Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_dcvideo.h"
#include "SDL_dcevents_c.h"
#include <dc/maple.h>
#include <dc/maple/mouse.h>
#include <dc/maple/keyboard.h>
const static unsigned short sdl_key[]= {
/*0*/ 0, 0, 0, 0, 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i',
'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',
'u', 'v', 'w', 'x', 'y', 'z',
/*1e*/ '1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
/*28*/ SDLK_RETURN, SDLK_ESCAPE, SDLK_BACKSPACE, SDLK_TAB, SDLK_SPACE, SDLK_MINUS, SDLK_PLUS, SDLK_LEFTBRACKET,
SDLK_RIGHTBRACKET, SDLK_BACKSLASH , 0, SDLK_SEMICOLON, SDLK_QUOTE,
/*35*/ '~', SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_CAPSLOCK,
SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F11, SDLK_F12,
/*46*/ SDLK_PRINT, SDLK_SCROLLOCK, SDLK_PAUSE, SDLK_INSERT, SDLK_HOME, SDLK_PAGEUP, SDLK_DELETE, SDLK_END, SDLK_PAGEDOWN, SDLK_RIGHT, SDLK_LEFT, SDLK_DOWN, SDLK_UP,
/*53*/ SDLK_NUMLOCK, SDLK_KP_DIVIDE, SDLK_KP_MULTIPLY, SDLK_KP_MINUS, SDLK_KP_PLUS, SDLK_KP_ENTER,
SDLK_KP1, SDLK_KP2, SDLK_KP3, SDLK_KP4, SDLK_KP5, SDLK_KP6,
/*5f*/ SDLK_KP7, SDLK_KP8, SDLK_KP9, SDLK_KP0, SDLK_KP_PERIOD, 0 /* S3 */
};
const static unsigned short sdl_shift[] = {
SDLK_LCTRL,SDLK_LSHIFT,SDLK_LALT,0 /* S1 */,
SDLK_RCTRL,SDLK_RSHIFT,SDLK_RALT,0 /* S2 */,
};
#define MOUSE_WHEELUP (1<<4)
#define MOUSE_WHEELDOWN (1<<5)
static void mouse_update(void)
{
const static char sdl_mousebtn[] = {
MOUSE_LEFTBUTTON,
MOUSE_RIGHTBUTTON,
MOUSE_SIDEBUTTON,
MOUSE_WHEELUP,
MOUSE_WHEELDOWN
};
uint8 addr;
mouse_cond_t cond;
static int prev_buttons;
int buttons,changed;
int i;
if ((addr = maple_first_mouse())==0 || mouse_get_cond(addr, &cond)<0) return;
buttons = cond.buttons^0xff;
if (cond.dz<0) buttons|=MOUSE_WHEELUP;
if (cond.dz>0) buttons|=MOUSE_WHEELDOWN;
if (cond.dx||cond.dy) SDL_PrivateMouseMotion(0,1,cond.dx,cond.dy);
changed = buttons^prev_buttons;
for(i=0;i<sizeof(sdl_mousebtn);i++) {
if (changed & sdl_mousebtn[i]) {
SDL_PrivateMouseButton((buttons & sdl_mousebtn[i])?SDL_PRESSED:SDL_RELEASED,i,0,0);
}
}
prev_buttons = buttons;
}
static void keyboard_update(void)
{
static kbd_state_t old_state;
static uint8 old_addr;
kbd_state_t *state;
uint8 addr;
int port,unit;
int shiftkeys;
SDL_keysym keysym;
int i;
addr = maple_first_kb();
if (addr==0) return;
if (addr!=old_addr) {
old_addr = addr;
SDL_memset(&old_state,0,sizeof(old_state));
}
maple_raddr(addr,&port,&unit);
state = maple_dev_state(port,unit);
if (!state) return;
shiftkeys = state->shift_keys ^ old_state.shift_keys;
for(i=0;i<sizeof(sdl_shift);i++) {
if ((shiftkeys>>i)&1) {
keysym.sym = sdl_shift[i];
SDL_PrivateKeyboard(((state->shift_keys>>i)&1)?SDL_PRESSED:SDL_RELEASED,&keysym);
}
}
for(i=0;i<sizeof(sdl_key);i++) {
if (state->matrix[i]!=old_state.matrix[i]) {
int key = sdl_key[i];
if (key) {
keysym.sym = key;
SDL_PrivateKeyboard(state->matrix[i]?SDL_PRESSED:SDL_RELEASED,&keysym);
}
}
}
old_state = *state;
}
void DC_PumpEvents(_THIS)
{
keyboard_update();
mouse_update();
}
void DC_InitOSKeymap(_THIS)
{
/* do nothing. */
}
/* end of SDL_dcevents.c ... */