Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Handle the BeApp specific portions of the application */
#include <AppKit.h>
#include <storage/Path.h>
#include <storage/Entry.h>
#include <unistd.h>
#include "SDL_BeApp.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"
/* Flag to tell whether or not the Be application is active or not */
int SDL_BeAppActive = 0;
static SDL_Thread *SDL_AppThread = NULL;
static int StartBeApp(void *unused)
{
BApplication *App;
App = new BApplication("application/x-SDL-executable");
App->Run();
delete App;
return(0);
}
/* Initialize the Be Application, if it's not already started */
int SDL_InitBeApp(void)
{
/* Create the BApplication that handles appserver interaction */
if ( SDL_BeAppActive <= 0 ) {
SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
if ( SDL_AppThread == NULL ) {
SDL_SetError("Couldn't create BApplication thread");
return(-1);
}
/* Change working to directory to that of executable */
app_info info;
if (B_OK == be_app->GetAppInfo(&info)) {
entry_ref ref = info.ref;
BEntry entry;
if (B_OK == entry.SetTo(&ref)) {
BPath path;
if (B_OK == path.SetTo(&entry)) {
if (B_OK == path.GetParent(&path)) {
chdir(path.Path());
}
}
}
}
do {
SDL_Delay(10);
} while ( (be_app == NULL) || be_app->IsLaunching() );
/* Mark the application active */
SDL_BeAppActive = 0;
}
/* Increment the application reference count */
++SDL_BeAppActive;
/* The app is running, and we're ready to go */
return(0);
}
/* Quit the Be Application, if there's nothing left to do */
void SDL_QuitBeApp(void)
{
/* Decrement the application reference count */
--SDL_BeAppActive;
/* If the reference count reached zero, clean up the app */
if ( SDL_BeAppActive == 0 ) {
if ( SDL_AppThread != NULL ) {
if ( be_app != NULL ) { /* Not tested */
be_app->PostMessage(B_QUIT_REQUESTED);
}
SDL_WaitThread(SDL_AppThread, NULL);
SDL_AppThread = NULL;
}
/* be_app should now be NULL since be_app has quit */
}
}