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+Tiny Code Generator - Fabrice Bellard.
+
+1) Introduction
+
+TCG (Tiny Code Generator) began as a generic backend for a C
+compiler. It was simplified to be used in QEMU. It also has its roots
+in the QOP code generator written by Paul Brook.
+
+2) Definitions
+
+The TCG "target" is the architecture for which we generate the
+code. It is of course not the same as the "target" of QEMU which is
+the emulated architecture. As TCG started as a generic C backend used
+for cross compiling, it is assumed that the TCG target is different
+from the host, although it is never the case for QEMU.
+
+A TCG "function" corresponds to a QEMU Translated Block (TB).
+
+A TCG "temporary" is a variable only live in a basic
+block. Temporaries are allocated explicitly in each function.
+
+A TCG "local temporary" is a variable only live in a function. Local
+temporaries are allocated explicitly in each function.
+
+A TCG "global" is a variable which is live in all the functions
+(equivalent of a C global variable). They are defined before the
+functions defined. A TCG global can be a memory location (e.g. a QEMU
+CPU register), a fixed host register (e.g. the QEMU CPU state pointer)
+or a memory location which is stored in a register outside QEMU TBs
+(not implemented yet).
+
+A TCG "basic block" corresponds to a list of instructions terminated
+by a branch instruction.
+
+3) Intermediate representation
+
+3.1) Introduction
+
+TCG instructions operate on variables which are temporaries, local
+temporaries or globals. TCG instructions and variables are strongly
+typed. Two types are supported: 32 bit integers and 64 bit
+integers. Pointers are defined as an alias to 32 bit or 64 bit
+integers depending on the TCG target word size.
+
+Each instruction has a fixed number of output variable operands, input
+variable operands and always constant operands.
+
+The notable exception is the call instruction which has a variable
+number of outputs and inputs.
+
+In the textual form, output operands usually come first, followed by
+input operands, followed by constant operands. The output type is
+included in the instruction name. Constants are prefixed with a '$'.
+
+add_i32 t0, t1, t2 (t0 <- t1 + t2)
+
+3.2) Assumptions
+
+* Basic blocks
+
+- Basic blocks end after branches (e.g. brcond_i32 instruction),
+ goto_tb and exit_tb instructions.
+- Basic blocks start after the end of a previous basic block, or at a
+ set_label instruction.
+
+After the end of a basic block, the content of temporaries is
+destroyed, but local temporaries and globals are preserved.
+
+* Floating point types are not supported yet
+
+* Pointers: depending on the TCG target, pointer size is 32 bit or 64
+ bit. The type TCG_TYPE_PTR is an alias to TCG_TYPE_I32 or
+ TCG_TYPE_I64.
+
+* Helpers:
+
+Using the tcg_gen_helper_x_y it is possible to call any function
+taking i32, i64 or pointer types. Before calling an helper, all
+globals are stored at their canonical location and it is assumed that
+the function can modify them. In the future, function modifiers will
+be allowed to tell that the helper does not read or write some globals.
+
+On some TCG targets (e.g. x86), several calling conventions are
+supported.
+
+* Branches:
+
+Use the instruction 'br' to jump to a label. Use 'jmp' to jump to an
+explicit address. Conditional branches can only jump to labels.
+
+3.3) Code Optimizations
+
+When generating instructions, you can count on at least the following
+optimizations:
+
+- Single instructions are simplified, e.g.
+
+ and_i32 t0, t0, $0xffffffff
+
+ is suppressed.
+
+- A liveness analysis is done at the basic block level. The
+ information is used to suppress moves from a dead variable to
+ another one. It is also used to remove instructions which compute
+ dead results. The later is especially useful for condition code
+ optimization in QEMU.
+
+ In the following example:
+
+ add_i32 t0, t1, t2
+ add_i32 t0, t0, $1
+ mov_i32 t0, $1
+
+ only the last instruction is kept.
+
+3.4) Instruction Reference
+
+********* Function call
+
+* call <ret> <params> ptr
+
+call function 'ptr' (pointer type)
+
+<ret> optional 32 bit or 64 bit return value
+<params> optional 32 bit or 64 bit parameters
+
+********* Jumps/Labels
+
+* jmp t0
+
+Absolute jump to address t0 (pointer type).
+
+* set_label $label
+
+Define label 'label' at the current program point.
+
+* br $label
+
+Jump to label.
+
+* brcond_i32/i64 cond, t0, t1, label
+
+Conditional jump if t0 cond t1 is true. cond can be:
+ TCG_COND_EQ
+ TCG_COND_NE
+ TCG_COND_LT /* signed */
+ TCG_COND_GE /* signed */
+ TCG_COND_LE /* signed */
+ TCG_COND_GT /* signed */
+ TCG_COND_LTU /* unsigned */
+ TCG_COND_GEU /* unsigned */
+ TCG_COND_LEU /* unsigned */
+ TCG_COND_GTU /* unsigned */
+
+********* Arithmetic
+
+* add_i32/i64 t0, t1, t2
+
+t0=t1+t2
+
+* sub_i32/i64 t0, t1, t2
+
+t0=t1-t2
+
+* neg_i32/i64 t0, t1
+
+t0=-t1 (two's complement)
+
+* mul_i32/i64 t0, t1, t2
+
+t0=t1*t2
+
+* div_i32/i64 t0, t1, t2
+
+t0=t1/t2 (signed). Undefined behavior if division by zero or overflow.
+
+* divu_i32/i64 t0, t1, t2
+
+t0=t1/t2 (unsigned). Undefined behavior if division by zero.
+
+* rem_i32/i64 t0, t1, t2
+
+t0=t1%t2 (signed). Undefined behavior if division by zero or overflow.
+
+* remu_i32/i64 t0, t1, t2
+
+t0=t1%t2 (unsigned). Undefined behavior if division by zero.
+
+********* Logical
+
+* and_i32/i64 t0, t1, t2
+
+t0=t1&t2
+
+* or_i32/i64 t0, t1, t2
+
+t0=t1|t2
+
+* xor_i32/i64 t0, t1, t2
+
+t0=t1^t2
+
+* not_i32/i64 t0, t1
+
+t0=~t1
+
+* andc_i32/i64 t0, t1, t2
+
+t0=t1&~t2
+
+* eqv_i32/i64 t0, t1, t2
+
+t0=~(t1^t2)
+
+* nand_i32/i64 t0, t1, t2
+
+t0=~(t1&t2)
+
+* nor_i32/i64 t0, t1, t2
+
+t0=~(t1|t2)
+
+* orc_i32/i64 t0, t1, t2
+
+t0=t1|~t2
+
+********* Shifts/Rotates
+
+* shl_i32/i64 t0, t1, t2
+
+t0=t1 << t2. Undefined behavior if t2 < 0 or t2 >= 32 (resp 64)
+
+* shr_i32/i64 t0, t1, t2
+
+t0=t1 >> t2 (unsigned). Undefined behavior if t2 < 0 or t2 >= 32 (resp 64)
+
+* sar_i32/i64 t0, t1, t2
+
+t0=t1 >> t2 (signed). Undefined behavior if t2 < 0 or t2 >= 32 (resp 64)
+
+* rotl_i32/i64 t0, t1, t2
+
+Rotation of t2 bits to the left. Undefined behavior if t2 < 0 or t2 >= 32 (resp 64)
+
+* rotr_i32/i64 t0, t1, t2
+
+Rotation of t2 bits to the right. Undefined behavior if t2 < 0 or t2 >= 32 (resp 64)
+
+********* Misc
+
+* mov_i32/i64 t0, t1
+
+t0 = t1
+
+Move t1 to t0 (both operands must have the same type).
+
+* ext8s_i32/i64 t0, t1
+ext8u_i32/i64 t0, t1
+ext16s_i32/i64 t0, t1
+ext16u_i32/i64 t0, t1
+ext32s_i64 t0, t1
+ext32u_i64 t0, t1
+
+8, 16 or 32 bit sign/zero extension (both operands must have the same type)
+
+* bswap16_i32 t0, t1
+
+16 bit byte swap on a 32 bit value. The two high order bytes must be set
+to zero.
+
+* bswap_i32 t0, t1
+
+32 bit byte swap
+
+* bswap_i64 t0, t1
+
+64 bit byte swap
+
+* discard_i32/i64 t0
+
+Indicate that the value of t0 won't be used later. It is useful to
+force dead code elimination.
+
+********* Type conversions
+
+* ext_i32_i64 t0, t1
+Convert t1 (32 bit) to t0 (64 bit) and does sign extension
+
+* extu_i32_i64 t0, t1
+Convert t1 (32 bit) to t0 (64 bit) and does zero extension
+
+* trunc_i64_i32 t0, t1
+Truncate t1 (64 bit) to t0 (32 bit)
+
+* concat_i32_i64 t0, t1, t2
+Construct t0 (64-bit) taking the low half from t1 (32 bit) and the high half
+from t2 (32 bit).
+
+* concat32_i64 t0, t1, t2
+Construct t0 (64-bit) taking the low half from t1 (64 bit) and the high half
+from t2 (64 bit).
+
+********* Load/Store
+
+* ld_i32/i64 t0, t1, offset
+ld8s_i32/i64 t0, t1, offset
+ld8u_i32/i64 t0, t1, offset
+ld16s_i32/i64 t0, t1, offset
+ld16u_i32/i64 t0, t1, offset
+ld32s_i64 t0, t1, offset
+ld32u_i64 t0, t1, offset
+
+t0 = read(t1 + offset)
+Load 8, 16, 32 or 64 bits with or without sign extension from host memory.
+offset must be a constant.
+
+* st_i32/i64 t0, t1, offset
+st8_i32/i64 t0, t1, offset
+st16_i32/i64 t0, t1, offset
+st32_i64 t0, t1, offset
+
+write(t0, t1 + offset)
+Write 8, 16, 32 or 64 bits to host memory.
+
+********* QEMU specific operations
+
+* tb_exit t0
+
+Exit the current TB and return the value t0 (word type).
+
+* goto_tb index
+
+Exit the current TB and jump to the TB index 'index' (constant) if the
+current TB was linked to this TB. Otherwise execute the next
+instructions.
+
+* qemu_ld_i32/i64 t0, t1, flags
+qemu_ld8u_i32/i64 t0, t1, flags
+qemu_ld8s_i32/i64 t0, t1, flags
+qemu_ld16u_i32/i64 t0, t1, flags
+qemu_ld16s_i32/i64 t0, t1, flags
+qemu_ld32u_i64 t0, t1, flags
+qemu_ld32s_i64 t0, t1, flags
+
+Load data at the QEMU CPU address t1 into t0. t1 has the QEMU CPU
+address type. 'flags' contains the QEMU memory index (selects user or
+kernel access) for example.
+
+* qemu_st_i32/i64 t0, t1, flags
+qemu_st8_i32/i64 t0, t1, flags
+qemu_st16_i32/i64 t0, t1, flags
+qemu_st32_i64 t0, t1, flags
+
+Store the data t0 at the QEMU CPU Address t1. t1 has the QEMU CPU
+address type. 'flags' contains the QEMU memory index (selects user or
+kernel access) for example.
+
+Note 1: Some shortcuts are defined when the last operand is known to be
+a constant (e.g. addi for add, movi for mov).
+
+Note 2: When using TCG, the opcodes must never be generated directly
+as some of them may not be available as "real" opcodes. Always use the
+function tcg_gen_xxx(args).
+
+4) Backend
+
+tcg-target.h contains the target specific definitions. tcg-target.c
+contains the target specific code.
+
+4.1) Assumptions
+
+The target word size (TCG_TARGET_REG_BITS) is expected to be 32 bit or
+64 bit. It is expected that the pointer has the same size as the word.
+
+On a 32 bit target, all 64 bit operations are converted to 32 bits. A
+few specific operations must be implemented to allow it (see add2_i32,
+sub2_i32, brcond2_i32).
+
+Floating point operations are not supported in this version. A
+previous incarnation of the code generator had full support of them,
+but it is better to concentrate on integer operations first.
+
+On a 64 bit target, no assumption is made in TCG about the storage of
+the 32 bit values in 64 bit registers.
+
+4.2) Constraints
+
+GCC like constraints are used to define the constraints of every
+instruction. Memory constraints are not supported in this
+version. Aliases are specified in the input operands as for GCC.
+
+The same register may be used for both an input and an output, even when
+they are not explicitly aliased. If an op expands to multiple target
+instructions then care must be taken to avoid clobbering input values.
+GCC style "early clobber" outputs are not currently supported.
+
+A target can define specific register or constant constraints. If an
+operation uses a constant input constraint which does not allow all
+constants, it must also accept registers in order to have a fallback.
+
+The movi_i32 and movi_i64 operations must accept any constants.
+
+The mov_i32 and mov_i64 operations must accept any registers of the
+same type.
+
+The ld/st instructions must accept signed 32 bit constant offsets. It
+can be implemented by reserving a specific register to compute the
+address if the offset is too big.
+
+The ld/st instructions must accept any destination (ld) or source (st)
+register.
+
+4.3) Function call assumptions
+
+- The only supported types for parameters and return value are: 32 and
+ 64 bit integers and pointer.
+- The stack grows downwards.
+- The first N parameters are passed in registers.
+- The next parameters are passed on the stack by storing them as words.
+- Some registers are clobbered during the call.
+- The function can return 0 or 1 value in registers. On a 32 bit
+ target, functions must be able to return 2 values in registers for
+ 64 bit return type.
+
+5) Recommended coding rules for best performance
+
+- Use globals to represent the parts of the QEMU CPU state which are
+ often modified, e.g. the integer registers and the condition
+ codes. TCG will be able to use host registers to store them.
+
+- Avoid globals stored in fixed registers. They must be used only to
+ store the pointer to the CPU state and possibly to store a pointer
+ to a register window.
+
+- Use temporaries. Use local temporaries only when really needed,
+ e.g. when you need to use a value after a jump. Local temporaries
+ introduce a performance hit in the current TCG implementation: their
+ content is saved to memory at end of each basic block.
+
+- Free temporaries and local temporaries when they are no longer used
+ (tcg_temp_free). Since tcg_const_x() also creates a temporary, you
+ should free it after it is used. Freeing temporaries does not yield
+ a better generated code, but it reduces the memory usage of TCG and
+ the speed of the translation.
+
+- Don't hesitate to use helpers for complicated or seldom used target
+ intructions. There is little performance advantage in using TCG to
+ implement target instructions taking more than about twenty TCG
+ instructions.
+
+- Use the 'discard' instruction if you know that TCG won't be able to
+ prove that a given global is "dead" at a given program point. The
+ x86 target uses it to improve the condition codes optimisation.