Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
<HTML
><HEAD
><TITLE
>SDL_CreateCursor</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="Video"
HREF="video.html"><LINK
REL="PREVIOUS"
TITLE="SDL_WarpMouse"
HREF="sdlwarpmouse.html"><LINK
REL="NEXT"
TITLE="SDL_FreeCursor"
HREF="sdlfreecursor.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlwarpmouse.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlfreecursor.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLCREATECURSOR"
></A
>SDL_CreateCursor</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2487"
></A
><H2
>Name</H2
>SDL_CreateCursor -- Creates a new mouse cursor.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN2490"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN2491"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Cursor *<B
CLASS="FSFUNC"
>SDL_CreateCursor</B
></CODE
>(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2497"
></A
><H2
>Description</H2
><P
>Create a cursor using the specified <TT
CLASS="PARAMETER"
><I
>data</I
></TT
> and <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> (in MSB format).
The cursor width must be a multiple of 8 bits.</P
><P
>The cursor is created in black and white according to the following:
<DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN2503"
></A
><P
></P
><TABLE
BORDER="1"
CLASS="CALSTABLE"
><THEAD
><TR
><TH
ALIGN="LEFT"
VALIGN="TOP"
>Data / Mask</TH
><TH
ALIGN="LEFT"
VALIGN="TOP"
>Resulting pixel on screen</TH
></TR
></THEAD
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
>0 / 1</TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>White</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
>1 / 1</TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Black</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
>0 / 0</TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Transparent</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
>1 / 0</TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Inverted color if possible, black if not.</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></P
><P
>Cursors created with this function must be freed with
<A
HREF="sdlfreecursor.html"
>SDL_FreeCursor</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2524"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>/* Stolen from the mailing list */
/* Creates a new mouse cursor from an XPM */
/* XPM */
static const char *arrow[] = {
/* width height num_colors chars_per_pixel */
" 32 32 3 1",
/* colors */
"X c #000000",
". c #ffffff",
" c None",
/* pixels */
"X ",
"XX ",
"X.X ",
"X..X ",
"X...X ",
"X....X ",
"X.....X ",
"X......X ",
"X.......X ",
"X........X ",
"X.....XXXXX ",
"X..X..X ",
"X.X X..X ",
"XX X..X ",
"X X..X ",
" X..X ",
" X..X ",
" X..X ",
" XX ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
"0,0"
};
static SDL_Cursor *init_system_cursor(const char *image[])
{
int i, row, col;
Uint8 data[4*32];
Uint8 mask[4*32];
int hot_x, hot_y;
i = -1;
for ( row=0; row<32; ++row ) {
for ( col=0; col<32; ++col ) {
if ( col % 8 ) {
data[i] <<= 1;
mask[i] <<= 1;
} else {
++i;
data[i] = mask[i] = 0;
}
switch (image[4+row][col]) {
case 'X':
data[i] |= 0x01;
mask[i] |= 0x01;
break;
case '.':
mask[i] |= 0x01;
break;
case ' ':
break;
}
}
}
sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2527"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlfreecursor.html"
><TT
CLASS="FUNCTION"
>SDL_FreeCursor</TT
></A
>,
<A
HREF="sdlsetcursor.html"
><TT
CLASS="FUNCTION"
>SDL_SetCursor</TT
></A
>,
<A
HREF="sdlshowcursor.html"
><TT
CLASS="FUNCTION"
>SDL_ShowCursor</TT
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdlwarpmouse.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlfreecursor.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_WarpMouse</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="video.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_FreeCursor</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>