Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
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><H1
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>SDL_LockYUVOverlay</H1
><DIV
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><A
NAME="AEN2844"
></A
><H2
>Name</H2
>SDL_LockYUVOverlay -- Lock an overlay</DIV
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CLASS="REFSYNOPSISDIV"
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>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_LockYUVOverlay</B
></CODE
>(SDL_Overlay *overlay);</CODE
></P
><P
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><H2
>Description</H2
><P
>Much the same as <A
HREF="sdllocksurface.html"
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
></A
>, <TT
CLASS="FUNCTION"
>SDL_LockYUVOverlay</TT
> locks the <A
HREF="sdloverlay.html"
><TT
CLASS="PARAMETER"
><I
>overlay</I
></TT
></A
> for direct access to pixel data.</P
></DIV
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><A
NAME="AEN2862"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdlunlockyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_UnlockYUVOverlay</TT
></A
>,
<A
HREF="sdlcreateyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_CreateYUVOverlay</TT
></A
>,
<A
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><SPAN
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>SDL_Overlay</SPAN
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