Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_lowaudio_h
#define _SDL_lowaudio_h
#define INCL_TYPES
#define INCL_DOSSEMAPHORES
#define INCL_DOSRESOURCES
#define INCL_DOSMISC
#define INCL_DOSERRORS
#define INCL_OS2MM
#define INCL_MMIOOS2
#define INCL_MCIOS2
#include <os2.h>
#include <os2me.h> // DART stuff and MMIO stuff
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *_this
/* The DirectSound objects */
struct SDL_PrivateAudioData
{
int iCurrDeviceOrd;
int iCurrFreq;
int iCurrBits;
int iCurrChannels;
int iCurrNumBufs;
int iCurrBufSize;
int iLastPlayedBuf;
int iNextFreeBuffer;
MCI_BUFFER_PARMS BufferParms; // Sound buffer parameters
MCI_MIX_BUFFER *pMixBuffers; // Sound buffers
MCI_MIXSETUP_PARMS MixSetupParms; // Mixer setup parameters
HEV hevAudioBufferPlayed; // Event semaphore to indicate that an audio buffer has been played by DART
};
#endif /* _SDL_lowaudio_h */