Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
/*
SDL_systhread.cpp
Epoc thread management routines for SDL
Epoc version by Markus Mertama (w@iki.fi)
*/
#include "epoc_sdl.h"
//#include <stdlib.h>
//#include <stdio.h>
extern "C" {
#undef NULL
#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"
#include "SDL_thread_c.h"
}
#include <e32std.h>
#include "epoc_sdl.h"
static int object_count;
int RunThread(TAny* data)
{
CTrapCleanup* cleanup = CTrapCleanup::New();
TRAPD(err, SDL_RunThread(data));
EpocSdlEnv::CleanupItems();
delete cleanup;
return(err);
}
TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2)
{
return ((RThread*)(aPtr1))->Create(aName,
RunThread,
KDefaultStackSize,
NULL,
aPtr2);
}
int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2)
{
TBuf<16> name;
TInt status = KErrNone;
do
{
object_count++;
name.Format(_L("SDL_%x"), object_count);
status = aFunc(name, aPtr1, aPtr2);
}
while(status == KErrAlreadyExists);
return status;
}
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
RThread rthread;
const TInt status = CreateUnique(NewThread, &rthread, args);
if (status != KErrNone)
{
delete(((RThread*)(thread->handle)));
thread->handle = NULL;
SDL_SetError("Not enough resources to create thread");
return(-1);
}
rthread.Resume();
thread->handle = rthread.Handle();
return(0);
}
void SDL_SYS_SetupThread(void)
{
return;
}
Uint32 SDL_ThreadID(void)
{
RThread current;
const TThreadId id = current.Id();
return id;
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
SDL_TRACE1("Close thread", thread);
RThread t;
const TInt err = t.Open(thread->threadid);
if(err == KErrNone && t.ExitType() == EExitPending)
{
TRequestStatus status;
t.Logon(status);
User::WaitForRequest(status);
}
t.Close();
/* RUndertaker taker;
taker.Create();
TRequestStatus status;
taker.Logon(status, thread->handle);
User::WaitForRequest(status);
taker.Close();*/
SDL_TRACE1("Closed thread", thread);
}
/* WARNING: This function is really a last resort.
* Threads should be signaled and then exit by themselves.
* TerminateThread() doesn't perform stack and DLL cleanup.
*/
void SDL_SYS_KillThread(SDL_Thread *thread)
{
RThread rthread;
rthread.SetHandle(thread->handle);
rthread.Kill(0);
rthread.Close();
}