--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/qemu-symbian-svp/hw/ps2.c Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,611 @@
+/*
+ * QEMU PS/2 keyboard/mouse emulation
+ *
+ * Copyright (c) 2003 Fabrice Bellard
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "hw.h"
+#include "ps2.h"
+#include "console.h"
+#include "gui.h"
+
+/* debug PC keyboard */
+//#define DEBUG_KBD
+
+/* debug PC keyboard : only mouse */
+//#define DEBUG_MOUSE
+
+/* Keyboard Commands */
+#define KBD_CMD_SET_LEDS 0xED /* Set keyboard leds */
+#define KBD_CMD_ECHO 0xEE
+#define KBD_CMD_SCANCODE 0xF0 /* Get/set scancode set */
+#define KBD_CMD_GET_ID 0xF2 /* get keyboard ID */
+#define KBD_CMD_SET_RATE 0xF3 /* Set typematic rate */
+#define KBD_CMD_ENABLE 0xF4 /* Enable scanning */
+#define KBD_CMD_RESET_DISABLE 0xF5 /* reset and disable scanning */
+#define KBD_CMD_RESET_ENABLE 0xF6 /* reset and enable scanning */
+#define KBD_CMD_RESET 0xFF /* Reset */
+
+/* Keyboard Replies */
+#define KBD_REPLY_POR 0xAA /* Power on reset */
+#define KBD_REPLY_ID 0xAB /* Keyboard ID */
+#define KBD_REPLY_ACK 0xFA /* Command ACK */
+#define KBD_REPLY_RESEND 0xFE /* Command NACK, send the cmd again */
+
+/* Mouse Commands */
+#define AUX_SET_SCALE11 0xE6 /* Set 1:1 scaling */
+#define AUX_SET_SCALE21 0xE7 /* Set 2:1 scaling */
+#define AUX_SET_RES 0xE8 /* Set resolution */
+#define AUX_GET_SCALE 0xE9 /* Get scaling factor */
+#define AUX_SET_STREAM 0xEA /* Set stream mode */
+#define AUX_POLL 0xEB /* Poll */
+#define AUX_RESET_WRAP 0xEC /* Reset wrap mode */
+#define AUX_SET_WRAP 0xEE /* Set wrap mode */
+#define AUX_SET_REMOTE 0xF0 /* Set remote mode */
+#define AUX_GET_TYPE 0xF2 /* Get type */
+#define AUX_SET_SAMPLE 0xF3 /* Set sample rate */
+#define AUX_ENABLE_DEV 0xF4 /* Enable aux device */
+#define AUX_DISABLE_DEV 0xF5 /* Disable aux device */
+#define AUX_SET_DEFAULT 0xF6
+#define AUX_RESET 0xFF /* Reset aux device */
+#define AUX_ACK 0xFA /* Command byte ACK. */
+
+#define MOUSE_STATUS_REMOTE 0x40
+#define MOUSE_STATUS_ENABLED 0x20
+#define MOUSE_STATUS_SCALE21 0x10
+
+#define PS2_QUEUE_SIZE 256
+
+typedef struct {
+ uint8_t data[PS2_QUEUE_SIZE];
+ int rptr, wptr, count;
+} PS2Queue;
+
+typedef struct {
+ PS2Queue queue;
+ int32_t write_cmd;
+ void (*update_irq)(void *, int);
+ void *update_arg;
+} PS2State;
+
+typedef struct {
+ PS2State common;
+ int scan_enabled;
+ /* Qemu uses translated PC scancodes internally. To avoid multiple
+ conversions we do the translation (if any) in the PS/2 emulation
+ not the keyboard controller. */
+ int translate;
+ int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */
+} PS2KbdState;
+
+typedef struct {
+ PS2State common;
+ uint8_t mouse_status;
+ uint8_t mouse_resolution;
+ uint8_t mouse_sample_rate;
+ uint8_t mouse_wrap;
+ uint8_t mouse_type; /* 0 = PS2, 3 = IMPS/2, 4 = IMEX */
+ uint8_t mouse_detect_state;
+ int mouse_dx; /* current values, needed for 'poll' mode */
+ int mouse_dy;
+ int mouse_dz;
+ uint8_t mouse_buttons;
+} PS2MouseState;
+
+/* Table to convert from PC scancodes to raw scancodes. */
+static const unsigned char ps2_raw_keycode[128] = {
+ 0,118, 22, 30, 38, 37, 46, 54, 61, 62, 70, 69, 78, 85,102, 13,
+ 21, 29, 36, 45, 44, 53, 60, 67, 68, 77, 84, 91, 90, 20, 28, 27,
+ 35, 43, 52, 51, 59, 66, 75, 76, 82, 14, 18, 93, 26, 34, 33, 42,
+ 50, 49, 58, 65, 73, 74, 89,124, 17, 41, 88, 5, 6, 4, 12, 3,
+ 11, 2, 10, 1, 9,119,126,108,117,125,123,107,115,116,121,105,
+ 114,122,112,113,127, 96, 97,120, 7, 15, 23, 31, 39, 47, 55, 63,
+ 71, 79, 86, 94, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 87,111,
+ 19, 25, 57, 81, 83, 92, 95, 98, 99,100,101,103,104,106,109,110
+};
+
+void ps2_queue(void *opaque, int b)
+{
+ PS2State *s = (PS2State *)opaque;
+ PS2Queue *q = &s->queue;
+
+ if (q->count >= PS2_QUEUE_SIZE)
+ return;
+ q->data[q->wptr] = b;
+ if (++q->wptr == PS2_QUEUE_SIZE)
+ q->wptr = 0;
+ q->count++;
+ s->update_irq(s->update_arg, 1);
+}
+
+/*
+ keycode is expressed as follow:
+ bit 7 - 0 key pressed, 1 = key released
+ bits 6-0 - translated scancode set 2
+ */
+static void ps2_put_keycode(void *opaque, int keycode)
+{
+ PS2KbdState *s = opaque;
+
+ /* XXX: add support for scancode sets 1 and 3 */
+ if (!s->translate && keycode < 0xe0 && s->scancode_set == 2)
+ {
+ if (keycode & 0x80)
+ ps2_queue(&s->common, 0xf0);
+ keycode = ps2_raw_keycode[keycode & 0x7f];
+ }
+ ps2_queue(&s->common, keycode);
+}
+
+uint32_t ps2_read_data(void *opaque)
+{
+ PS2State *s = (PS2State *)opaque;
+ PS2Queue *q;
+ int val, index;
+
+ q = &s->queue;
+ if (q->count == 0) {
+ /* NOTE: if no data left, we return the last keyboard one
+ (needed for EMM386) */
+ /* XXX: need a timer to do things correctly */
+ index = q->rptr - 1;
+ if (index < 0)
+ index = PS2_QUEUE_SIZE - 1;
+ val = q->data[index];
+ } else {
+ val = q->data[q->rptr];
+ if (++q->rptr == PS2_QUEUE_SIZE)
+ q->rptr = 0;
+ q->count--;
+ /* reading deasserts IRQ */
+ s->update_irq(s->update_arg, 0);
+ /* reassert IRQs if data left */
+ s->update_irq(s->update_arg, q->count != 0);
+ }
+ return val;
+}
+
+static void ps2_reset_keyboard(PS2KbdState *s)
+{
+ s->scan_enabled = 1;
+ s->scancode_set = 2;
+}
+
+void ps2_write_keyboard(void *opaque, int val)
+{
+ PS2KbdState *s = (PS2KbdState *)opaque;
+
+ switch(s->common.write_cmd) {
+ default:
+ case -1:
+ switch(val) {
+ case 0x00:
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ case 0x05:
+ ps2_queue(&s->common, KBD_REPLY_RESEND);
+ break;
+ case KBD_CMD_GET_ID:
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ /* We emulate a MF2 AT keyboard here */
+ ps2_queue(&s->common, KBD_REPLY_ID);
+ if (s->translate)
+ ps2_queue(&s->common, 0x41);
+ else
+ ps2_queue(&s->common, 0x83);
+ break;
+ case KBD_CMD_ECHO:
+ ps2_queue(&s->common, KBD_CMD_ECHO);
+ break;
+ case KBD_CMD_ENABLE:
+ s->scan_enabled = 1;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ case KBD_CMD_SCANCODE:
+ case KBD_CMD_SET_LEDS:
+ case KBD_CMD_SET_RATE:
+ s->common.write_cmd = val;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ case KBD_CMD_RESET_DISABLE:
+ ps2_reset_keyboard(s);
+ s->scan_enabled = 0;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ case KBD_CMD_RESET_ENABLE:
+ ps2_reset_keyboard(s);
+ s->scan_enabled = 1;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ case KBD_CMD_RESET:
+ ps2_reset_keyboard(s);
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_queue(&s->common, KBD_REPLY_POR);
+ break;
+ default:
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ }
+ break;
+ case KBD_CMD_SCANCODE:
+ if (val == 0) {
+ if (s->scancode_set == 1)
+ ps2_put_keycode(s, 0x43);
+ else if (s->scancode_set == 2)
+ ps2_put_keycode(s, 0x41);
+ else if (s->scancode_set == 3)
+ ps2_put_keycode(s, 0x3f);
+ } else {
+ if (val >= 1 && val <= 3)
+ s->scancode_set = val;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ }
+ s->common.write_cmd = -1;
+ break;
+ case KBD_CMD_SET_LEDS:
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ s->common.write_cmd = -1;
+ break;
+ case KBD_CMD_SET_RATE:
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ s->common.write_cmd = -1;
+ break;
+ }
+}
+
+/* Set the scancode translation mode.
+ 0 = raw scancodes.
+ 1 = translated scancodes (used by qemu internally). */
+
+void ps2_keyboard_set_translation(void *opaque, int mode)
+{
+ PS2KbdState *s = (PS2KbdState *)opaque;
+ s->translate = mode;
+}
+
+static void ps2_mouse_send_packet(PS2MouseState *s)
+{
+ unsigned int b;
+ int dx1, dy1, dz1;
+
+ dx1 = s->mouse_dx;
+ dy1 = s->mouse_dy;
+ dz1 = s->mouse_dz;
+ /* XXX: increase range to 8 bits ? */
+ if (dx1 > 127)
+ dx1 = 127;
+ else if (dx1 < -127)
+ dx1 = -127;
+ if (dy1 > 127)
+ dy1 = 127;
+ else if (dy1 < -127)
+ dy1 = -127;
+ b = 0x08 | ((dx1 < 0) << 4) | ((dy1 < 0) << 5) | (s->mouse_buttons & 0x07);
+ ps2_queue(&s->common, b);
+ ps2_queue(&s->common, dx1 & 0xff);
+ ps2_queue(&s->common, dy1 & 0xff);
+ /* extra byte for IMPS/2 or IMEX */
+ switch(s->mouse_type) {
+ default:
+ break;
+ case 3:
+ if (dz1 > 127)
+ dz1 = 127;
+ else if (dz1 < -127)
+ dz1 = -127;
+ ps2_queue(&s->common, dz1 & 0xff);
+ break;
+ case 4:
+ if (dz1 > 7)
+ dz1 = 7;
+ else if (dz1 < -7)
+ dz1 = -7;
+ b = (dz1 & 0x0f) | ((s->mouse_buttons & 0x18) << 1);
+ ps2_queue(&s->common, b);
+ break;
+ }
+
+ /* update deltas */
+ s->mouse_dx -= dx1;
+ s->mouse_dy -= dy1;
+ s->mouse_dz -= dz1;
+}
+
+static void ps2_mouse_event(void *opaque,
+ int dx, int dy, int dz, int buttons_state)
+{
+ PS2MouseState *s = opaque;
+
+ /* check if deltas are recorded when disabled */
+ if (!(s->mouse_status & MOUSE_STATUS_ENABLED))
+ return;
+
+ s->mouse_dx += dx;
+ s->mouse_dy -= dy;
+ s->mouse_dz += dz;
+ /* XXX: SDL sometimes generates nul events: we delete them */
+ if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0 &&
+ s->mouse_buttons == buttons_state)
+ return;
+ s->mouse_buttons = buttons_state;
+
+ if (!(s->mouse_status & MOUSE_STATUS_REMOTE) &&
+ (s->common.queue.count < (PS2_QUEUE_SIZE - 16))) {
+ for(;;) {
+ /* if not remote, send event. Multiple events are sent if
+ too big deltas */
+ ps2_mouse_send_packet(s);
+ if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0)
+ break;
+ }
+ }
+}
+
+void ps2_mouse_fake_event(void *opaque)
+{
+ ps2_mouse_event(opaque, 1, 0, 0, 0);
+}
+
+void ps2_write_mouse(void *opaque, int val)
+{
+ PS2MouseState *s = (PS2MouseState *)opaque;
+#ifdef DEBUG_MOUSE
+ printf("kbd: write mouse 0x%02x\n", val);
+#endif
+ switch(s->common.write_cmd) {
+ default:
+ case -1:
+ /* mouse command */
+ if (s->mouse_wrap) {
+ if (val == AUX_RESET_WRAP) {
+ s->mouse_wrap = 0;
+ ps2_queue(&s->common, AUX_ACK);
+ return;
+ } else if (val != AUX_RESET) {
+ ps2_queue(&s->common, val);
+ return;
+ }
+ }
+ switch(val) {
+ case AUX_SET_SCALE11:
+ s->mouse_status &= ~MOUSE_STATUS_SCALE21;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_SET_SCALE21:
+ s->mouse_status |= MOUSE_STATUS_SCALE21;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_SET_STREAM:
+ s->mouse_status &= ~MOUSE_STATUS_REMOTE;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_SET_WRAP:
+ s->mouse_wrap = 1;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_SET_REMOTE:
+ s->mouse_status |= MOUSE_STATUS_REMOTE;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_GET_TYPE:
+ ps2_queue(&s->common, AUX_ACK);
+ ps2_queue(&s->common, s->mouse_type);
+ break;
+ case AUX_SET_RES:
+ case AUX_SET_SAMPLE:
+ s->common.write_cmd = val;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_GET_SCALE:
+ ps2_queue(&s->common, AUX_ACK);
+ ps2_queue(&s->common, s->mouse_status);
+ ps2_queue(&s->common, s->mouse_resolution);
+ ps2_queue(&s->common, s->mouse_sample_rate);
+ break;
+ case AUX_POLL:
+ ps2_queue(&s->common, AUX_ACK);
+ ps2_mouse_send_packet(s);
+ break;
+ case AUX_ENABLE_DEV:
+ s->mouse_status |= MOUSE_STATUS_ENABLED;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_DISABLE_DEV:
+ s->mouse_status &= ~MOUSE_STATUS_ENABLED;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_SET_DEFAULT:
+ s->mouse_sample_rate = 100;
+ s->mouse_resolution = 2;
+ s->mouse_status = 0;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_RESET:
+ s->mouse_sample_rate = 100;
+ s->mouse_resolution = 2;
+ s->mouse_status = 0;
+ s->mouse_type = 0;
+ ps2_queue(&s->common, AUX_ACK);
+ ps2_queue(&s->common, 0xaa);
+ ps2_queue(&s->common, s->mouse_type);
+ break;
+ default:
+ break;
+ }
+ break;
+ case AUX_SET_SAMPLE:
+ s->mouse_sample_rate = val;
+ /* detect IMPS/2 or IMEX */
+ switch(s->mouse_detect_state) {
+ default:
+ case 0:
+ if (val == 200)
+ s->mouse_detect_state = 1;
+ break;
+ case 1:
+ if (val == 100)
+ s->mouse_detect_state = 2;
+ else if (val == 200)
+ s->mouse_detect_state = 3;
+ else
+ s->mouse_detect_state = 0;
+ break;
+ case 2:
+ if (val == 80)
+ s->mouse_type = 3; /* IMPS/2 */
+ s->mouse_detect_state = 0;
+ break;
+ case 3:
+ if (val == 80)
+ s->mouse_type = 4; /* IMEX */
+ s->mouse_detect_state = 0;
+ break;
+ }
+ ps2_queue(&s->common, AUX_ACK);
+ s->common.write_cmd = -1;
+ break;
+ case AUX_SET_RES:
+ s->mouse_resolution = val;
+ ps2_queue(&s->common, AUX_ACK);
+ s->common.write_cmd = -1;
+ break;
+ }
+}
+
+static void ps2_reset(void *opaque)
+{
+ PS2State *s = (PS2State *)opaque;
+ PS2Queue *q;
+ s->write_cmd = -1;
+ q = &s->queue;
+ q->rptr = 0;
+ q->wptr = 0;
+ q->count = 0;
+}
+
+static void ps2_common_save (QEMUFile *f, PS2State *s)
+{
+ qemu_put_be32 (f, s->write_cmd);
+ qemu_put_be32 (f, s->queue.rptr);
+ qemu_put_be32 (f, s->queue.wptr);
+ qemu_put_be32 (f, s->queue.count);
+ qemu_put_buffer (f, s->queue.data, sizeof (s->queue.data));
+}
+
+static void ps2_common_load (QEMUFile *f, PS2State *s)
+{
+ s->write_cmd=qemu_get_be32 (f);
+ s->queue.rptr=qemu_get_be32 (f);
+ s->queue.wptr=qemu_get_be32 (f);
+ s->queue.count=qemu_get_be32 (f);
+ qemu_get_buffer (f, s->queue.data, sizeof (s->queue.data));
+}
+
+static void ps2_kbd_save(QEMUFile* f, void* opaque)
+{
+ PS2KbdState *s = (PS2KbdState*)opaque;
+
+ ps2_common_save (f, &s->common);
+ qemu_put_be32(f, s->scan_enabled);
+ qemu_put_be32(f, s->translate);
+ qemu_put_be32(f, s->scancode_set);
+}
+
+static void ps2_mouse_save(QEMUFile* f, void* opaque)
+{
+ PS2MouseState *s = (PS2MouseState*)opaque;
+
+ ps2_common_save (f, &s->common);
+ qemu_put_8s(f, &s->mouse_status);
+ qemu_put_8s(f, &s->mouse_resolution);
+ qemu_put_8s(f, &s->mouse_sample_rate);
+ qemu_put_8s(f, &s->mouse_wrap);
+ qemu_put_8s(f, &s->mouse_type);
+ qemu_put_8s(f, &s->mouse_detect_state);
+ qemu_put_be32(f, s->mouse_dx);
+ qemu_put_be32(f, s->mouse_dy);
+ qemu_put_be32(f, s->mouse_dz);
+ qemu_put_8s(f, &s->mouse_buttons);
+}
+
+static int ps2_kbd_load(QEMUFile* f, void* opaque, int version_id)
+{
+ PS2KbdState *s = (PS2KbdState*)opaque;
+
+ if (version_id != 2 && version_id != 3)
+ return -EINVAL;
+
+ ps2_common_load (f, &s->common);
+ s->scan_enabled=qemu_get_be32(f);
+ s->translate=qemu_get_be32(f);
+ if (version_id == 3)
+ s->scancode_set=qemu_get_be32(f);
+ else
+ s->scancode_set=2;
+ return 0;
+}
+
+static int ps2_mouse_load(QEMUFile* f, void* opaque, int version_id)
+{
+ PS2MouseState *s = (PS2MouseState*)opaque;
+
+ if (version_id != 2)
+ return -EINVAL;
+
+ ps2_common_load (f, &s->common);
+ qemu_get_8s(f, &s->mouse_status);
+ qemu_get_8s(f, &s->mouse_resolution);
+ qemu_get_8s(f, &s->mouse_sample_rate);
+ qemu_get_8s(f, &s->mouse_wrap);
+ qemu_get_8s(f, &s->mouse_type);
+ qemu_get_8s(f, &s->mouse_detect_state);
+ s->mouse_dx=qemu_get_be32(f);
+ s->mouse_dy=qemu_get_be32(f);
+ s->mouse_dz=qemu_get_be32(f);
+ qemu_get_8s(f, &s->mouse_buttons);
+ return 0;
+}
+
+void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
+{
+ PS2KbdState *s = (PS2KbdState *)qemu_mallocz(sizeof(PS2KbdState));
+
+ s->common.update_irq = update_irq;
+ s->common.update_arg = update_arg;
+ s->scancode_set = 2;
+ ps2_reset(&s->common);
+ register_savevm("ps2kbd", 0, 3, ps2_kbd_save, ps2_kbd_load, s);
+ gui_register_dev_key_callback(ps2_put_keycode, s);
+ qemu_register_reset(ps2_reset, &s->common);
+ return s;
+}
+
+void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
+{
+ PS2MouseState *s = (PS2MouseState *)qemu_mallocz(sizeof(PS2MouseState));
+
+ s->common.update_irq = update_irq;
+ s->common.update_arg = update_arg;
+ ps2_reset(&s->common);
+ register_savevm("ps2mouse", 0, 2, ps2_mouse_save, ps2_mouse_load, s);
+ qemu_add_mouse_event_handler(ps2_mouse_event, s, 0, "QEMU PS/2 Mouse");
+ qemu_register_reset(ps2_reset, &s->common);
+ return s;
+}