Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Allow access to a raw mixing buffer */
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_dibaudio.h"
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
#include "win_ce_semaphore.h"
#endif
/* Audio driver functions */
static int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DIB_ThreadInit(_THIS);
static void DIB_WaitAudio(_THIS);
static Uint8 *DIB_GetAudioBuf(_THIS);
static void DIB_PlayAudio(_THIS);
static void DIB_WaitDone(_THIS);
static void DIB_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
static int Audio_Available(void)
{
return(1);
}
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( this ) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
SDL_free(this);
}
return(0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = DIB_OpenAudio;
this->ThreadInit = DIB_ThreadInit;
this->WaitAudio = DIB_WaitAudio;
this->PlayAudio = DIB_PlayAudio;
this->GetAudioBuf = DIB_GetAudioBuf;
this->WaitDone = DIB_WaitDone;
this->CloseAudio = DIB_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
}
AudioBootStrap WAVEOUT_bootstrap = {
"waveout", "Win95/98/NT/2000 WaveOut",
Audio_Available, Audio_CreateDevice
};
/* The Win32 callback for filling the WAVE device */
static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
DWORD dwParam1, DWORD dwParam2)
{
SDL_AudioDevice *this = (SDL_AudioDevice *)dwInstance;
/* Only service "buffer done playing" messages */
if ( uMsg != WOM_DONE )
return;
/* Signal that we are done playing a buffer */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
ReleaseSemaphoreCE(audio_sem, 1, NULL);
#else
ReleaseSemaphore(audio_sem, 1, NULL);
#endif
}
static void SetMMerror(char *function, MMRESULT code)
{
size_t len;
char errbuf[MAXERRORLENGTH];
#ifdef _WIN32_WCE
wchar_t werrbuf[MAXERRORLENGTH];
#endif
SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
len = SDL_strlen(errbuf);
#ifdef _WIN32_WCE
/* UNICODE version */
waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH-len);
WideCharToMultiByte(CP_ACP,0,werrbuf,-1,errbuf+len,MAXERRORLENGTH-len,NULL,NULL);
#else
waveOutGetErrorText(code, errbuf+len, (UINT)(MAXERRORLENGTH-len));
#endif
SDL_SetError("%s",errbuf);
}
/* Set high priority for the audio thread */
static void DIB_ThreadInit(_THIS)
{
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
}
void DIB_WaitAudio(_THIS)
{
/* Wait for an audio chunk to finish */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
WaitForSemaphoreCE(audio_sem, INFINITE);
#else
WaitForSingleObject(audio_sem, INFINITE);
#endif
}
Uint8 *DIB_GetAudioBuf(_THIS)
{
Uint8 *retval;
retval = (Uint8 *)(wavebuf[next_buffer].lpData);
return retval;
}
void DIB_PlayAudio(_THIS)
{
/* Queue it up */
waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
next_buffer = (next_buffer+1)%NUM_BUFFERS;
}
void DIB_WaitDone(_THIS)
{
int i, left;
do {
left = NUM_BUFFERS;
for ( i=0; i<NUM_BUFFERS; ++i ) {
if ( wavebuf[i].dwFlags & WHDR_DONE ) {
--left;
}
}
if ( left > 0 ) {
SDL_Delay(100);
}
} while ( left > 0 );
}
void DIB_CloseAudio(_THIS)
{
int i;
/* Close up audio */
if ( audio_sem ) {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
CloseSynchHandle(audio_sem);
#else
CloseHandle(audio_sem);
#endif
}
if ( sound ) {
waveOutClose(sound);
}
/* Clean up mixing buffers */
for ( i=0; i<NUM_BUFFERS; ++i ) {
if ( wavebuf[i].dwUser != 0xFFFF ) {
waveOutUnprepareHeader(sound, &wavebuf[i],
sizeof(wavebuf[i]));
wavebuf[i].dwUser = 0xFFFF;
}
}
/* Free raw mixing buffer */
if ( mixbuf != NULL ) {
SDL_free(mixbuf);
mixbuf = NULL;
}
}
int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
MMRESULT result;
int i;
WAVEFORMATEX waveformat;
/* Initialize the wavebuf structures for closing */
sound = NULL;
audio_sem = NULL;
for ( i = 0; i < NUM_BUFFERS; ++i )
wavebuf[i].dwUser = 0xFFFF;
mixbuf = NULL;
/* Set basic WAVE format parameters */
SDL_memset(&waveformat, 0, sizeof(waveformat));
waveformat.wFormatTag = WAVE_FORMAT_PCM;
/* Determine the audio parameters from the AudioSpec */
switch ( spec->format & 0xFF ) {
case 8:
/* Unsigned 8 bit audio data */
spec->format = AUDIO_U8;
waveformat.wBitsPerSample = 8;
break;
case 16:
/* Signed 16 bit audio data */
spec->format = AUDIO_S16;
waveformat.wBitsPerSample = 16;
break;
default:
SDL_SetError("Unsupported audio format");
return(-1);
}
waveformat.nChannels = spec->channels;
waveformat.nSamplesPerSec = spec->freq;
waveformat.nBlockAlign =
waveformat.nChannels * (waveformat.wBitsPerSample/8);
waveformat.nAvgBytesPerSec =
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
/* Check the buffer size -- minimum of 1/4 second (word aligned) */
if ( spec->samples < (spec->freq/4) )
spec->samples = ((spec->freq/4)+3)&~3;
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(spec);
/* Open the audio device */
result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
(DWORD_PTR)FillSound, (DWORD_PTR)this, CALLBACK_FUNCTION);
if ( result != MMSYSERR_NOERROR ) {
SetMMerror("waveOutOpen()", result);
return(-1);
}
#ifdef SOUND_DEBUG
/* Check the sound device we retrieved */
{
WAVEOUTCAPS caps;
result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps));
if ( result != MMSYSERR_NOERROR ) {
SetMMerror("waveOutGetDevCaps()", result);
return(-1);
}
printf("Audio device: %s\n", caps.szPname);
}
#endif
/* Create the audio buffer semaphore */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
audio_sem = CreateSemaphoreCE(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
#else
audio_sem = CreateSemaphore(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
#endif
if ( audio_sem == NULL ) {
SDL_SetError("Couldn't create semaphore");
return(-1);
}
/* Create the sound buffers */
mixbuf = (Uint8 *)SDL_malloc(NUM_BUFFERS*spec->size);
if ( mixbuf == NULL ) {
SDL_SetError("Out of memory");
return(-1);
}
for ( i = 0; i < NUM_BUFFERS; ++i ) {
SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i]));
wavebuf[i].lpData = (LPSTR) &mixbuf[i*spec->size];
wavebuf[i].dwBufferLength = spec->size;
wavebuf[i].dwFlags = WHDR_DONE;
result = waveOutPrepareHeader(sound, &wavebuf[i],
sizeof(wavebuf[i]));
if ( result != MMSYSERR_NOERROR ) {
SetMMerror("waveOutPrepareHeader()", result);
return(-1);
}
}
/* Ready to go! */
next_buffer = 0;
return(0);
}