Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <AppKit.h>
#include <GameKit.h>
#include "SDL_BWin.h"
extern "C" {
#include "../SDL_cursor_c.h"
#include "SDL_sysmouse_c.h"
/* Convert bits to padded bytes */
#define PADDED_BITS(bits) ((bits+7)/8)
/* The implementation dependent data for the window manager cursor */
struct WMcursor {
char *bits;
};
/* Can this be done in the BeOS? */
WMcursor *BE_CreateWMCursor(_THIS,
Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
WMcursor *cursor;
int allowed_x;
int allowed_y;
int run, pad, i;
char *cptr;
allowed_x = 16; /* BeOS limitation */
allowed_y = 16; /* BeOS limitation */
if ( (w > allowed_x) || (h > allowed_y) ) {
SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
allowed_x, allowed_y);
return(NULL);
}
/* Allocate the cursor */
cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
if ( cursor == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
cursor->bits = (char *)SDL_malloc(4+2*((allowed_x/8)*allowed_y));
if ( cursor->bits == NULL ) {
SDL_free(cursor);
SDL_OutOfMemory();
return(NULL);
}
cursor->bits[0] = allowed_y; /* Size of the cursor */
cursor->bits[1] = 1; /* Bit depth of cursor */
cursor->bits[2] = hot_y;
cursor->bits[3] = hot_x;
cptr = &cursor->bits[4];
/* Pad out to the normal cursor size */
run = PADDED_BITS(w);
pad = PADDED_BITS(allowed_x)-run;
for ( i=0; i<h; ++i ) {
SDL_memcpy(cptr, data, run);
SDL_memset(cptr+run, 0, pad);
data += run;
cptr += (run+pad);
}
for ( ; i<allowed_y; ++i ) {
SDL_memset(cptr, 0, run+pad);
cptr += (run+pad);
}
for ( i=0; i<h; ++i ) {
/* FIXME: The mask should be OR'd with the data to turn
inverted color pixels black, since inverted color pixels
aren't supported under BeOS.
*/
SDL_memcpy(cptr, mask, run);
SDL_memset(cptr+run, 0, pad);
mask += run;
cptr += (run+pad);
}
for ( ; i<allowed_y; ++i ) {
SDL_memset(cptr, 0, run+pad);
cptr += (run+pad);
}
return(cursor);
}
int BE_ShowWMCursor(_THIS, WMcursor *cursor)
{
if ( be_app->Lock() ) {
if ( cursor == NULL ) {
if ( SDL_BlankCursor != NULL ) {
be_app->SetCursor(SDL_BlankCursor->bits);
}
} else {
be_app->SetCursor(cursor->bits);
}
be_app->Unlock();
}
return(1);
}
void BE_FreeWMCursor(_THIS, WMcursor *cursor)
{
SDL_free(cursor->bits);
SDL_free(cursor);
}
/* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
BPoint pt;
SDL_Win->GetXYOffset(pt.x, pt.y);
pt.x += x;
pt.y += y;
SDL_Win->Lock();
SDL_Win->ConvertToScreen(&pt);
SDL_Win->Unlock();
set_mouse_position((int32)pt.x, (int32)pt.y);
}
/* Check to see if we need to enter or leave mouse relative mode */
void BE_CheckMouseMode(_THIS)
{
/* If the mouse is hidden and input is grabbed, we use relative mode */
if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
(_this->input_grab != SDL_GRAB_OFF) ) {
mouse_relative = 1;
} else {
mouse_relative = 0;
}
}
}; /* Extern C */