Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Useful functions and variables from SDL_events.c */
#include "SDL_events.h"
/* Start and stop the event processing loop */
extern int SDL_StartEventLoop(Uint32 flags);
extern void SDL_StopEventLoop(void);
extern void SDL_QuitInterrupt(void);
extern void SDL_Lock_EventThread(void);
extern void SDL_Unlock_EventThread(void);
extern Uint32 SDL_EventThreadID(void);
/* Event handler init routines */
extern int SDL_AppActiveInit(void);
extern int SDL_KeyboardInit(void);
extern int SDL_MouseInit(void);
extern int SDL_QuitInit(void);
/* Event handler quit routines */
extern void SDL_AppActiveQuit(void);
extern void SDL_KeyboardQuit(void);
extern void SDL_MouseQuit(void);
extern void SDL_QuitQuit(void);
/* The event filter function */
extern SDL_EventFilter SDL_EventOK;
/* The array of event processing states */
extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
/* Internal event queueing functions
(from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
*/
extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
Sint16 x, Sint16 y);
extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
extern int SDL_PrivateResize(int w, int h);
extern int SDL_PrivateExpose(void);
extern int SDL_PrivateQuit(void);
extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
/* Used by the activity event handler to remove mouse focus */
extern void SDL_ResetMouse(void);
/* Used by the activity event handler to remove keyboard focus */
extern void SDL_ResetKeyboard(void);
/* Used by the event loop to queue pending keyboard repeat events */
extern void SDL_CheckKeyRepeat(void);
/* Used by the OS keyboard code to detect whether or not to do UNICODE */
#ifndef DEFAULT_UNICODE_TRANSLATION
#define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */
#endif
extern int SDL_TranslateUNICODE;