Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/* Simple test of the SDL threading code */
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <string.h>
#include "SDL.h"
#include "SDL_thread.h"
#define NUMTHREADS 10
static char volatile time_for_threads_to_die[NUMTHREADS];
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
SDL_Quit();
exit(rc);
}
int SDLCALL SubThreadFunc(void *data) {
while(! *(int volatile *)data) {
; /*SDL_Delay(10);*/ /* do nothing */
}
return 0;
}
int SDLCALL ThreadFunc(void *data) {
SDL_Thread *sub_threads[NUMTHREADS];
int flags[NUMTHREADS];
int i;
int tid = (int)(uintptr_t)data;
fprintf(stderr, "Creating Thread %d\n", tid);
for(i = 0; i < NUMTHREADS; i++) {
flags[i] = 0;
sub_threads[i] = SDL_CreateThread(SubThreadFunc, &flags[i]);
}
printf("Thread '%d' waiting for signal\n", tid);
while(time_for_threads_to_die[tid] != 1) {
; /* do nothing */
}
printf("Thread '%d' sending signals to subthreads\n", tid);
for(i = 0; i < NUMTHREADS; i++) {
flags[i] = 1;
SDL_WaitThread(sub_threads[i], NULL);
}
printf("Thread '%d' exiting!\n", tid);
return 0;
}
int main(int argc, char *argv[])
{
SDL_Thread *threads[NUMTHREADS];
int i;
/* Load the SDL library */
if ( SDL_Init(0) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
return(1);
}
signal(SIGSEGV, SIG_DFL);
for(i = 0; i < NUMTHREADS; i++) {
time_for_threads_to_die[i] = 0;
threads[i] = SDL_CreateThread(ThreadFunc, (void *)(uintptr_t)i);
if ( threads[i] == NULL ) {
fprintf(stderr,
"Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
}
for(i = 0; i < NUMTHREADS; i++) {
time_for_threads_to_die[i] = 1;
}
for(i = 0; i < NUMTHREADS; i++) {
SDL_WaitThread(threads[i], NULL);
}
SDL_Quit();
return(0);
}