Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef __SOUNDCOMMON_H
#define __SOUNDCOMMON_H
#include <nds.h>
#define CLOCK (1 << 25)
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
NONE = 0,
INIT = 1,
MIX = 2,
MIXING = 4,
STOP = 8
}CommandType;
typedef enum
{
FIFO_NONE = 0,
UPDATEON_ARM9 = 1,
MIXCOMPLETE_ONARM9 = 2,
}FifoType;
typedef struct
{
s8 *mixbuffer;//,*soundbuffer;
u32 rate;
u32 buffersize;
u32 cmd;
u8 channel,format;
u32 soundcursor,numsamples;
s32 prevtimer;
s16 period;
}S_SoundSystem;
#define soundsystem ((S_SoundSystem*)((u32)(IPC)+sizeof(TransferRegion)))
#ifdef ARM9
extern void SoundSystemInit(u32 rate,u32 buffersize,u8 channel,u8 format);
extern void SoundStartMixer(void);
extern void SendCommandToArm7(u32 command);
#else
extern void SoundVBlankIrq(void);
extern void SoundSwapAndMix(void);
extern void SoundSetTimer(int period);
extern void SoundFifoHandler(void);
extern void SendCommandToArm9(u32 command);
#endif
#ifdef __cplusplus
}
#endif
#endif