Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/* Bring up a window and play with it */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define BENCHMARK_SDL
#define NOTICE(X) printf("%s", X);
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#include "SDL.h"
SDL_Surface *screen, *pic;
SDL_Overlay *overlay;
int scale;
int monochrome;
int luminance;
int w, h;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
SDL_Quit();
exit(rc);
}
/* NOTE: These RGB conversion functions are not intended for speed,
only as examples.
*/
void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance)
{
if (monochrome)
{
#if 1 /* these are the two formulas that I found on the FourCC site... */
yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
yuv[1] = 128;
yuv[2] = 128;
#else
yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
yuv[1] = 128;
yuv[2] = 128;
#endif
}
else
{
#if 1 /* these are the two formulas that I found on the FourCC site... */
yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
yuv[1] = (rgb[2]-yuv[0])*0.565 + 128;
yuv[2] = (rgb[0]-yuv[0])*0.713 + 128;
#else
yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);
yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]);
#endif
}
if (luminance!=100)
{
yuv[0]=yuv[0]*luminance/100;
if (yuv[0]>255)
yuv[0]=255;
}
/* clamp values...if you need to, we don't seem to have a need */
/*
for(i=0;i<3;i++)
{
if(yuv[i]<0)
yuv[i]=0;
if(yuv[i]>255)
yuv[i]=255;
}
*/
}
void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
{
int x,y;
int yuv[3];
Uint8 *p,*op[3];
SDL_LockSurface(s);
SDL_LockYUVOverlay(o);
/* Black initialization */
/*
memset(o->pixels[0],0,o->pitches[0]*o->h);
memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2));
memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2));
*/
/* Convert */
for(y=0; y<s->h && y<o->h; y++)
{
p=((Uint8 *) s->pixels)+s->pitch*y;
op[0]=o->pixels[0]+o->pitches[0]*y;
op[1]=o->pixels[1]+o->pitches[1]*(y/2);
op[2]=o->pixels[2]+o->pitches[2]*(y/2);
for(x=0; x<s->w && x<o->w; x++)
{
RGBtoYUV(p, yuv, monochrome, luminance);
*(op[0]++)=yuv[0];
if(x%2==0 && y%2==0)
{
*(op[1]++)=yuv[2];
*(op[2]++)=yuv[1];
}
p+=s->format->BytesPerPixel;
}
}
SDL_UnlockYUVOverlay(o);
SDL_UnlockSurface(s);
}
void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
{
int x,y;
int yuv[3];
Uint8 *p,*op[3];
SDL_LockSurface(s);
SDL_LockYUVOverlay(o);
/* Black initialization */
/*
memset(o->pixels[0],0,o->pitches[0]*o->h);
memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2));
memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2));
*/
/* Convert */
for(y=0; y<s->h && y<o->h; y++)
{
p=((Uint8 *) s->pixels)+s->pitch*y;
op[0]=o->pixels[0]+o->pitches[0]*y;
op[1]=o->pixels[1]+o->pitches[1]*(y/2);
op[2]=o->pixels[2]+o->pitches[2]*(y/2);
for(x=0; x<s->w && x<o->w; x++)
{
RGBtoYUV(p,yuv, monochrome, luminance);
*(op[0]++)=yuv[0];
if(x%2==0 && y%2==0)
{
*(op[1]++)=yuv[1];
*(op[2]++)=yuv[2];
}
p+=s->format->BytesPerPixel;
}
}
SDL_UnlockYUVOverlay(o);
SDL_UnlockSurface(s);
}
void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
{
int x,y;
int yuv[3];
Uint8 *p,*op;
SDL_LockSurface(s);
SDL_LockYUVOverlay(o);
for(y=0; y<s->h && y<o->h; y++)
{
p=((Uint8 *) s->pixels)+s->pitch*y;
op=o->pixels[0]+o->pitches[0]*y;
for(x=0; x<s->w && x<o->w; x++)
{
RGBtoYUV(p, yuv, monochrome, luminance);
if(x%2==0)
{
*(op++)=yuv[1];
*(op++)=yuv[0];
*(op++)=yuv[2];
}
else
*(op++)=yuv[0];
p+=s->format->BytesPerPixel;
}
}
SDL_UnlockYUVOverlay(o);
SDL_UnlockSurface(s);
}
void ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
{
int x,y;
int yuv[3];
Uint8 *p,*op;
SDL_LockSurface(s);
SDL_LockYUVOverlay(o);
for(y=0; y<s->h && y<o->h; y++)
{
p=((Uint8 *) s->pixels)+s->pitch*y;
op=o->pixels[0]+o->pitches[0]*y;
for(x=0; x<s->w && x<o->w; x++)
{
RGBtoYUV(p,yuv, monochrome, luminance);
if(x%2==0)
{
*(op++)=yuv[0];
*(op++)=yuv[2];
op[1]=yuv[1];
}
else
{
*op=yuv[0];
op+=2;
}
p+=s->format->BytesPerPixel;
}
}
SDL_UnlockYUVOverlay(o);
SDL_UnlockSurface(s);
}
void ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
{
int x,y;
int yuv[3];
Uint8 *p,*op;
SDL_LockSurface(s);
SDL_LockYUVOverlay(o);
for(y=0; y<s->h && y<o->h; y++)
{
p=((Uint8 *) s->pixels)+s->pitch*y;
op=o->pixels[0]+o->pitches[0]*y;
for(x=0; x<s->w && x<o->w; x++)
{
RGBtoYUV(p,yuv, monochrome, luminance);
if(x%2==0)
{
*(op++)=yuv[0];
*(op++)=yuv[1];
op[1]=yuv[2];
}
else
{
*op=yuv[0];
op+=2;
}
p+=s->format->BytesPerPixel;
}
}
SDL_UnlockYUVOverlay(o);
SDL_UnlockSurface(s);
}
void Draw()
{
SDL_Rect rect;
int i;
int disp;
if(!scale)
{
rect.w=overlay->w;
rect.h=overlay->h;
for(i=0; i<h-rect.h && i<w-rect.w; i++)
{
rect.x=i;
rect.y=i;
SDL_DisplayYUVOverlay(overlay,&rect);
}
}
else
{
rect.w=overlay->w/2;
rect.h=overlay->h/2;
rect.x=(w-rect.w)/2;
rect.y=(h-rect.h)/2;
disp=rect.y-1;
for(i=0; i<disp; i++)
{
rect.w+=2;
rect.h+=2;
rect.x--;
rect.y--;
SDL_DisplayYUVOverlay(overlay,&rect);
}
}
printf("Displayed %d times.\n",i);
}
static void PrintUsage(char *argv0)
{
fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0);
fprintf(stderr, "Where 'arg' is one of:\n");
fprintf(stderr, " -delay <seconds>\n");
fprintf(stderr, " -width <pixels>\n");
fprintf(stderr, " -height <pixels>\n");
fprintf(stderr, " -bpp <bits>\n");
fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
fprintf(stderr, " -hw\n");
fprintf(stderr, " -flip\n");
fprintf(stderr, " -scale (test scaling features, from 50%% upto window size)\n");
fprintf(stderr, " -mono (use monochromatic RGB2YUV conversion)\n");
fprintf(stderr, " -lum <perc> (use luminance correction during RGB2YUV conversion,\n");
fprintf(stderr, " from 0%% to unlimited, normal is 100%%)\n");
fprintf(stderr, " -help (shows this help)\n");
fprintf(stderr, " -fullscreen (test overlay in fullscreen mode)\n");
}
int main(int argc, char **argv)
{
char *argv0 = argv[0];
int flip;
int delay;
int desired_bpp;
Uint32 video_flags, overlay_format;
char *bmpfile;
#ifdef BENCHMARK_SDL
Uint32 then, now;
#endif
int i;
/* Set default options and check command-line */
flip = 0;
scale=0;
monochrome=0;
luminance=100;
delay = 1;
w = WINDOW_WIDTH;
h = WINDOW_HEIGHT;
desired_bpp = 0;
video_flags = 0;
overlay_format = SDL_YV12_OVERLAY;
while ( argc > 1 ) {
if ( strcmp(argv[1], "-delay") == 0 ) {
if ( argv[2] ) {
delay = atoi(argv[2]);
argv += 2;
argc -= 2;
} else {
fprintf(stderr,
"The -delay option requires an argument\n");
return(1);
}
} else
if ( strcmp(argv[1], "-width") == 0 ) {
if ( argv[2] && ((w = atoi(argv[2])) > 0) ) {
argv += 2;
argc -= 2;
} else {
fprintf(stderr,
"The -width option requires an argument\n");
return(1);
}
} else
if ( strcmp(argv[1], "-height") == 0 ) {
if ( argv[2] && ((h = atoi(argv[2])) > 0) ) {
argv += 2;
argc -= 2;
} else {
fprintf(stderr,
"The -height option requires an argument\n");
return(1);
}
} else
if ( strcmp(argv[1], "-bpp") == 0 ) {
if ( argv[2] ) {
desired_bpp = atoi(argv[2]);
argv += 2;
argc -= 2;
} else {
fprintf(stderr,
"The -bpp option requires an argument\n");
return(1);
}
} else
if ( strcmp(argv[1], "-lum") == 0 ) {
if ( argv[2] ) {
luminance = atoi(argv[2]);
argv += 2;
argc -= 2;
} else {
fprintf(stderr,
"The -lum option requires an argument\n");
return(1);
}
} else
if ( strcmp(argv[1], "-format") == 0 ) {
if ( argv[2] ) {
if(!strcmp(argv[2],"YV12"))
overlay_format = SDL_YV12_OVERLAY;
else if(!strcmp(argv[2],"IYUV"))
overlay_format = SDL_IYUV_OVERLAY;
else if(!strcmp(argv[2],"YUY2"))
overlay_format = SDL_YUY2_OVERLAY;
else if(!strcmp(argv[2],"UYVY"))
overlay_format = SDL_UYVY_OVERLAY;
else if(!strcmp(argv[2],"YVYU"))
overlay_format = SDL_YVYU_OVERLAY;
else
{
fprintf(stderr, "The -format option %s is not recognized\n",argv[2]);
return(1);
}
argv += 2;
argc -= 2;
} else {
fprintf(stderr,
"The -format option requires an argument\n");
return(1);
}
} else
if ( strcmp(argv[1], "-hw") == 0 ) {
video_flags |= SDL_HWSURFACE;
argv += 1;
argc -= 1;
} else
if ( strcmp(argv[1], "-flip") == 0 ) {
video_flags |= SDL_DOUBLEBUF;
argv += 1;
argc -= 1;
} else
if ( strcmp(argv[1], "-scale") == 0 ) {
scale = 1;
argv += 1;
argc -= 1;
} else
if ( strcmp(argv[1], "-mono") == 0 ) {
monochrome = 1;
argv += 1;
argc -= 1;
} else
if (( strcmp(argv[1], "-help") == 0 ) || (strcmp(argv[1], "-h") == 0)) {
PrintUsage(argv0);
return(1);
} else
if ( strcmp(argv[1], "-fullscreen") == 0 ) {
video_flags |= SDL_FULLSCREEN;
argv += 1;
argc -= 1;
} else
break;
}
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr,
"Couldn't initialize SDL: %s\n", SDL_GetError());
return(1);
}
/* Initialize the display */
screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags);
if ( screen == NULL ) {
fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
w, h, desired_bpp, SDL_GetError());
quit(1);
}
printf("Set%s %dx%dx%d mode\n",
screen->flags & SDL_FULLSCREEN ? " fullscreen" : "",
screen->w, screen->h, screen->format->BitsPerPixel);
printf("(video surface located in %s memory)\n",
(screen->flags&SDL_HWSURFACE) ? "video" : "system");
if ( screen->flags & SDL_DOUBLEBUF ) {
printf("Double-buffering enabled\n");
flip = 1;
}
/* Set the window manager title bar */
SDL_WM_SetCaption("SDL test overlay", "testoverlay");
/* Load picture */
bmpfile=(argv[1]?argv[1]:"sample.bmp");
pic = SDL_LoadBMP(bmpfile);
if ( pic == NULL ) {
fprintf(stderr, "Couldn't load %s: %s\n", bmpfile,
SDL_GetError());
quit(1);
}
/* Convert the picture to 32bits, for easy conversion */
{
SDL_Surface *newsurf;
SDL_PixelFormat format;
format.palette=NULL;
format.BitsPerPixel=32;
format.BytesPerPixel=4;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
format.Rshift=0;
format.Gshift=8;
format.Bshift=16;
#else
format.Rshift=24;
format.Gshift=16;
format.Bshift=8;
#endif
format.Ashift=0;
format.Rmask=0xff<<format.Rshift;
format.Gmask=0xff<<format.Gshift;
format.Bmask=0xff<<format.Bshift;
format.Amask=0;
format.Rloss=0;
format.Gloss=0;
format.Bloss=0;
format.Aloss=8;
format.colorkey=0;
format.alpha=0;
newsurf=SDL_ConvertSurface(pic, &format, SDL_SWSURFACE);
if(!newsurf)
{
fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n",
SDL_GetError());
quit(1);
}
SDL_FreeSurface(pic);
pic=newsurf;
}
/* Create the overlay */
overlay = SDL_CreateYUVOverlay(pic->w, pic->h, overlay_format, screen);
if ( overlay == NULL ) {
fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError());
quit(1);
}
printf("Created %dx%dx%d %s %s overlay\n",overlay->w,overlay->h,overlay->planes,
overlay->hw_overlay?"hardware":"software",
overlay->format==SDL_YV12_OVERLAY?"YV12":
overlay->format==SDL_IYUV_OVERLAY?"IYUV":
overlay->format==SDL_YUY2_OVERLAY?"YUY2":
overlay->format==SDL_UYVY_OVERLAY?"UYVY":
overlay->format==SDL_YVYU_OVERLAY?"YVYU":
"Unknown");
for(i=0; i<overlay->planes; i++)
{
printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]);
}
/* Convert to YUV, and draw to the overlay */
#ifdef BENCHMARK_SDL
then = SDL_GetTicks();
#endif
switch(overlay->format)
{
case SDL_YV12_OVERLAY:
ConvertRGBtoYV12(pic,overlay,monochrome,luminance);
break;
case SDL_UYVY_OVERLAY:
ConvertRGBtoUYVY(pic,overlay,monochrome,luminance);
break;
case SDL_YVYU_OVERLAY:
ConvertRGBtoYVYU(pic,overlay,monochrome,luminance);
break;
case SDL_YUY2_OVERLAY:
ConvertRGBtoYUY2(pic,overlay,monochrome,luminance);
break;
case SDL_IYUV_OVERLAY:
ConvertRGBtoIYUV(pic,overlay,monochrome,luminance);
break;
default:
printf("cannot convert RGB picture to obtained YUV format!\n");
quit(1);
break;
}
#ifdef BENCHMARK_SDL
now = SDL_GetTicks();
printf("Conversion Time: %d milliseconds\n", now-then);
#endif
/* Do all the drawing work */
#ifdef BENCHMARK_SDL
then = SDL_GetTicks();
#endif
Draw();
#ifdef BENCHMARK_SDL
now = SDL_GetTicks();
printf("Time: %d milliseconds\n", now-then);
#endif
SDL_Delay(delay*1000);
SDL_Quit();
return(0);
}