Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_BView_h
#define _SDL_BView_h
/* This is the event handling and graphics update portion of SDL_BWin */
extern "C" {
#include "../../events/SDL_events_c.h"
};
class SDL_BView : public BView
{
public:
SDL_BView(BRect frame) :
BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
(B_WILL_DRAW|B_FRAME_EVENTS)) {
image = NULL;
xoff = yoff = 0;
SetViewColor(0,0,0,0);
SetHighColor(0,0,0,0);
}
virtual ~SDL_BView() {
SetBitmap(NULL);
}
/* Set drawing offsets for fullscreen mode */
virtual void SetXYOffset(int x, int y) {
xoff = x;
yoff = y;
}
virtual void GetXYOffset(int &x, int &y) {
x = xoff;
y = yoff;
}
virtual void GetXYOffset(float &x, float &y) {
x = (float)xoff;
y = (float)yoff;
}
/* The view changed size. If it means we're in fullscreen, we
* draw a nice black box in the entire view to get black borders.
*/
virtual void FrameResized(float width, float height) {
BRect bounds;
bounds.top = bounds.left = 0;
bounds.right = width;
bounds.bottom = height;
/* Fill the entire view with black */
FillRect(bounds, B_SOLID_HIGH);
/* And if there's an image, redraw it. */
if( image ) {
bounds = image->Bounds();
Draw(bounds);
}
}
/* Drawing portion of this complete breakfast. :) */
virtual void SetBitmap(BBitmap *bitmap) {
if ( image ) {
delete image;
}
image = bitmap;
}
virtual void Draw(BRect updateRect) {
if ( image ) {
if(xoff || yoff) {
BRect dest;
dest.top = updateRect.top + yoff;
dest.left = updateRect.left + xoff;
dest.bottom = updateRect.bottom + yoff;
dest.right = updateRect.right + xoff;
DrawBitmap(image, updateRect, dest);
} else {
DrawBitmap(image, updateRect, updateRect);
}
}
}
virtual void DrawAsync(BRect updateRect) {
if(xoff || yoff) {
BRect dest;
dest.top = updateRect.top + yoff;
dest.left = updateRect.left + xoff;
dest.bottom = updateRect.bottom + yoff;
dest.right = updateRect.right + xoff;;
DrawBitmapAsync(image, updateRect, dest);
} else {
DrawBitmapAsync(image, updateRect, updateRect);
}
}
private:
BBitmap *image;
int xoff, yoff;
};
#endif /* _SDL_BView_h */