Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
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>SDL_ShowCursor</H1
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><H2
>Name</H2
>SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_ShowCursor</B
></CODE
>(int toggle);</CODE
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><H2
>Description</H2
><P
>Toggle whether or not the cursor is shown on the screen. Passing <TT
CLASS="LITERAL"
>SDL_ENABLE</TT
> displays the cursor and passing <TT
CLASS="LITERAL"
>SDL_DISABLE</TT
> hides it. The current state of the mouse cursor can be queried by passing <TT
CLASS="LITERAL"
>SDL_QUERY</TT
>, either <TT
CLASS="LITERAL"
>SDL_DISABLE</TT
> or <TT
CLASS="LITERAL"
>SDL_ENABLE</TT
> will be returned.</P
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>The cursor starts off displayed, but can be turned off.</P
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><H2
>Return Value</H2
><P
>Returns the current state of the cursor.</P
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><H2
>See Also</H2
><P
><A
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><TT
CLASS="FUNCTION"
>SDL_CreateCursor</TT
></A
>,
<A
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><TT
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>SDL_SetCursor</TT
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