symbian-qemu-0.9.1-12/qemu-symbian-svp/hw/ps2.c
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/qemu-symbian-svp/hw/ps2.c	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,611 @@
+/*
+ * QEMU PS/2 keyboard/mouse emulation
+ *
+ * Copyright (c) 2003 Fabrice Bellard
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "hw.h"
+#include "ps2.h"
+#include "console.h"
+#include "gui.h"
+
+/* debug PC keyboard */
+//#define DEBUG_KBD
+
+/* debug PC keyboard : only mouse */
+//#define DEBUG_MOUSE
+
+/* Keyboard Commands */
+#define KBD_CMD_SET_LEDS	0xED	/* Set keyboard leds */
+#define KBD_CMD_ECHO     	0xEE
+#define KBD_CMD_SCANCODE	0xF0	/* Get/set scancode set */
+#define KBD_CMD_GET_ID 	        0xF2	/* get keyboard ID */
+#define KBD_CMD_SET_RATE	0xF3	/* Set typematic rate */
+#define KBD_CMD_ENABLE		0xF4	/* Enable scanning */
+#define KBD_CMD_RESET_DISABLE	0xF5	/* reset and disable scanning */
+#define KBD_CMD_RESET_ENABLE   	0xF6    /* reset and enable scanning */
+#define KBD_CMD_RESET		0xFF	/* Reset */
+
+/* Keyboard Replies */
+#define KBD_REPLY_POR		0xAA	/* Power on reset */
+#define KBD_REPLY_ID		0xAB	/* Keyboard ID */
+#define KBD_REPLY_ACK		0xFA	/* Command ACK */
+#define KBD_REPLY_RESEND	0xFE	/* Command NACK, send the cmd again */
+
+/* Mouse Commands */
+#define AUX_SET_SCALE11		0xE6	/* Set 1:1 scaling */
+#define AUX_SET_SCALE21		0xE7	/* Set 2:1 scaling */
+#define AUX_SET_RES		0xE8	/* Set resolution */
+#define AUX_GET_SCALE		0xE9	/* Get scaling factor */
+#define AUX_SET_STREAM		0xEA	/* Set stream mode */
+#define AUX_POLL		0xEB	/* Poll */
+#define AUX_RESET_WRAP		0xEC	/* Reset wrap mode */
+#define AUX_SET_WRAP		0xEE	/* Set wrap mode */
+#define AUX_SET_REMOTE		0xF0	/* Set remote mode */
+#define AUX_GET_TYPE		0xF2	/* Get type */
+#define AUX_SET_SAMPLE		0xF3	/* Set sample rate */
+#define AUX_ENABLE_DEV		0xF4	/* Enable aux device */
+#define AUX_DISABLE_DEV		0xF5	/* Disable aux device */
+#define AUX_SET_DEFAULT		0xF6
+#define AUX_RESET		0xFF	/* Reset aux device */
+#define AUX_ACK			0xFA	/* Command byte ACK. */
+
+#define MOUSE_STATUS_REMOTE     0x40
+#define MOUSE_STATUS_ENABLED    0x20
+#define MOUSE_STATUS_SCALE21    0x10
+
+#define PS2_QUEUE_SIZE 256
+
+typedef struct {
+    uint8_t data[PS2_QUEUE_SIZE];
+    int rptr, wptr, count;
+} PS2Queue;
+
+typedef struct {
+    PS2Queue queue;
+    int32_t write_cmd;
+    void (*update_irq)(void *, int);
+    void *update_arg;
+} PS2State;
+
+typedef struct {
+    PS2State common;
+    int scan_enabled;
+    /* Qemu uses translated PC scancodes internally.  To avoid multiple
+       conversions we do the translation (if any) in the PS/2 emulation
+       not the keyboard controller.  */
+    int translate;
+    int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */
+} PS2KbdState;
+
+typedef struct {
+    PS2State common;
+    uint8_t mouse_status;
+    uint8_t mouse_resolution;
+    uint8_t mouse_sample_rate;
+    uint8_t mouse_wrap;
+    uint8_t mouse_type; /* 0 = PS2, 3 = IMPS/2, 4 = IMEX */
+    uint8_t mouse_detect_state;
+    int mouse_dx; /* current values, needed for 'poll' mode */
+    int mouse_dy;
+    int mouse_dz;
+    uint8_t mouse_buttons;
+} PS2MouseState;
+
+/* Table to convert from PC scancodes to raw scancodes.  */
+static const unsigned char ps2_raw_keycode[128] = {
+          0,118, 22, 30, 38, 37, 46, 54, 61, 62, 70, 69, 78, 85,102, 13,
+         21, 29, 36, 45, 44, 53, 60, 67, 68, 77, 84, 91, 90, 20, 28, 27,
+         35, 43, 52, 51, 59, 66, 75, 76, 82, 14, 18, 93, 26, 34, 33, 42,
+         50, 49, 58, 65, 73, 74, 89,124, 17, 41, 88,  5,  6,  4, 12,  3,
+         11,  2, 10,  1,  9,119,126,108,117,125,123,107,115,116,121,105,
+        114,122,112,113,127, 96, 97,120,  7, 15, 23, 31, 39, 47, 55, 63,
+         71, 79, 86, 94,  8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 87,111,
+         19, 25, 57, 81, 83, 92, 95, 98, 99,100,101,103,104,106,109,110
+};
+
+void ps2_queue(void *opaque, int b)
+{
+    PS2State *s = (PS2State *)opaque;
+    PS2Queue *q = &s->queue;
+
+    if (q->count >= PS2_QUEUE_SIZE)
+        return;
+    q->data[q->wptr] = b;
+    if (++q->wptr == PS2_QUEUE_SIZE)
+        q->wptr = 0;
+    q->count++;
+    s->update_irq(s->update_arg, 1);
+}
+
+/*
+   keycode is expressed as follow:
+   bit 7    - 0 key pressed, 1 = key released
+   bits 6-0 - translated scancode set 2
+ */
+static void ps2_put_keycode(void *opaque, int keycode)
+{
+    PS2KbdState *s = opaque;
+
+    /* XXX: add support for scancode sets 1 and 3 */
+    if (!s->translate && keycode < 0xe0 && s->scancode_set == 2)
+      {
+        if (keycode & 0x80)
+            ps2_queue(&s->common, 0xf0);
+        keycode = ps2_raw_keycode[keycode & 0x7f];
+      }
+    ps2_queue(&s->common, keycode);
+}
+
+uint32_t ps2_read_data(void *opaque)
+{
+    PS2State *s = (PS2State *)opaque;
+    PS2Queue *q;
+    int val, index;
+
+    q = &s->queue;
+    if (q->count == 0) {
+        /* NOTE: if no data left, we return the last keyboard one
+           (needed for EMM386) */
+        /* XXX: need a timer to do things correctly */
+        index = q->rptr - 1;
+        if (index < 0)
+            index = PS2_QUEUE_SIZE - 1;
+        val = q->data[index];
+    } else {
+        val = q->data[q->rptr];
+        if (++q->rptr == PS2_QUEUE_SIZE)
+            q->rptr = 0;
+        q->count--;
+        /* reading deasserts IRQ */
+        s->update_irq(s->update_arg, 0);
+        /* reassert IRQs if data left */
+        s->update_irq(s->update_arg, q->count != 0);
+    }
+    return val;
+}
+
+static void ps2_reset_keyboard(PS2KbdState *s)
+{
+    s->scan_enabled = 1;
+    s->scancode_set = 2;
+}
+
+void ps2_write_keyboard(void *opaque, int val)
+{
+    PS2KbdState *s = (PS2KbdState *)opaque;
+
+    switch(s->common.write_cmd) {
+    default:
+    case -1:
+        switch(val) {
+        case 0x00:
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        case 0x05:
+            ps2_queue(&s->common, KBD_REPLY_RESEND);
+            break;
+        case KBD_CMD_GET_ID:
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            /* We emulate a MF2 AT keyboard here */
+            ps2_queue(&s->common, KBD_REPLY_ID);
+            if (s->translate)
+                ps2_queue(&s->common, 0x41);
+            else
+                ps2_queue(&s->common, 0x83);
+            break;
+        case KBD_CMD_ECHO:
+            ps2_queue(&s->common, KBD_CMD_ECHO);
+            break;
+        case KBD_CMD_ENABLE:
+            s->scan_enabled = 1;
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        case KBD_CMD_SCANCODE:
+        case KBD_CMD_SET_LEDS:
+        case KBD_CMD_SET_RATE:
+            s->common.write_cmd = val;
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        case KBD_CMD_RESET_DISABLE:
+            ps2_reset_keyboard(s);
+            s->scan_enabled = 0;
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        case KBD_CMD_RESET_ENABLE:
+            ps2_reset_keyboard(s);
+            s->scan_enabled = 1;
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        case KBD_CMD_RESET:
+            ps2_reset_keyboard(s);
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            ps2_queue(&s->common, KBD_REPLY_POR);
+            break;
+        default:
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        }
+        break;
+    case KBD_CMD_SCANCODE:
+        if (val == 0) {
+            if (s->scancode_set == 1)
+                ps2_put_keycode(s, 0x43);
+            else if (s->scancode_set == 2)
+                ps2_put_keycode(s, 0x41);
+            else if (s->scancode_set == 3)
+                ps2_put_keycode(s, 0x3f);
+        } else {
+            if (val >= 1 && val <= 3)
+                s->scancode_set = val;
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+        }
+        s->common.write_cmd = -1;
+        break;
+    case KBD_CMD_SET_LEDS:
+        ps2_queue(&s->common, KBD_REPLY_ACK);
+        s->common.write_cmd = -1;
+        break;
+    case KBD_CMD_SET_RATE:
+        ps2_queue(&s->common, KBD_REPLY_ACK);
+        s->common.write_cmd = -1;
+        break;
+    }
+}
+
+/* Set the scancode translation mode.
+   0 = raw scancodes.
+   1 = translated scancodes (used by qemu internally).  */
+
+void ps2_keyboard_set_translation(void *opaque, int mode)
+{
+    PS2KbdState *s = (PS2KbdState *)opaque;
+    s->translate = mode;
+}
+
+static void ps2_mouse_send_packet(PS2MouseState *s)
+{
+    unsigned int b;
+    int dx1, dy1, dz1;
+
+    dx1 = s->mouse_dx;
+    dy1 = s->mouse_dy;
+    dz1 = s->mouse_dz;
+    /* XXX: increase range to 8 bits ? */
+    if (dx1 > 127)
+        dx1 = 127;
+    else if (dx1 < -127)
+        dx1 = -127;
+    if (dy1 > 127)
+        dy1 = 127;
+    else if (dy1 < -127)
+        dy1 = -127;
+    b = 0x08 | ((dx1 < 0) << 4) | ((dy1 < 0) << 5) | (s->mouse_buttons & 0x07);
+    ps2_queue(&s->common, b);
+    ps2_queue(&s->common, dx1 & 0xff);
+    ps2_queue(&s->common, dy1 & 0xff);
+    /* extra byte for IMPS/2 or IMEX */
+    switch(s->mouse_type) {
+    default:
+        break;
+    case 3:
+        if (dz1 > 127)
+            dz1 = 127;
+        else if (dz1 < -127)
+                dz1 = -127;
+        ps2_queue(&s->common, dz1 & 0xff);
+        break;
+    case 4:
+        if (dz1 > 7)
+            dz1 = 7;
+        else if (dz1 < -7)
+            dz1 = -7;
+        b = (dz1 & 0x0f) | ((s->mouse_buttons & 0x18) << 1);
+        ps2_queue(&s->common, b);
+        break;
+    }
+
+    /* update deltas */
+    s->mouse_dx -= dx1;
+    s->mouse_dy -= dy1;
+    s->mouse_dz -= dz1;
+}
+
+static void ps2_mouse_event(void *opaque,
+                            int dx, int dy, int dz, int buttons_state)
+{
+    PS2MouseState *s = opaque;
+
+    /* check if deltas are recorded when disabled */
+    if (!(s->mouse_status & MOUSE_STATUS_ENABLED))
+        return;
+
+    s->mouse_dx += dx;
+    s->mouse_dy -= dy;
+    s->mouse_dz += dz;
+    /* XXX: SDL sometimes generates nul events: we delete them */
+    if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0 &&
+        s->mouse_buttons == buttons_state)
+	return;
+    s->mouse_buttons = buttons_state;
+
+    if (!(s->mouse_status & MOUSE_STATUS_REMOTE) &&
+        (s->common.queue.count < (PS2_QUEUE_SIZE - 16))) {
+        for(;;) {
+            /* if not remote, send event. Multiple events are sent if
+               too big deltas */
+            ps2_mouse_send_packet(s);
+            if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0)
+                break;
+        }
+    }
+}
+
+void ps2_mouse_fake_event(void *opaque)
+{
+    ps2_mouse_event(opaque, 1, 0, 0, 0);
+}
+
+void ps2_write_mouse(void *opaque, int val)
+{
+    PS2MouseState *s = (PS2MouseState *)opaque;
+#ifdef DEBUG_MOUSE
+    printf("kbd: write mouse 0x%02x\n", val);
+#endif
+    switch(s->common.write_cmd) {
+    default:
+    case -1:
+        /* mouse command */
+        if (s->mouse_wrap) {
+            if (val == AUX_RESET_WRAP) {
+                s->mouse_wrap = 0;
+                ps2_queue(&s->common, AUX_ACK);
+                return;
+            } else if (val != AUX_RESET) {
+                ps2_queue(&s->common, val);
+                return;
+            }
+        }
+        switch(val) {
+        case AUX_SET_SCALE11:
+            s->mouse_status &= ~MOUSE_STATUS_SCALE21;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_SET_SCALE21:
+            s->mouse_status |= MOUSE_STATUS_SCALE21;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_SET_STREAM:
+            s->mouse_status &= ~MOUSE_STATUS_REMOTE;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_SET_WRAP:
+            s->mouse_wrap = 1;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_SET_REMOTE:
+            s->mouse_status |= MOUSE_STATUS_REMOTE;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_GET_TYPE:
+            ps2_queue(&s->common, AUX_ACK);
+            ps2_queue(&s->common, s->mouse_type);
+            break;
+        case AUX_SET_RES:
+        case AUX_SET_SAMPLE:
+            s->common.write_cmd = val;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_GET_SCALE:
+            ps2_queue(&s->common, AUX_ACK);
+            ps2_queue(&s->common, s->mouse_status);
+            ps2_queue(&s->common, s->mouse_resolution);
+            ps2_queue(&s->common, s->mouse_sample_rate);
+            break;
+        case AUX_POLL:
+            ps2_queue(&s->common, AUX_ACK);
+            ps2_mouse_send_packet(s);
+            break;
+        case AUX_ENABLE_DEV:
+            s->mouse_status |= MOUSE_STATUS_ENABLED;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_DISABLE_DEV:
+            s->mouse_status &= ~MOUSE_STATUS_ENABLED;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_SET_DEFAULT:
+            s->mouse_sample_rate = 100;
+            s->mouse_resolution = 2;
+            s->mouse_status = 0;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_RESET:
+            s->mouse_sample_rate = 100;
+            s->mouse_resolution = 2;
+            s->mouse_status = 0;
+            s->mouse_type = 0;
+            ps2_queue(&s->common, AUX_ACK);
+            ps2_queue(&s->common, 0xaa);
+            ps2_queue(&s->common, s->mouse_type);
+            break;
+        default:
+            break;
+        }
+        break;
+    case AUX_SET_SAMPLE:
+        s->mouse_sample_rate = val;
+        /* detect IMPS/2 or IMEX */
+        switch(s->mouse_detect_state) {
+        default:
+        case 0:
+            if (val == 200)
+                s->mouse_detect_state = 1;
+            break;
+        case 1:
+            if (val == 100)
+                s->mouse_detect_state = 2;
+            else if (val == 200)
+                s->mouse_detect_state = 3;
+            else
+                s->mouse_detect_state = 0;
+            break;
+        case 2:
+            if (val == 80)
+                s->mouse_type = 3; /* IMPS/2 */
+            s->mouse_detect_state = 0;
+            break;
+        case 3:
+            if (val == 80)
+                s->mouse_type = 4; /* IMEX */
+            s->mouse_detect_state = 0;
+            break;
+        }
+        ps2_queue(&s->common, AUX_ACK);
+        s->common.write_cmd = -1;
+        break;
+    case AUX_SET_RES:
+        s->mouse_resolution = val;
+        ps2_queue(&s->common, AUX_ACK);
+        s->common.write_cmd = -1;
+        break;
+    }
+}
+
+static void ps2_reset(void *opaque)
+{
+    PS2State *s = (PS2State *)opaque;
+    PS2Queue *q;
+    s->write_cmd = -1;
+    q = &s->queue;
+    q->rptr = 0;
+    q->wptr = 0;
+    q->count = 0;
+}
+
+static void ps2_common_save (QEMUFile *f, PS2State *s)
+{
+    qemu_put_be32 (f, s->write_cmd);
+    qemu_put_be32 (f, s->queue.rptr);
+    qemu_put_be32 (f, s->queue.wptr);
+    qemu_put_be32 (f, s->queue.count);
+    qemu_put_buffer (f, s->queue.data, sizeof (s->queue.data));
+}
+
+static void ps2_common_load (QEMUFile *f, PS2State *s)
+{
+    s->write_cmd=qemu_get_be32 (f);
+    s->queue.rptr=qemu_get_be32 (f);
+    s->queue.wptr=qemu_get_be32 (f);
+    s->queue.count=qemu_get_be32 (f);
+    qemu_get_buffer (f, s->queue.data, sizeof (s->queue.data));
+}
+
+static void ps2_kbd_save(QEMUFile* f, void* opaque)
+{
+    PS2KbdState *s = (PS2KbdState*)opaque;
+
+    ps2_common_save (f, &s->common);
+    qemu_put_be32(f, s->scan_enabled);
+    qemu_put_be32(f, s->translate);
+    qemu_put_be32(f, s->scancode_set);
+}
+
+static void ps2_mouse_save(QEMUFile* f, void* opaque)
+{
+    PS2MouseState *s = (PS2MouseState*)opaque;
+
+    ps2_common_save (f, &s->common);
+    qemu_put_8s(f, &s->mouse_status);
+    qemu_put_8s(f, &s->mouse_resolution);
+    qemu_put_8s(f, &s->mouse_sample_rate);
+    qemu_put_8s(f, &s->mouse_wrap);
+    qemu_put_8s(f, &s->mouse_type);
+    qemu_put_8s(f, &s->mouse_detect_state);
+    qemu_put_be32(f, s->mouse_dx);
+    qemu_put_be32(f, s->mouse_dy);
+    qemu_put_be32(f, s->mouse_dz);
+    qemu_put_8s(f, &s->mouse_buttons);
+}
+
+static int ps2_kbd_load(QEMUFile* f, void* opaque, int version_id)
+{
+    PS2KbdState *s = (PS2KbdState*)opaque;
+
+    if (version_id != 2 && version_id != 3)
+        return -EINVAL;
+
+    ps2_common_load (f, &s->common);
+    s->scan_enabled=qemu_get_be32(f);
+    s->translate=qemu_get_be32(f);
+    if (version_id == 3)
+        s->scancode_set=qemu_get_be32(f);
+    else
+        s->scancode_set=2;
+    return 0;
+}
+
+static int ps2_mouse_load(QEMUFile* f, void* opaque, int version_id)
+{
+    PS2MouseState *s = (PS2MouseState*)opaque;
+
+    if (version_id != 2)
+        return -EINVAL;
+
+    ps2_common_load (f, &s->common);
+    qemu_get_8s(f, &s->mouse_status);
+    qemu_get_8s(f, &s->mouse_resolution);
+    qemu_get_8s(f, &s->mouse_sample_rate);
+    qemu_get_8s(f, &s->mouse_wrap);
+    qemu_get_8s(f, &s->mouse_type);
+    qemu_get_8s(f, &s->mouse_detect_state);
+    s->mouse_dx=qemu_get_be32(f);
+    s->mouse_dy=qemu_get_be32(f);
+    s->mouse_dz=qemu_get_be32(f);
+    qemu_get_8s(f, &s->mouse_buttons);
+    return 0;
+}
+
+void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
+{
+    PS2KbdState *s = (PS2KbdState *)qemu_mallocz(sizeof(PS2KbdState));
+
+    s->common.update_irq = update_irq;
+    s->common.update_arg = update_arg;
+    s->scancode_set = 2;
+    ps2_reset(&s->common);
+    register_savevm("ps2kbd", 0, 3, ps2_kbd_save, ps2_kbd_load, s);
+    gui_register_dev_key_callback(ps2_put_keycode, s);
+    qemu_register_reset(ps2_reset, &s->common);
+    return s;
+}
+
+void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
+{
+    PS2MouseState *s = (PS2MouseState *)qemu_mallocz(sizeof(PS2MouseState));
+
+    s->common.update_irq = update_irq;
+    s->common.update_arg = update_arg;
+    ps2_reset(&s->common);
+    register_savevm("ps2mouse", 0, 2, ps2_mouse_save, ps2_mouse_load, s);
+    qemu_add_mouse_event_handler(ps2_mouse_event, s, 0, "QEMU PS/2 Mouse");
+    qemu_register_reset(ps2_reset, &s->common);
+    return s;
+}