Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifdef SDL_TIMER_MACOS
#include <Types.h>
#include <Timer.h>
#include <OSUtils.h>
#include <Gestalt.h>
#include <Processes.h>
#include <LowMem.h>
#include "SDL_timer.h"
#include "../SDL_timer_c.h"
#include "FastTimes.h"
#if TARGET_API_MAC_CARBON
#define NewTimerProc NewTimerUPP
#endif
#define MS_PER_TICK (1000.0/60.0) /* MacOS tick = 1/60 second */
#define kTwoPower32 (4294967296.0) /* 2^32 */
static double start_tick;
static int is_fast_inited = 0;
void SDL_StartTicks(void)
{
if ( ! is_fast_inited ) // important to check or FastTime may hang machine!
SDL_SYS_TimerInit();
start_tick = FastMicroseconds();
}
Uint32 SDL_GetTicks(void)
{
if ( ! is_fast_inited )
SDL_SYS_TimerInit();
return FastMilliseconds();
}
void SDL_Delay(Uint32 ms)
{
Uint32 stop, now;
stop = SDL_GetTicks() + ms;
do {
#if TARGET_API_MAC_CARBON
MPYield();
#else
SystemTask();
#endif
now = SDL_GetTicks();
} while ( stop > now );
}
/*
void SDL_StartTicks(void)
{
// FIXME: Should we implement a wrapping algorithm, like Win32?
}
Uint32 SDL_GetTicks(void)
{
UnsignedWide ms;
Microseconds (&ms);
return ( ms.lo / 1000 );
}
void SDL_Delay(Uint32 ms)
{
UnsignedWide microsecs;
UInt32 stop;
Microseconds (µsecs);
stop = microsecs.lo + (ms * 1000);
while ( stop > microsecs.lo ) {
SystemTask ();
Microseconds (µsecs);
}
}*/
/* Data to handle a single periodic alarm */
typedef struct _ExtendedTimerRec
{
TMTask tmTask;
ProcessSerialNumber taskPSN;
} ExtendedTimerRec, *ExtendedTimerPtr;
static ExtendedTimerRec gExtendedTimerRec;
int SDL_SYS_TimerInit(void)
{
FastInitialize ();
is_fast_inited = 1;
return(0);
}
void SDL_SYS_TimerQuit(void)
{
/* We don't need a cleanup? */
return;
}
/* Our Stub routine to set up and then call the real routine. */
pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr)
{
Uint32 ms;
WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN);
ms = SDL_alarm_callback(SDL_alarm_interval);
if ( ms ) {
SDL_alarm_interval = ROUND_RESOLUTION(ms);
PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask,
SDL_alarm_interval);
} else {
SDL_alarm_interval = 0;
}
}
int SDL_SYS_StartTimer(void)
{
/*
* Configure the global structure that stores the timing information.
*/
gExtendedTimerRec.tmTask.qLink = NULL;
gExtendedTimerRec.tmTask.qType = 0;
gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc);
gExtendedTimerRec.tmTask.tmCount = 0;
gExtendedTimerRec.tmTask.tmWakeUp = 0;
gExtendedTimerRec.tmTask.tmReserved = 0;
GetCurrentProcess(&gExtendedTimerRec.taskPSN);
/* Install the task record */
InsXTime((QElemPtr)&gExtendedTimerRec.tmTask);
/* Go! */
PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval);
return(0);
}
void SDL_SYS_StopTimer(void)
{
RmvTime((QElemPtr)&gExtendedTimerRec.tmTask);
}
#endif /* SDL_TIMER_MACOS */