Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/* Simple test of the SDL threading code and error handling */
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include "SDL.h"
#include "SDL_thread.h"
static int alive = 0;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
SDL_Quit();
exit(rc);
}
int SDLCALL ThreadFunc(void *data)
{
/* Set the child thread error string */
SDL_SetError("Thread %s (%d) had a problem: %s",
(char *)data, SDL_ThreadID(), "nevermind");
while ( alive ) {
printf("Thread '%s' is alive!\n", (char *)data);
SDL_Delay(1*1000);
}
printf("Child thread error string: %s\n", SDL_GetError());
return(0);
}
int main(int argc, char *argv[])
{
SDL_Thread *thread;
/* Load the SDL library */
if ( SDL_Init(0) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
return(1);
}
/* Set the error value for the main thread */
SDL_SetError("No worries");
alive = 1;
thread = SDL_CreateThread(ThreadFunc, "#1");
if ( thread == NULL ) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
SDL_Delay(5*1000);
printf("Waiting for thread #1\n");
alive = 0;
SDL_WaitThread(thread, NULL);
printf("Main thread error string: %s\n", SDL_GetError());
SDL_Quit();
return(0);
}