Fix for Bug 3671 - QEMU GDB stub listens on IPv6-only port on Windows 7
The connection string used by the GDB stub does not specify which
version of the Internet Protocol should be used by the port on
which it listens. On host platforms with IPv6 support, such as
Windows 7, this means that the stub listens on an IPv6-only port.
Since the GDB client uses IPv4, this means that the client cannot
connect to QEMU.
/*
* Gamepad style buttons connected to IRQ/GPIO lines
*
* Copyright (c) 2007 CodeSourcery.
* Written by Paul Brook
*
* This code is licenced under the GPL.
*/
#include "hw.h"
#include "devices.h"
#include "console.h"
#include "gui.h"
typedef struct {
qemu_irq irq;
int keycode;
int pressed;
} gamepad_button;
typedef struct {
gamepad_button *buttons;
int num_buttons;
int extension;
} gamepad_state;
static void stellaris_gamepad_put_key(void * opaque, int keycode)
{
gamepad_state *s = (gamepad_state *)opaque;
int i;
int down;
if (keycode == 0xe0 && !s->extension) {
s->extension = 0x80;
return;
}
down = (keycode & 0x80) == 0;
keycode = (keycode & 0x7f) | s->extension;
for (i = 0; i < s->num_buttons; i++) {
if (s->buttons[i].keycode == keycode
&& s->buttons[i].pressed != down) {
s->buttons[i].pressed = down;
qemu_set_irq(s->buttons[i].irq, down);
}
}
s->extension = 0;
}
static void stellaris_gamepad_save(QEMUFile *f, void *opaque)
{
gamepad_state *s = (gamepad_state *)opaque;
int i;
qemu_put_be32(f, s->extension);
for (i = 0; i < s->num_buttons; i++)
qemu_put_byte(f, s->buttons[i].pressed);
}
static int stellaris_gamepad_load(QEMUFile *f, void *opaque, int version_id)
{
gamepad_state *s = (gamepad_state *)opaque;
int i;
if (version_id != 1)
return -EINVAL;
s->extension = qemu_get_be32(f);
for (i = 0; i < s->num_buttons; i++)
s->buttons[i].pressed = qemu_get_byte(f);
return 0;
}
/* Returns an array 5 ouput slots. */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
{
gamepad_state *s;
int i;
s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state));
s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button));
for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i];
}
s->num_buttons = n;
gui_register_dev_key_callback(stellaris_gamepad_put_key, s);
register_savevm("stellaris_gamepad", -1, 1,
stellaris_gamepad_save, stellaris_gamepad_load, s);
}