symbian-qemu-0.9.1-12/libsdl-trunk/test/loopwave.c
author johnathan.white@2718R8BGH51.accenture.com
Mon, 08 Mar 2010 18:45:03 +0000
changeset 46 b6935a90ca64
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority


/* Program to load a wave file and loop playing it using SDL sound */

/* loopwaves.c is much more robust in handling WAVE files -- 
	This is only for simple WAVEs
*/
#include "SDL_config.h"

#include <stdio.h>
#include <stdlib.h>

#if HAVE_SIGNAL_H
#include <signal.h>
#endif

#include "SDL.h"
#include "SDL_audio.h"

struct {
	SDL_AudioSpec spec;
	Uint8   *sound;			/* Pointer to wave data */
	Uint32   soundlen;		/* Length of wave data */
	int      soundpos;		/* Current play position */
} wave;


/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}


void SDLCALL fillerup(void *unused, Uint8 *stream, int len)
{
	Uint8 *waveptr;
	int    waveleft;

	/* Set up the pointers */
	waveptr = wave.sound + wave.soundpos;
	waveleft = wave.soundlen - wave.soundpos;

	/* Go! */
	while ( waveleft <= len ) {
		SDL_memcpy(stream, waveptr, waveleft);
		stream += waveleft;
		len -= waveleft;
		waveptr = wave.sound;
		waveleft = wave.soundlen;
		wave.soundpos = 0;
	}
	SDL_memcpy(stream, waveptr, len);
	wave.soundpos += len;
}

static int done = 0;
void poked(int sig)
{
	done = 1;
}

int main(int argc, char *argv[])
{
	char name[32];

	/* Load the SDL library */
	if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		return(1);
	}
	if ( argv[1] == NULL ) {
		argv[1] = "sample.wav";
	}
	/* Load the wave file into memory */
	if ( SDL_LoadWAV(argv[1],
			&wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n",
						argv[1], SDL_GetError());
		quit(1);
	}

	wave.spec.callback = fillerup;
#if HAVE_SIGNAL_H
	/* Set the signals */
#ifdef SIGHUP
	signal(SIGHUP, poked);
#endif
	signal(SIGINT, poked);
#ifdef SIGQUIT
	signal(SIGQUIT, poked);
#endif
	signal(SIGTERM, poked);
#endif /* HAVE_SIGNAL_H */

	/* Initialize fillerup() variables */
	if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
		fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
		SDL_FreeWAV(wave.sound);
		quit(2);
	}
	SDL_PauseAudio(0);

	/* Let the audio run */
	printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
	while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) )
		SDL_Delay(1000);

	/* Clean up on signal */
	SDL_CloseAudio();
	SDL_FreeWAV(wave.sound);
	SDL_Quit();
	return(0);
}