Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Handle the event stream, converting AA events into SDL events */
#include <stdio.h>
#include <aalib.h>
#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_aavideo.h"
#include "SDL_aaevents_c.h"
/* The translation tables from a console scancode to a SDL keysym */
static SDLKey keymap[401];
static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);
void AA_PumpEvents(_THIS)
{
int posted = 0;
int mouse_button, mouse_x, mouse_y;
int evt;
SDL_keysym keysym;
static int prev_button = -1, prev_x = -1, prev_y = -1;
if( ! this->screen ) /* Wait till we got the screen initialized */
return;
do {
posted = 0;
/* Gather events */
/* Get mouse status */
SDL_mutexP(AA_mutex);
aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
SDL_mutexV(AA_mutex);
mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);
/* Compare against previous state and generate events */
if( prev_button != mouse_button ) {
if( mouse_button & AA_BUTTON1 ) {
if ( ! (prev_button & AA_BUTTON1) ) {
posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
}
} else {
if ( prev_button & AA_BUTTON1 ) {
posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
}
}
if( mouse_button & AA_BUTTON2 ) {
if ( ! (prev_button & AA_BUTTON2) ) {
posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
}
} else {
if ( prev_button & AA_BUTTON2 ) {
posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
}
}
if( mouse_button & AA_BUTTON3 ) {
if ( ! (prev_button & AA_BUTTON3) ) {
posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
}
} else {
if ( prev_button & AA_BUTTON3 ) {
posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
}
}
}
if ( prev_x != mouse_x || prev_y != mouse_y ) {
posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
}
prev_button = mouse_button;
prev_x = mouse_x; prev_y = mouse_y;
/* Get keyboard event */
SDL_mutexP(AA_mutex);
evt = aa_getevent(AA_context, 0);
SDL_mutexV(AA_mutex);
if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
/* Key pressed */
/* printf("Key pressed: %d (%c)\n", evt, evt); */
posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
} else if ( evt >= AA_RELEASE ) {
/* Key released */
evt &= ~AA_RELEASE;
/* printf("Key released: %d (%c)\n", evt, evt); */
posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
}
} while ( posted );
}
void AA_InitOSKeymap(_THIS)
{
int i;
static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
const char *std;
/* Initialize the AAlib key translation table */
for ( i=0; i<SDL_arraysize(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;
/* Alphabet keys */
for ( i = 0; i<26; ++i ){
keymap['a' + i] = SDLK_a+i;
keymap['A' + i] = SDLK_a+i;
}
/* Function keys */
for ( i = 0; i<12; ++i ){
keymap[334 + i] = SDLK_F1+i;
}
/* Keys that have the same symbols and don't have to be translated */
for( std = std_keys; *std; std ++ ) {
keymap[*std] = *std;
}
keymap[13] = SDLK_RETURN;
keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
keymap[369] = SDLK_LSHIFT;
keymap[370] = SDLK_RSHIFT;
keymap[371] = SDLK_LCTRL;
keymap[372] = SDLK_RCTRL;
keymap[377] = SDLK_LALT;
keymap[270] = SDLK_RALT;
keymap[271] = SDLK_NUMLOCK;
keymap[373] = SDLK_CAPSLOCK;
keymap[164] = SDLK_SCROLLOCK;
keymap[243] = SDLK_INSERT;
keymap[304] = SDLK_DELETE;
keymap[224] = SDLK_HOME;
keymap[231] = SDLK_END;
keymap[229] = SDLK_PAGEUP;
keymap[230] = SDLK_PAGEDOWN;
keymap[241] = SDLK_PRINT;
keymap[163] = SDLK_BREAK;
keymap[302] = SDLK_KP0;
keymap[300] = SDLK_KP1;
keymap[297] = SDLK_KP2;
keymap[299] = SDLK_KP3;
keymap[294] = SDLK_KP4;
keymap[301] = SDLK_KP5;
keymap[296] = SDLK_KP6;
keymap[293] = SDLK_KP7;
keymap[295] = SDLK_KP8;
keymap[298] = SDLK_KP9;
keymap[AA_ESC] = SDLK_ESCAPE;
keymap[AA_UP] = SDLK_UP;
keymap[AA_DOWN] = SDLK_DOWN;
keymap[AA_LEFT] = SDLK_LEFT;
keymap[AA_RIGHT] = SDLK_RIGHT;
}
static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
{
/* Sanity check */
if ( scancode >= SDL_arraysize(keymap) )
scancode = AA_UNKNOWN;
/* Set the keysym information */
keysym->scancode = scancode;
keysym->sym = keymap[scancode];
keysym->mod = KMOD_NONE;
/* If UNICODE is on, get the UNICODE value for the key */
keysym->unicode = 0;
if ( SDL_TranslateUNICODE ) {
/* Populate the unicode field with the ASCII value */
keysym->unicode = scancode;
}
return(keysym);
}