Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* This is the implementation of the YUV video surface support */
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_yuvfuncs.h"
#include "SDL_yuv_sw_c.h"
SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format,
SDL_Surface *display)
{
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
const char *yuv_hwaccel;
SDL_Overlay *overlay;
if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) {
SDL_SetError("YUV overlays are not supported in OpenGL mode");
return NULL;
}
/* Display directly on video surface, if possible */
if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) {
if ( (display == SDL_PublicSurface) &&
((SDL_VideoSurface->format->BytesPerPixel == 2) ||
(SDL_VideoSurface->format->BytesPerPixel == 4)) ) {
display = SDL_VideoSurface;
}
}
overlay = NULL;
yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL");
if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&
(!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) {
overlay = video->CreateYUVOverlay(this, w, h, format, display);
}
/* If hardware YUV overlay failed ... */
if ( overlay == NULL ) {
overlay = SDL_CreateYUV_SW(this, w, h, format, display);
}
return overlay;
}
int SDL_LockYUVOverlay(SDL_Overlay *overlay)
{
if ( overlay == NULL ) {
SDL_SetError("Passed NULL overlay");
return -1;
}
return overlay->hwfuncs->Lock(current_video, overlay);
}
void SDL_UnlockYUVOverlay(SDL_Overlay *overlay)
{
if ( overlay == NULL ) {
return;
}
overlay->hwfuncs->Unlock(current_video, overlay);
}
int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect)
{
SDL_Rect src, dst;
int srcx, srcy, srcw, srch;
int dstx, dsty, dstw, dsth;
if ( overlay == NULL || dstrect == NULL ) {
SDL_SetError("Passed NULL overlay or dstrect");
return -1;
}
/* Clip the rectangle to the screen area */
srcx = 0;
srcy = 0;
srcw = overlay->w;
srch = overlay->h;
dstx = dstrect->x;
dsty = dstrect->y;
dstw = dstrect->w;
dsth = dstrect->h;
if ( dstx < 0 ) {
srcw += (dstx * overlay->w) / dstrect->w;
dstw += dstx;
srcx -= (dstx * overlay->w) / dstrect->w;
dstx = 0;
}
if ( (dstx+dstw) > current_video->screen->w ) {
int extra = (dstx+dstw - current_video->screen->w);
srcw -= (extra * overlay->w) / dstrect->w;
dstw -= extra;
}
if ( dsty < 0 ) {
srch += (dsty * overlay->h) / dstrect->h;
dsth += dsty;
srcy -= (dsty * overlay->h) / dstrect->h;
dsty = 0;
}
if ( (dsty+dsth) > current_video->screen->h ) {
int extra = (dsty+dsth - current_video->screen->h);
srch -= (extra * overlay->h) / dstrect->h;
dsth -= extra;
}
if ( srcw <= 0 || srch <= 0 ||
srch <= 0 || dsth <= 0 ) {
return 0;
}
/* Ugh, I can't wait for SDL_Rect to be int values */
src.x = srcx;
src.y = srcy;
src.w = srcw;
src.h = srch;
dst.x = dstx;
dst.y = dsty;
dst.w = dstw;
dst.h = dsth;
return overlay->hwfuncs->Display(current_video, overlay, &src, &dst);
}
void SDL_FreeYUVOverlay(SDL_Overlay *overlay)
{
if ( overlay == NULL ) {
return;
}
if ( overlay->hwfuncs ) {
overlay->hwfuncs->FreeHW(current_video, overlay);
}
SDL_free(overlay);
}