Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* An implementation of mutexes using semaphores */
#include "SDL_thread.h"
#include "SDL_systhread_c.h"
struct SDL_mutex {
int recursive;
Uint32 owner;
SDL_sem *sem;
};
/* Create a mutex */
SDL_mutex *SDL_CreateMutex(void)
{
SDL_mutex *mutex;
/* Allocate mutex memory */
mutex = (SDL_mutex *)SDL_malloc(sizeof(*mutex));
if ( mutex ) {
/* Create the mutex semaphore, with initial value 1 */
mutex->sem = SDL_CreateSemaphore(1);
mutex->recursive = 0;
mutex->owner = 0;
if ( ! mutex->sem ) {
SDL_free(mutex);
mutex = NULL;
}
} else {
SDL_OutOfMemory();
}
return mutex;
}
/* Free the mutex */
void SDL_DestroyMutex(SDL_mutex *mutex)
{
if ( mutex ) {
if ( mutex->sem ) {
SDL_DestroySemaphore(mutex->sem);
}
SDL_free(mutex);
}
}
/* Lock the semaphore */
int SDL_mutexP(SDL_mutex *mutex)
{
#if SDL_THREADS_DISABLED
return 0;
#else
Uint32 this_thread;
if ( mutex == NULL ) {
SDL_SetError("Passed a NULL mutex");
return -1;
}
this_thread = SDL_ThreadID();
if ( mutex->owner == this_thread ) {
++mutex->recursive;
} else {
/* The order of operations is important.
We set the locking thread id after we obtain the lock
so unlocks from other threads will fail.
*/
SDL_SemWait(mutex->sem);
mutex->owner = this_thread;
mutex->recursive = 0;
}
return 0;
#endif /* SDL_THREADS_DISABLED */
}
/* Unlock the mutex */
int SDL_mutexV(SDL_mutex *mutex)
{
#if SDL_THREADS_DISABLED
return 0;
#else
if ( mutex == NULL ) {
SDL_SetError("Passed a NULL mutex");
return -1;
}
/* If we don't own the mutex, we can't unlock it */
if ( SDL_ThreadID() != mutex->owner ) {
SDL_SetError("mutex not owned by this thread");
return -1;
}
if ( mutex->recursive ) {
--mutex->recursive;
} else {
/* The order of operations is important.
First reset the owner so another thread doesn't lock
the mutex and set the ownership before we reset it,
then release the lock semaphore.
*/
mutex->owner = 0;
SDL_SemPost(mutex->sem);
}
return 0;
#endif /* SDL_THREADS_DISABLED */
}