Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
/* This is an example 16x16 cursor
top left : black
top right : inverted color or black
bottom left: white
bottom right: transparent
(swap left and right for different endianness)
*/
Uint16 cursor_data[16]={
0xffff,
0xffff,
0xffff,
0xffff,
0xffff,
0xffff,
0xffff,
0xffff,
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
0x0000
};
Uint16 cursor_mask[16]={
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00,
0xff00
};
/* another test cursor: smaller than 16x16, and with an odd height */
Uint8 small_cursor_data[11] = { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 };
Uint8 small_cursor_mask[11] = { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 };
/* XPM */
static const char *arrow[] = {
/* width height num_colors chars_per_pixel */
" 32 32 3 1",
/* colors */
"X c #000000",
". c #ffffff",
" c None",
/* pixels */
"X ",
"XX ",
"X.X ",
"X..X ",
"X...X ",
"X....X ",
"X.....X ",
"X......X ",
"X.......X ",
"X........X ",
"X.....XXXXX ",
"X..X..X ",
"X.X X..X ",
"XX X..X ",
"X X..X ",
" X..X ",
" X..X ",
" X..X ",
" XX ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
"0,0"
};
static SDL_Cursor *create_arrow_cursor()
{
int i, row, col;
Uint8 data[4*32];
Uint8 mask[4*32];
int hot_x, hot_y;
i = -1;
for ( row=0; row<32; ++row ) {
for ( col=0; col<32; ++col ) {
if ( col % 8 ) {
data[i] <<= 1;
mask[i] <<= 1;
} else {
++i;
data[i] = mask[i] = 0;
}
switch (arrow[4+row][col]) {
case 'X':
data[i] |= 0x01;
mask[i] |= 0x01;
break;
case '.':
mask[i] |= 0x01;
break;
case ' ':
break;
}
}
}
sscanf(arrow[4+row], "%d,%d", &hot_x, &hot_y);
return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}
int main(int argc, char *argv[])
{
SDL_Surface *screen;
SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE;
SDL_Cursor *cursor[3];
int current;
/* Load the SDL library */
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
return(1);
}
screen = SDL_SetVideoMode(320,200,8,SDL_ANYFORMAT);
if (screen==NULL) {
fprintf(stderr, "Couldn't initialize video mode: %s\n",SDL_GetError());
return(1);
}
SDL_FillRect(screen, NULL, 0x664422);
cursor[0] = SDL_CreateCursor((Uint8 *)cursor_data, (Uint8 *)cursor_mask,
16, 16, 8, 8);
if (cursor[0]==NULL) {
fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError());
SDL_Quit();
return(1);
}
cursor[1] = create_arrow_cursor();
if (cursor[1]==NULL) {
fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",SDL_GetError());
SDL_FreeCursor(cursor[0]);
SDL_Quit();
return(1);
}
cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask,
8, 11, 3, 5);
if (cursor[2]==NULL) {
fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError());
SDL_Quit();
return(1);
}
current = 0;
SDL_SetCursor(cursor[current]);
while (!quit) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_MOUSEBUTTONDOWN:
current = (current + 1)%3;
SDL_SetCursor(cursor[current]);
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE) {
quit = SDL_TRUE;
}
break;
case SDL_QUIT:
quit = SDL_TRUE;
break;
}
}
SDL_Flip(screen);
SDL_Delay(1);
}
SDL_FreeCursor(cursor[0]);
SDL_FreeCursor(cursor[1]);
SDL_FreeCursor(cursor[2]);
SDL_Quit();
return(0);
}