Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_sysvideo.h"
#include "SDL_endian.h"
/* Functions to blit from 8-bit surfaces to other surfaces */
static void Blit1to1(SDL_BlitInfo *info)
{
#ifndef USE_DUFFS_LOOP
int c;
#endif
int width, height;
Uint8 *src, *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->d_width;
height = info->d_height;
src = info->s_pixels;
srcskip = info->s_skip;
dst = info->d_pixels;
dstskip = info->d_skip;
map = info->table;
while ( height-- ) {
#ifdef USE_DUFFS_LOOP
DUFFS_LOOP(
{
*dst = map[*src];
}
dst++;
src++;
, width);
#else
for ( c=width; c; --c ) {
*dst = map[*src];
dst++;
src++;
}
#endif
src += srcskip;
dst += dstskip;
}
}
/* This is now endian dependent */
#if ( SDL_BYTEORDER == SDL_LIL_ENDIAN )
#define HI 1
#define LO 0
#else /* ( SDL_BYTEORDER == SDL_BIG_ENDIAN ) */
#define HI 0
#define LO 1
#endif
static void Blit1to2(SDL_BlitInfo *info)
{
#ifndef USE_DUFFS_LOOP
int c;
#endif
int width, height;
Uint8 *src, *dst;
Uint16 *map;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->d_width;
height = info->d_height;
src = info->s_pixels;
srcskip = info->s_skip;
dst = info->d_pixels;
dstskip = info->d_skip;
map = (Uint16 *)info->table;
#ifdef USE_DUFFS_LOOP
while ( height-- ) {
DUFFS_LOOP(
{
*(Uint16 *)dst = map[*src++];
dst += 2;
},
width);
src += srcskip;
dst += dstskip;
}
#else
/* Memory align at 4-byte boundary, if necessary */
if ( (long)dst & 0x03 ) {
/* Don't do anything if width is 0 */
if ( width == 0 ) {
return;
}
--width;
while ( height-- ) {
/* Perform copy alignment */
*(Uint16 *)dst = map[*src++];
dst += 2;
/* Copy in 4 pixel chunks */
for ( c=width/4; c; --c ) {
*(Uint32 *)dst =
(map[src[HI]]<<16)|(map[src[LO]]);
src += 2;
dst += 4;
*(Uint32 *)dst =
(map[src[HI]]<<16)|(map[src[LO]]);
src += 2;
dst += 4;
}
/* Get any leftovers */
switch (width & 3) {
case 3:
*(Uint16 *)dst = map[*src++];
dst += 2;
case 2:
*(Uint32 *)dst =
(map[src[HI]]<<16)|(map[src[LO]]);
src += 2;
dst += 4;
break;
case 1:
*(Uint16 *)dst = map[*src++];
dst += 2;
break;
}
src += srcskip;
dst += dstskip;
}
} else {
while ( height-- ) {
/* Copy in 4 pixel chunks */
for ( c=width/4; c; --c ) {
*(Uint32 *)dst =
(map[src[HI]]<<16)|(map[src[LO]]);
src += 2;
dst += 4;
*(Uint32 *)dst =
(map[src[HI]]<<16)|(map[src[LO]]);
src += 2;
dst += 4;
}
/* Get any leftovers */
switch (width & 3) {
case 3:
*(Uint16 *)dst = map[*src++];
dst += 2;
case 2:
*(Uint32 *)dst =
(map[src[HI]]<<16)|(map[src[LO]]);
src += 2;
dst += 4;
break;
case 1:
*(Uint16 *)dst = map[*src++];
dst += 2;
break;
}
src += srcskip;
dst += dstskip;
}
}
#endif /* USE_DUFFS_LOOP */
}
static void Blit1to3(SDL_BlitInfo *info)
{
#ifndef USE_DUFFS_LOOP
int c;
#endif
int o;
int width, height;
Uint8 *src, *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->d_width;
height = info->d_height;
src = info->s_pixels;
srcskip = info->s_skip;
dst = info->d_pixels;
dstskip = info->d_skip;
map = info->table;
while ( height-- ) {
#ifdef USE_DUFFS_LOOP
DUFFS_LOOP(
{
o = *src * 4;
dst[0] = map[o++];
dst[1] = map[o++];
dst[2] = map[o++];
}
src++;
dst += 3;
, width);
#else
for ( c=width; c; --c ) {
o = *src * 4;
dst[0] = map[o++];
dst[1] = map[o++];
dst[2] = map[o++];
src++;
dst += 3;
}
#endif /* USE_DUFFS_LOOP */
src += srcskip;
dst += dstskip;
}
}
static void Blit1to4(SDL_BlitInfo *info)
{
#ifndef USE_DUFFS_LOOP
int c;
#endif
int width, height;
Uint8 *src;
Uint32 *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
width = info->d_width;
height = info->d_height;
src = info->s_pixels;
srcskip = info->s_skip;
dst = (Uint32 *)info->d_pixels;
dstskip = info->d_skip/4;
map = (Uint32 *)info->table;
while ( height-- ) {
#ifdef USE_DUFFS_LOOP
DUFFS_LOOP(
*dst++ = map[*src++];
, width);
#else
for ( c=width/4; c; --c ) {
*dst++ = map[*src++];
*dst++ = map[*src++];
*dst++ = map[*src++];
*dst++ = map[*src++];
}
switch ( width & 3 ) {
case 3:
*dst++ = map[*src++];
case 2:
*dst++ = map[*src++];
case 1:
*dst++ = map[*src++];
}
#endif /* USE_DUFFS_LOOP */
src += srcskip;
dst += dstskip;
}
}
static void Blit1to1Key(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
Uint8 *palmap = info->table;
Uint32 ckey = info->src->colorkey;
if ( palmap ) {
while ( height-- ) {
DUFFS_LOOP(
{
if ( *src != ckey ) {
*dst = palmap[*src];
}
dst++;
src++;
},
width);
src += srcskip;
dst += dstskip;
}
} else {
while ( height-- ) {
DUFFS_LOOP(
{
if ( *src != ckey ) {
*dst = *src;
}
dst++;
src++;
},
width);
src += srcskip;
dst += dstskip;
}
}
}
static void Blit1to2Key(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint16 *dstp = (Uint16 *)info->d_pixels;
int dstskip = info->d_skip;
Uint16 *palmap = (Uint16 *)info->table;
Uint32 ckey = info->src->colorkey;
/* Set up some basic variables */
dstskip /= 2;
while ( height-- ) {
DUFFS_LOOP(
{
if ( *src != ckey ) {
*dstp=palmap[*src];
}
src++;
dstp++;
},
width);
src += srcskip;
dstp += dstskip;
}
}
static void Blit1to3Key(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
Uint8 *palmap = info->table;
Uint32 ckey = info->src->colorkey;
int o;
while ( height-- ) {
DUFFS_LOOP(
{
if ( *src != ckey ) {
o = *src * 4;
dst[0] = palmap[o++];
dst[1] = palmap[o++];
dst[2] = palmap[o++];
}
src++;
dst += 3;
},
width);
src += srcskip;
dst += dstskip;
}
}
static void Blit1to4Key(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint32 *dstp = (Uint32 *)info->d_pixels;
int dstskip = info->d_skip;
Uint32 *palmap = (Uint32 *)info->table;
Uint32 ckey = info->src->colorkey;
/* Set up some basic variables */
dstskip /= 4;
while ( height-- ) {
DUFFS_LOOP(
{
if ( *src != ckey ) {
*dstp = palmap[*src];
}
src++;
dstp++;
},
width);
src += srcskip;
dstp += dstskip;
}
}
static void Blit1toNAlpha(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
SDL_PixelFormat *dstfmt = info->dst;
const SDL_Color *srcpal = info->src->palette->colors;
int dstbpp;
const int A = info->src->alpha;
/* Set up some basic variables */
dstbpp = dstfmt->BytesPerPixel;
while ( height-- ) {
int sR, sG, sB;
int dR, dG, dB;
DUFFS_LOOP4(
{
Uint32 pixel;
sR = srcpal[*src].r;
sG = srcpal[*src].g;
sB = srcpal[*src].b;
DISEMBLE_RGB(dst, dstbpp, dstfmt,
pixel, dR, dG, dB);
ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
src++;
dst += dstbpp;
},
width);
src += srcskip;
dst += dstskip;
}
}
static void Blit1toNAlphaKey(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
SDL_PixelFormat *srcfmt = info->src;
SDL_PixelFormat *dstfmt = info->dst;
const SDL_Color *srcpal = info->src->palette->colors;
Uint32 ckey = srcfmt->colorkey;
int dstbpp;
const int A = srcfmt->alpha;
/* Set up some basic variables */
dstbpp = dstfmt->BytesPerPixel;
while ( height-- ) {
int sR, sG, sB;
int dR, dG, dB;
DUFFS_LOOP(
{
if ( *src != ckey ) {
Uint32 pixel;
sR = srcpal[*src].r;
sG = srcpal[*src].g;
sB = srcpal[*src].b;
DISEMBLE_RGB(dst, dstbpp, dstfmt,
pixel, dR, dG, dB);
ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
}
src++;
dst += dstbpp;
},
width);
src += srcskip;
dst += dstskip;
}
}
static SDL_loblit one_blit[] = {
NULL, Blit1to1, Blit1to2, Blit1to3, Blit1to4
};
static SDL_loblit one_blitkey[] = {
NULL, Blit1to1Key, Blit1to2Key, Blit1to3Key, Blit1to4Key
};
SDL_loblit SDL_CalculateBlit1(SDL_Surface *surface, int blit_index)
{
int which;
SDL_PixelFormat *dstfmt;
dstfmt = surface->map->dst->format;
if ( dstfmt->BitsPerPixel < 8 ) {
which = 0;
} else {
which = dstfmt->BytesPerPixel;
}
switch(blit_index) {
case 0: /* copy */
return one_blit[which];
case 1: /* colorkey */
return one_blitkey[which];
case 2: /* alpha */
/* Supporting 8bpp->8bpp alpha is doable but requires lots of
tables which consume space and takes time to precompute,
so is better left to the user */
return which >= 2 ? Blit1toNAlpha : NULL;
case 3: /* alpha + colorkey */
return which >= 2 ? Blit1toNAlphaKey : NULL;
}
return NULL;
}