Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
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>SDL_SysWMEvent</H1
><DIV
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><H2
>Name</H2
>SDL_SysWMEvent -- Platform-dependent window manager event.</DIV
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CLASS="REFSECT1"
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><H2
>Description</H2
><P
>The system window manager event contains a pointer to system-specific
information about unknown window manager events. If you enable this event
using
<A
HREF="sdleventstate.html"
><TT
CLASS="FUNCTION"
>SDL_EventState()</TT
></A
>,
it will be generated whenever unhandled events are received from the window
manager. This can be used, for example, to implement cut-and-paste in your
application.
<PRE
CLASS="PROGRAMLISTING"
>typedef struct {
Uint8 type; /* Always SDL_SYSWMEVENT */
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;</PRE
>
If you want to obtain system-specific information about the window manager,
you can fill the version member of a <SPAN
CLASS="STRUCTNAME"
>SDL_SysWMinfo</SPAN
>
structure (details can be found in <TT
CLASS="FILENAME"
>SDL_syswm.h</TT
>, which must be included) using the <TT
CLASS="FUNCTION"
>SDL_VERSION()</TT
> macro found in
<TT
CLASS="FILENAME"
>SDL_version.h</TT
>, and pass it to the
function:
<DIV
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><P
></P
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GetWMInfo</B
></CODE
>(SDL_SysWMinfo *info);</CODE
></P
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>See Also</H2
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><A
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><TT
CLASS="FUNCTION"
>SDL_EventState</TT
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