Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_dcvideo.h"
#include "SDL_dcevents_c.h"
#include "SDL_dcmouse_c.h"
#include <dc/video.h>
#include <dc/pvr.h>
/* Initialization/Query functions */
static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void DC_VideoQuit(_THIS);
/* Hardware surface functions */
static int DC_AllocHWSurface(_THIS, SDL_Surface *surface);
static int DC_LockHWSurface(_THIS, SDL_Surface *surface);
static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void DC_FreeHWSurface(_THIS, SDL_Surface *surface);
static int DC_FlipHWSurface(_THIS, SDL_Surface *surface);
/* etc. */
static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
/* OpenGL */
#if SDL_VIDEO_OPENGL
static void *DC_GL_GetProcAddress(_THIS, const char *proc);
static int DC_GL_LoadLibrary(_THIS, const char *path);
static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
static void DC_GL_SwapBuffers(_THIS);
#endif
/* DC driver bootstrap functions */
static int DC_Available(void)
{
return 1;
}
static void DC_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *DC_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
if ( device ) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
SDL_free(device);
}
return(0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = DC_VideoInit;
device->ListModes = DC_ListModes;
device->SetVideoMode = DC_SetVideoMode;
device->CreateYUVOverlay = NULL;
device->SetColors = DC_SetColors;
device->UpdateRects = DC_UpdateRects;
device->VideoQuit = DC_VideoQuit;
device->AllocHWSurface = DC_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = DC_LockHWSurface;
device->UnlockHWSurface = DC_UnlockHWSurface;
device->FlipHWSurface = DC_FlipHWSurface;
device->FreeHWSurface = DC_FreeHWSurface;
#if SDL_VIDEO_OPENGL
device->GL_LoadLibrary = DC_GL_LoadLibrary;
device->GL_GetProcAddress = DC_GL_GetProcAddress;
device->GL_GetAttribute = DC_GL_GetAttribute;
device->GL_MakeCurrent = NULL;
device->GL_SwapBuffers = DC_GL_SwapBuffers;
#endif
device->SetCaption = NULL;
device->SetIcon = NULL;
device->IconifyWindow = NULL;
device->GrabInput = NULL;
device->GetWMInfo = NULL;
device->InitOSKeymap = DC_InitOSKeymap;
device->PumpEvents = DC_PumpEvents;
device->free = DC_DeleteDevice;
return device;
}
VideoBootStrap DC_bootstrap = {
"dcvideo", "Dreamcast Video",
DC_Available, DC_CreateDevice
};
int DC_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
/* Determine the screen depth (use default 16-bit depth) */
/* we change this during the SDL_SetVideoMode implementation... */
vformat->BitsPerPixel = 16;
vformat->Rmask = 0x0000f800;
vformat->Gmask = 0x000007e0;
vformat->Bmask = 0x0000001f;
/* We're done! */
return(0);
}
const static SDL_Rect
RECT_800x600 = {0,0,800,600},
RECT_640x480 = {0,0,640,480},
RECT_320x240 = {0,0,320,240};
const static SDL_Rect *vid_modes[] = {
&RECT_800x600,
&RECT_640x480,
&RECT_320x240,
NULL
};
SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
switch(format->BitsPerPixel) {
case 15:
case 16:
return &vid_modes;
case 32:
if (!(flags & SDL_OPENGL))
return &vid_modes;
default:
return NULL;
}
// return (SDL_Rect **) -1;
}
pvr_init_params_t params = {
/* Enable opaque and translucent polygons with size 16 */
{ PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 },
/* Vertex buffer size */
512*1024
};
#if SDL_VIDEO_OPENGL
static int pvr_inited;
#endif
SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
int disp_mode,pixel_mode,pitch;
Uint32 Rmask, Gmask, Bmask;
if (width==320 && height==240) disp_mode=DM_320x240;
else if (width==640 && height==480) disp_mode=DM_640x480;
else if (width==800 && height==600) disp_mode=DM_800x608;
else {
SDL_SetError("Couldn't find requested mode in list");
return(NULL);
}
switch(bpp) {
case 15: pixel_mode = PM_RGB555; pitch = width*2;
/* 5-5-5 */
Rmask = 0x00007c00;
Gmask = 0x000003e0;
Bmask = 0x0000001f;
break;
case 16: pixel_mode = PM_RGB565; pitch = width*2;
/* 5-6-5 */
Rmask = 0x0000f800;
Gmask = 0x000007e0;
Bmask = 0x0000001f;
break;
case 24: bpp = 32;
case 32: pixel_mode = PM_RGB888; pitch = width*4;
Rmask = 0x00ff0000;
Gmask = 0x0000ff00;
Bmask = 0x000000ff;
#if SDL_VIDEO_OPENGL
if (!(flags & SDL_OPENGL))
#endif
break;
default:
SDL_SetError("Couldn't find requested mode in list");
return(NULL);
}
// if ( bpp != current->format->BitsPerPixel ) {
if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
return(NULL);
}
// }
/* Set up the new mode framebuffer */
current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE);
current->w = width;
current->h = height;
current->pitch = pitch;
#if SDL_VIDEO_OPENGL
if (pvr_inited) {
pvr_inited = 0;
pvr_shutdown();
}
#endif
vid_set_mode(disp_mode,pixel_mode);
current->pixels = vram_s;
#if SDL_VIDEO_OPENGL
if (flags & SDL_OPENGL) {
this->gl_config.driver_loaded = 1;
current->flags = SDL_FULLSCREEN | SDL_OPENGL;
current->pixels = NULL;
pvr_inited = 1;
pvr_init(¶ms);
glKosInit();
glKosBeginFrame();
} else
#endif
if (flags | SDL_DOUBLEBUF) {
current->flags |= SDL_DOUBLEBUF;
current->pixels = (void*)((int)current->pixels | 0x400000);
}
/* We're done */
return(current);
}
/* We don't actually allow hardware surfaces other than the main one */
static int DC_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void DC_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int DC_LockHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static int DC_FlipHWSurface(_THIS, SDL_Surface *surface)
{
if (surface->flags & SDL_DOUBLEBUF) {
vid_set_start((int)surface->pixels & 0xffffff);
surface->pixels = (void*)((int)surface->pixels ^ 0x400000);
}
return(0);
}
static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
/* do nothing. */
}
static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
/* do nothing of note. */
return(1);
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
static void DC_VideoQuit(_THIS)
{
#if SDL_VIDEO_OPENGL
if (pvr_inited) {
pvr_inited = 0;
pvr_shutdown();
}
#endif
}
#if SDL_VIDEO_OPENGL
void dmyfunc(void) {}
typedef void (*funcptr)();
const static struct {
char *name;
funcptr addr;
} glfuncs[] = {
#define DEF(func) {#func,&func}
DEF(glBegin),
DEF(glBindTexture),
DEF(glBlendFunc),
DEF(glColor4f),
// DEF(glCopyImageID),
DEF(glDisable),
DEF(glEnable),
DEF(glEnd),
DEF(glFlush),
DEF(glGenTextures),
DEF(glGetString),
DEF(glLoadIdentity),
DEF(glMatrixMode),
DEF(glOrtho),
DEF(glPixelStorei),
// DEF(glPopAttrib),
// DEF(glPopClientAttrib),
{"glPopAttrib",&dmyfunc},
{"glPopClientAttrib",&dmyfunc},
DEF(glPopMatrix),
// DEF(glPushAttrib),
// DEF(glPushClientAttrib),
{"glPushAttrib",&dmyfunc},
{"glPushClientAttrib",&dmyfunc},
DEF(glPushMatrix),
DEF(glTexCoord2f),
DEF(glTexEnvf),
DEF(glTexImage2D),
DEF(glTexParameteri),
DEF(glTexSubImage2D),
DEF(glVertex2i),
DEF(glViewport),
#undef DEF
};
static void *DC_GL_GetProcAddress(_THIS, const char *proc)
{
void *ret;
int i;
ret = glKosGetProcAddress(proc);
if (ret) return ret;
for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) {
if (SDL_strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr;
}
return NULL;
}
static int DC_GL_LoadLibrary(_THIS, const char *path)
{
this->gl_config.driver_loaded = 1;
return 0;
}
static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
{
GLenum mesa_attrib;
int val;
switch(attrib) {
case SDL_GL_RED_SIZE:
val = 5;
break;
case SDL_GL_GREEN_SIZE:
val = 6;
break;
case SDL_GL_BLUE_SIZE:
val = 5;
break;
case SDL_GL_ALPHA_SIZE:
val = 0;
break;
case SDL_GL_DOUBLEBUFFER:
val = 1;
break;
case SDL_GL_DEPTH_SIZE:
val = 16; /* or 32? */
break;
case SDL_GL_STENCIL_SIZE:
val = 0;
break;
case SDL_GL_ACCUM_RED_SIZE:
val = 0;
break;
case SDL_GL_ACCUM_GREEN_SIZE:
val = 0;
case SDL_GL_ACCUM_BLUE_SIZE:
val = 0;
break;
case SDL_GL_ACCUM_ALPHA_SIZE:
val = 0;
break;
default :
return -1;
}
*value = val;
return 0;
}
static void DC_GL_SwapBuffers(_THIS)
{
glKosFinishFrame();
glKosBeginFrame();
}
#endif