Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_dspaudio_h
#define _SDL_dspaudio_h
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData {
/* The file descriptor for the audio device */
int audio_fd;
/* The parent process id, to detect when application quits */
pid_t parent;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
};
#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
/* Old variable names */
#define audio_fd (this->hidden->audio_fd)
#define parent (this->hidden->parent)
#define mixbuf (this->hidden->mixbuf)
#define mixlen (this->hidden->mixlen)
#define frame_ticks (this->hidden->frame_ticks)
#define next_frame (this->hidden->next_frame)
#endif /* _SDL_dspaudio_h */