Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifdef SDL_TIMER_RISCOS
#include <stdio.h>
#include <time.h>
#include <sys/time.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include "SDL_timer.h"
#include "../SDL_timer_c.h"
#if SDL_THREADS_DISABLED
/* Timer SDL_arraysize(Timer ),start/reset time */
static Uint32 timerStart;
/* Timer running function */
void RISCOS_CheckTimer();
#else
#include <pthread.h>
extern Uint32 riscos_main_thread;
extern int riscos_using_threads;
extern Uint32 SDL_ThreadID();
extern Uint32 SDL_EventThreadID(void);
#endif
extern void RISCOS_BackgroundTasks(void);
/* The first ticks value of the application */
clock_t start;
void SDL_StartTicks(void)
{
/* Set first ticks value */
start = clock();
}
Uint32 SDL_GetTicks (void)
{
clock_t ticks;
ticks=clock()-start;
#if CLOCKS_PER_SEC == 1000
return(ticks);
#elif CLOCKS_PER_SEC == 100
return (ticks * 10);
#else
return ticks*(1000/CLOCKS_PER_SEC);
#endif
}
void SDL_Delay (Uint32 ms)
{
Uint32 now,then,elapsed;
#if !SDL_THREADS_DISABLED
int is_event_thread;
if (riscos_using_threads)
{
is_event_thread = 0;
if (SDL_EventThreadID())
{
if (SDL_EventThreadID() == SDL_ThreadID()) is_event_thread = 1;
} else if (SDL_ThreadID() == riscos_main_thread) is_event_thread = 1;
} else is_event_thread = 1;
#endif
/*TODO: Next version of Unixlib may allow us to use usleep here */
/* for non event threads */
/* Set the timeout interval - Linux only needs to do this once */
then = SDL_GetTicks();
do {
/* Do background tasks required while sleeping as we are not multithreaded */
#if SDL_THREADS_DISABLED
RISCOS_BackgroundTasks();
#else
/* For threaded build only run background tasks in event thread */
if (is_event_thread) RISCOS_BackgroundTasks();
#endif
/* Calculate the time interval left (in case of interrupt) */
now = SDL_GetTicks();
elapsed = (now-then);
then = now;
if ( elapsed >= ms ) {
break;
}
ms -= elapsed;
#if !SDL_THREADS_DISABLED
/* Need to yield to let other threads have a go */
if (riscos_using_threads) pthread_yield();
#endif
} while ( 1 );
}
#if SDL_THREADS_DISABLED
/* Non-threaded version of timer */
int SDL_SYS_TimerInit(void)
{
return(0);
}
void SDL_SYS_TimerQuit(void)
{
SDL_SetTimer(0, NULL);
}
int SDL_SYS_StartTimer(void)
{
timerStart = SDL_GetTicks();
return(0);
}
void SDL_SYS_StopTimer(void)
{
/* Don't need to do anything as we use SDL_timer_running
to detect if we need to check the timer */
}
void RISCOS_CheckTimer()
{
if (SDL_timer_running && SDL_GetTicks() - timerStart >= SDL_alarm_interval)
{
Uint32 ms;
ms = SDL_alarm_callback(SDL_alarm_interval);
if ( ms != SDL_alarm_interval )
{
if ( ms )
{
SDL_alarm_interval = ROUND_RESOLUTION(ms);
} else
{
SDL_alarm_interval = 0;
SDL_timer_running = 0;
}
}
if (SDL_alarm_interval) timerStart = SDL_GetTicks();
}
}
#else
/* Threaded version of timer - based on code for linux */
#include "SDL_thread.h"
/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;
static int RunTimer(void *unused)
{
while ( timer_alive ) {
if ( SDL_timer_running ) {
SDL_ThreadedTimerCheck();
}
SDL_Delay(1);
}
return(0);
}
/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
timer_alive = 1;
timer = SDL_CreateThread(RunTimer, NULL);
if ( timer == NULL )
return(-1);
return(SDL_SetTimerThreaded(1));
}
void SDL_SYS_TimerQuit(void)
{
timer_alive = 0;
if ( timer ) {
SDL_WaitThread(timer, NULL);
timer = NULL;
}
}
int SDL_SYS_StartTimer(void)
{
SDL_SetError("Internal logic error: RISC OS uses threaded timer");
return(-1);
}
void SDL_SYS_StopTimer(void)
{
return;
}
#endif /* SDL_THREADS_DISABLED */
#endif /* SDL_TIMER_RISCOS */