Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
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><H1
><A
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>SDL_JoyHatEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4320"
></A
><H2
>Name</H2
>SDL_JoyHatEvent -- Joystick hat position change event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4323"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
Uint8 type;
Uint8 which;
Uint8 hat;
Uint8 value;
} SDL_JoyHatEvent;</PRE
></DIV
><DIV
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><A
NAME="AEN4326"
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><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
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></A
><P
></P
><TABLE
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><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_JOY</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>which</I
></TT
></TD
><TD
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>Joystick device index</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>hat</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Joystick hat index</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>value</I
></TT
></TD
><TD
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VALIGN="TOP"
>Hat position</TD
></TR
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></TABLE
><P
></P
></DIV
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><DIV
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><A
NAME="AEN4348"
></A
><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyHatEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_JOYHATMOTION</TT
> is reported.</P
><P
>A <TT
CLASS="LITERAL"
>SDL_JOYHATMOTION</TT
> event occurs when ever a user moves a hat on the joystick. The field <TT
CLASS="STRUCTFIELD"
><I
>which</I
></TT
> is the index of the joystick that reported the event and <TT
CLASS="STRUCTFIELD"
><I
>hat</I
></TT
> is the index of the hat (for a more detailed exlaination see the <A
HREF="joystick.html"
>Joystick section</A
>). <TT
CLASS="STRUCTFIELD"
><I
>value</I
></TT
> is the current position of the hat. It is a logically OR'd combination of the following values (whose meanings should be pretty obvious:) :</P
><P
></P
><TABLE
BORDER="0"
><TBODY
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_CENTERED</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_UP</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_RIGHT</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_DOWN</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_LEFT</TT
></TD
></TR
></TBODY
></TABLE
><P
></P
><P
>The following defines are also provided:</P
><P
></P
><TABLE
BORDER="0"
><TBODY
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_RIGHTUP</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_RIGHTDOWN</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_LEFTUP</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_LEFTDOWN</TT
></TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4382"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="joystick.html"
>Joystick Functions</A
>,
<A
HREF="sdljoystickeventstate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickEventState</TT
></A
>,
<A
HREF="sdljoystickgetball.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickGetHat</TT
></A
></P
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