Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
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><H1
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>SDL_LoadWAV</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6816"
></A
><H2
>Name</H2
>SDL_LoadWAV -- Load a WAVE file</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_AudioSpec *<B
CLASS="FSFUNC"
>SDL_LoadWAV</B
></CODE
>(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE
></P
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN6826"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
>
This function loads a WAVE <TT
CLASS="PARAMETER"
><I
>file</I
></TT
> into memory.</P
><P
>If this function succeeds, it returns the given
<A
HREF="sdlaudiospec.html"
><TT
CLASS="FUNCTION"
>SDL_AudioSpec</TT
></A
>,
filled with the audio data format of the wave data, and sets
<TT
CLASS="PARAMETER"
><I
>audio_buf</I
></TT
> to a <TT
CLASS="FUNCTION"
>malloc</TT
>'d
buffer containing the audio data, and sets <TT
CLASS="PARAMETER"
><I
>audio_len</I
></TT
>
to the length of that audio buffer, in bytes. You need to free the audio
buffer with <A
HREF="sdlfreewav.html"
><TT
CLASS="FUNCTION"
>SDL_FreeWAV</TT
></A
> when you are
done with it.</P
><P
>This function returns <TT
CLASS="LITERAL"
>NULL</TT
> and sets the SDL
error message if the wave file cannot be opened, uses an unknown data format,
or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P
></DIV
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><A
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></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;
/* Load the WAV */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
exit(-1);
}
.
.
.
/* Do stuff with the WAV */
.
.
/* Free It */
SDL_FreeWAV(wav_buffer);</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdlaudiospec.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_AudioSpec</SPAN
></A
>,
<A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
></A
>,
<A
HREF="sdlfreewav.html"
><TT
CLASS="FUNCTION"
>SDL_FreeWAV</TT
></A
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