Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
/*
SDL_syssem.cpp
Epoc version by Markus Mertama (w@iki.fi)
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_syssem.c,v 1.1.2.4 2000/06/22 15:24:48 hercules Exp $";
#endif
/* Semaphore functions using the Win32 API */
//#include <stdio.h>
//#include <stdlib.h>
#include <e32std.h>
#include "SDL_error.h"
#include "SDL_thread.h"
#define SDL_MUTEX_TIMEOUT -2
struct SDL_semaphore
{
TInt handle;
TInt count;
};
extern TInt CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny*, TAny*);
#ifndef EKA2
extern TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2);
#endif
TInt NewSema(const TDesC& aName, TAny* aPtr1, TAny* aPtr2)
{
TInt value = *((TInt*) aPtr2);
return ((RSemaphore*)aPtr1)->CreateGlobal(aName, value);
}
/* Create a semaphore */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
RSemaphore s;
TInt status = CreateUnique(NewSema, &s, &initial_value);
if(status != KErrNone)
{
SDL_SetError("Couldn't create semaphore");
}
SDL_semaphore* sem = new /*(ELeave)*/ SDL_semaphore;
sem->handle = s.Handle();
sem->count = initial_value;
return(sem);
}
/* Free the semaphore */
void SDL_DestroySemaphore(SDL_sem *sem)
{
if ( sem )
{
RSemaphore sema;
sema.SetHandle(sem->handle);
while(--sem->count)
sema.Signal();
sema.Close();
delete sem;
sem = NULL;
}
}
#ifndef EKA2
struct TInfo
{
TInfo(TInt aTime, TInt aHandle) :
iTime(aTime), iHandle(aHandle), iVal(0) {}
TInt iTime;
TInt iHandle;
TInt iVal;
};
TBool ThreadRun(TAny* aInfo)
{
TInfo* info = STATIC_CAST(TInfo*, aInfo);
User::After(info->iTime);
RSemaphore sema;
sema.SetHandle(info->iHandle);
sema.Signal();
info->iVal = SDL_MUTEX_TIMEOUT;
return 0;
}
#endif
void _WaitAll(SDL_sem *sem)
{
//since SemTryWait may changed the counter.
//this may not be atomic, but hopes it works.
RSemaphore sema;
sema.SetHandle(sem->handle);
sema.Wait();
while(sem->count < 0)
{
sema.Wait();
}
}
int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
if ( ! sem ) {
SDL_SetError("Passed a NULL sem");
return -1;
}
if ( timeout == SDL_MUTEX_MAXWAIT )
{
_WaitAll(sem);
return SDL_MUTEX_MAXWAIT;
}
#ifdef EKA2
RSemaphore sema;
sema.SetHandle(sem->handle);
if(KErrNone == sema.Wait(timeout))
return 0;
return -1;
#else
RThread thread;
TInfo* info = new (ELeave)TInfo(timeout, sem->handle);
TInt status = CreateUnique(NewThread, &thread, info);
if(status != KErrNone)
return status;
thread.Resume();
_WaitAll(sem);
if(thread.ExitType() == EExitPending)
{
thread.Kill(SDL_MUTEX_TIMEOUT);
}
thread.Close();
return info->iVal;
#endif
}
int SDL_SemTryWait(SDL_sem *sem)
{
if(sem->count > 0)
{
sem->count--;
}
return SDL_MUTEX_TIMEOUT;
}
int SDL_SemWait(SDL_sem *sem)
{
return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}
/* Returns the current count of the semaphore */
Uint32 SDL_SemValue(SDL_sem *sem)
{
if ( ! sem ) {
SDL_SetError("Passed a NULL sem");
return 0;
}
return sem->count;
}
int SDL_SemPost(SDL_sem *sem)
{
if ( ! sem ) {
SDL_SetError("Passed a NULL sem");
return -1;
}
sem->count++;
RSemaphore sema;
sema.SetHandle(sem->handle);
sema.Signal();
return 0;
}