aetools</code>, an auxiliary module
+living in <code>Mac:Lib</code>.
+The other thing to notice is that each method calls
+<code>self.send</code>.  This comes from the <code>aetools.TalkTo</code> 
+baseclass. </p>
+
+
+<p>
+After the big class, there are a number of little class declarations. These
+declarations are for the (AppleEvent) classes and properties in the suite.
+They allow you to create object IDs, which can then be passed to the verbs.
+For instance,
+when scripting the popular email program Eudora,
+you would use <code>mailbox("inbox").message(1).sender</code>
+to get the name of the sender of the first message in mailbox
+inbox. It is
+also possible to specify this as <code>sender(message(1, mailbox("inbox")))</code>,
+which is sometimes needed because these classes don&#8217;t always inherit correctly
+from baseclasses, so you may have to use a class or property from another 
+suite. </p>
+
+<p>
+Next we get the enumeration dictionaries, which allow you to pass
+english names as arguments to verbs, so you don't have to bother with the 4-letter
+type code. So, you can say
+<code>
+	diskcopy.create(..., filesystem="Mac OS Standard")
+</code>
+as it is called in Script Editor, instead of the cryptic lowlevel
+<code>
+	diskcopy.create(..., filesystem="Fhfs")
+</code></p>
+
+<p>
+Finally, we get the &#8220;table of contents&#8221; of the module, listing all 
+classes and such
+by code, which is used by <code>gensuitemodule</code> itself: if you use this
+suite as a base package in a later run this is how it knows what is defined in this
+suite, and what the Python names are.
+</p>
+
+<h3>Notes</h3>
+
+<ul>
+	
+	<li>The <code>aetools</code> module contains some other nifty
+AppleEvent tools as well. Have a look at it sometime, there is (of
+course) no documentation yet. 
+</li>
+	
+	<li>There are also some older object specifiers for standard objects in aetools.
+You use these in the form <code>aetools.Word(10,
+aetools.Document(1))</code>, where the corresponding AppleScript
+terminology would be <code>word 10 of the first
+document</code>. Examine 
+<code>aetools</code> and <code>aetools.TalkTo</code>
+along with
+the comments at the end of your suite module if you need to create
+more than the standard object specifiers.
+</li>
+	
+</ul>
+
+
+
+
+<h2>Using a Python suite module</h2>
+
+<p>
+Now that we have created the suite module, we can use it in a Python script.
+In older MacPython distributions this used to be a rather
+complicated affair, but with the package scheme and with the application signature
+known by the package it is very simple: you import the package and instantiate
+the class, e.g. 
+<code>
+	talker = Disk_Copy.Disk_Copy(start=1)
+</code>
+You will usually specify the <code>start=1</code>: it will run the application if it is
+not already running. 
+You may want to omit it if you want to talk to the application
+only if it is already running, or if the application is something like the Finder. 
+Another way to ensure that  the application is running is to call <code>talker._start()</code>.
+</p>
+
+<p>
+Looking at the sourcefile <a
+href="applescript/makedisk.py">makedisk.py</a>, we see that it starts
+with some imports.  Naturally, one of these is the Python interface to Disk 
+Copy.</p>
+
+<p>
+The main program itself is a wonder of simplicity: we create the
+object (<code>talker</code>) that talks to Disk Copy, 
+create a disk, and mount it. The bulk of 
+the work is done by <code>talker</code> and the Python interface package we 
+just created.</p>
+
+<p>
+The exception handling does warrant a few comments, though. Since
+AppleScript is basically a connectionless RPC protocol,
+nothing happens
+when we create the <code>talker</code> object. Hence, if the destination application
+is not running, we will not notice until we send our first
+command (avoid this as described above). There is another thing to note about errors returned by
+AppleScript calls: <code>MacOS.Error</code> is raised for
+all of the errors that are known to be <code>OSErr</code>-type errors, 
+while
+server generated errors raise <code>aetools.Error</code>. </p>
+
+<h2>Scripting Additions</h2>
+
+<p>
+If you want to use any of the scripting additions (or OSAXen, in
+everyday speech) from a Python program, you can use the same method
+as for applications, i.e. run <code>gensuitemodule</code> on the
+OSAX (commonly found in <code>System Folder:Scripting Additions</code>
+or something similar). There is one minor gotcha: the application
+signature to use is <code>MACS</code>. You will need to edit the main class
+in the <code>__init__.py</code> file of the created package and change the value 
+of <code>_signature</code> to <code>MACS</code>, or use a subclass to the
+same effect.
+</p>
+
+<p>
+There are two minor points to watch out for when using <code>gensuitemodule</code>
+on OSAXen: they appear all to define the class <code>System_Object_Suite</code>,
+and a lot of them have the command set in multiple dialects. You have to
+watch out for name conflicts and make sure you select a reasonable dialect
+(some of the non-English dialects cause <code>gensuitemodule</code> to generate incorrect
+Python code). </p>
+
+Despite these difficulties, OSAXen offer a lot of possibilities.  Take a 
+look at some of the OSAXen in the Scripting Additions folder, or 
+<A HREF="http://www.osaxen.com/index.php">download</A> some from the net.
+
+<h2>Further Reading</h2>
+
+<p>
+If you want to look at more involved examples of applescripting, look at the standard
+modules <code>findertools</code> and <code>nsremote</code>, or (possibly better, as it
+is more involved) <code>fullbuild</code> from the <code>Mac:scripts</code> folder.
+</p>
+
+<h2><a name="alternatives">Alternatives</a></h2>
+
+<h3><a name="osx">Mac OS X</a></h3>
+
+<p>
+Under Mac OS X, the above still works, but with some new difficulties.
+The application package structure can hide the &#8216;AETE&#8217; or
+&#8216;AEUT&#8217; resource from <code>gensuitemodule</code>, so that,
+for example, it cannot generate an OSA interface to iTunes. Script
+Editor gets at the dictionary of such programs using a &#8216;Get
+AETE&#8217; AppleEvent, if someone wants to donate code to use the same
+method for gensuitemodule: by all means!
+</p>
+
+<p>
+One alternative is available through the Unix command line version of python. 
+Apple has provided the <code>osacompile</code> and <code>osascript</code> tools, 
+which can be used to compile and execute scripts written in OSA languages. See the 
+man pages for more details.
+</p>
+
+
+</body>
+</html>