Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_lowvideo_h
#define _SDL_lowvideo_h
#if defined(__APPLE__) && defined(__MACH__)
#include <Carbon/Carbon.h>
#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
#include <Carbon.h>
#else
#include <Quickdraw.h>
#include <Palettes.h>
#include <Menus.h>
#include <DrawSprocket.h>
#endif
#if SDL_VIDEO_OPENGL
typedef struct __AGLContextRec *AGLContext;
#endif
#include "SDL_video.h"
#include "../SDL_sysvideo.h"
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this
#if !TARGET_API_MAC_CARBON /* not available in OS X (or more accurately, Carbon) */
/* Global QuickDraw data */
extern QDGlobals *theQD;
#endif
/* Private display data */
struct SDL_PrivateVideoData {
GDevice **SDL_Display;
WindowRef SDL_Window;
SDL_Rect **SDL_modelist;
CTabHandle SDL_CTab;
PaletteHandle SDL_CPal;
#if TARGET_API_MAC_CARBON
/* For entering and leaving fullscreen mode */
Ptr fullscreen_ctx;
#endif
/* The current window document style */
int current_style;
/* Information about the last cursor position */
Point last_where;
/* Information about the last keys down */
EventModifiers last_mods;
KeyMap last_keys;
/* A handle to the Apple Menu */
MenuRef apple_menu;
/* Information used by DrawSprocket driver */
struct DSpInfo *dspinfo;
#if SDL_VIDEO_OPENGL
AGLContext appleGLContext;
void *libraryHandle;
#endif
};
/* Old variable names */
#define SDL_Display (this->hidden->SDL_Display)
#define SDL_Window (this->hidden->SDL_Window)
#define SDL_modelist (this->hidden->SDL_modelist)
#define SDL_CTab (this->hidden->SDL_CTab)
#define SDL_CPal (this->hidden->SDL_CPal)
#define fullscreen_ctx (this->hidden->fullscreen_ctx)
#define current_style (this->hidden->current_style)
#define last_where (this->hidden->last_where)
#define last_mods (this->hidden->last_mods)
#define last_keys (this->hidden->last_keys)
#define apple_menu (this->hidden->apple_menu)
#define glContext (this->hidden->appleGLContext)
#endif /* _SDL_lowvideo_h */