Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
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>SDL_DisplayYUVOverlay</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2908"
></A
><H2
>Name</H2
>SDL_DisplayYUVOverlay -- Blit the overlay to the display</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_DisplayYUVOverlay</B
></CODE
>(SDL_Overlay *overlay, SDL_Rect *dstrect);</CODE
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><H2
>Description</H2
><P
>Blit the <TT
CLASS="PARAMETER"
><I
>overlay</I
></TT
> to the surface specified when it was <A
HREF="sdlcreateyuvoverlay.html"
>created</A
>. The <A
HREF="sdlrect.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
></A
> structure, <TT
CLASS="PARAMETER"
><I
>dstrect</I
></TT
>, specifies the position and size of the destination. If the <TT
CLASS="PARAMETER"
><I
>dstrect</I
></TT
> is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling.</P
></DIV
><DIV
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><A
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></A
><H2
>Return Values</H2
><P
>Returns 0 on success</P
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdloverlay.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
></A
>,
<A
HREF="sdlcreateyuvoverlay.html"
><TT
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>SDL_CreateYUVOverlay</TT
></A
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