symbian-qemu-0.9.1-12/qemu-symbian-svp/linux-user/arm/nwfpe/fpopcode.c
author Gareth Stockwell <gareth.stockwell@accenture.com>
Mon, 06 Sep 2010 16:25:43 +0100
changeset 107 3bc1a978be44
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Fix for Bug 3671 - QEMU GDB stub listens on IPv6-only port on Windows 7 The connection string used by the GDB stub does not specify which version of the Internet Protocol should be used by the port on which it listens. On host platforms with IPv6 support, such as Windows 7, this means that the stub listens on an IPv6-only port. Since the GDB client uses IPv4, this means that the client cannot connect to QEMU.

/*
    NetWinder Floating Point Emulator
    (c) Rebel.COM, 1998,1999

    Direct questions, comments to Scott Bambrough <scottb@netwinder.org>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "fpa11.h"
#include "softfloat.h"
#include "fpopcode.h"
#include "fpsr.h"
//#include "fpmodule.h"
//#include "fpmodule.inl"

const floatx80 floatx80Constant[] = {
  { 0x0000000000000000ULL, 0x0000},	/* extended 0.0 */
  { 0x8000000000000000ULL, 0x3fff},	/* extended 1.0 */
  { 0x8000000000000000ULL, 0x4000},	/* extended 2.0 */
  { 0xc000000000000000ULL, 0x4000},	/* extended 3.0 */
  { 0x8000000000000000ULL, 0x4001},	/* extended 4.0 */
  { 0xa000000000000000ULL, 0x4001},	/* extended 5.0 */
  { 0x8000000000000000ULL, 0x3ffe},	/* extended 0.5 */
  { 0xa000000000000000ULL, 0x4002}	/* extended 10.0 */
};

const float64 float64Constant[] = {
  0x0000000000000000ULL,		/* double 0.0 */
  0x3ff0000000000000ULL,		/* double 1.0 */
  0x4000000000000000ULL,		/* double 2.0 */
  0x4008000000000000ULL,		/* double 3.0 */
  0x4010000000000000ULL,		/* double 4.0 */
  0x4014000000000000ULL,		/* double 5.0 */
  0x3fe0000000000000ULL,		/* double 0.5 */
  0x4024000000000000ULL			/* double 10.0 */
};

const float32 float32Constant[] = {
  0x00000000,				/* single 0.0 */
  0x3f800000,				/* single 1.0 */
  0x40000000,				/* single 2.0 */
  0x40400000,				/* single 3.0 */
  0x40800000,				/* single 4.0 */
  0x40a00000,				/* single 5.0 */
  0x3f000000,				/* single 0.5 */
  0x41200000				/* single 10.0 */
};

unsigned int getTransferLength(const unsigned int opcode)
{
  unsigned int nRc;

  switch (opcode & MASK_TRANSFER_LENGTH)
  {
    case 0x00000000: nRc = 1; break; /* single precision */
    case 0x00008000: nRc = 2; break; /* double precision */
    case 0x00400000: nRc = 3; break; /* extended precision */
    default: nRc = 0;
  }

  return(nRc);
}

unsigned int getRegisterCount(const unsigned int opcode)
{
  unsigned int nRc;

  switch (opcode & MASK_REGISTER_COUNT)
  {
    case 0x00000000: nRc = 4; break;
    case 0x00008000: nRc = 1; break;
    case 0x00400000: nRc = 2; break;
    case 0x00408000: nRc = 3; break;
    default: nRc = 0;
  }

  return(nRc);
}

unsigned int getRoundingPrecision(const unsigned int opcode)
{
  unsigned int nRc;

  switch (opcode & MASK_ROUNDING_PRECISION)
  {
    case 0x00000000: nRc = 1; break;
    case 0x00000080: nRc = 2; break;
    case 0x00080000: nRc = 3; break;
    default: nRc = 0;
  }

  return(nRc);
}

unsigned int getDestinationSize(const unsigned int opcode)
{
  unsigned int nRc;

  switch (opcode & MASK_DESTINATION_SIZE)
  {
    case 0x00000000: nRc = typeSingle; break;
    case 0x00000080: nRc = typeDouble; break;
    case 0x00080000: nRc = typeExtended; break;
    default: nRc = typeNone;
  }

  return(nRc);
}

/* condition code lookup table
 index into the table is test code: EQ, NE, ... LT, GT, AL, NV
 bit position in short is condition code: NZCV */
static const unsigned short aCC[16] = {
    0xF0F0, // EQ == Z set
    0x0F0F, // NE
    0xCCCC, // CS == C set
    0x3333, // CC
    0xFF00, // MI == N set
    0x00FF, // PL
    0xAAAA, // VS == V set
    0x5555, // VC
    0x0C0C, // HI == C set && Z clear
    0xF3F3, // LS == C clear || Z set
    0xAA55, // GE == (N==V)
    0x55AA, // LT == (N!=V)
    0x0A05, // GT == (!Z && (N==V))
    0xF5FA, // LE == (Z || (N!=V))
    0xFFFF, // AL always
    0 // NV
};

unsigned int checkCondition(const unsigned int opcode, const unsigned int ccodes)
{
  return (aCC[opcode>>28] >> (ccodes>>28)) & 1;
}