Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
* QEMU OMAP LCD Emulator templates
*
* Copyright (c) 2006 Andrzej Zaborowski <balrog@zabor.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#if DEPTH == 8
# define BPP 1
# define PIXEL_TYPE uint8_t
#elif DEPTH == 15 || DEPTH == 16
# define BPP 2
# define PIXEL_TYPE uint16_t
#elif DEPTH == 32
# define BPP 4
# define PIXEL_TYPE uint32_t
#else
# error unsupport depth
#endif
/*
* 2-bit colour
*/
static void glue(draw_line2_, DEPTH)(
uint8_t *d, const uint8_t *s, int width, const uint16_t *pal)
{
uint8_t v, r, g, b;
do {
v = ldub_raw((void *) s);
r = (pal[v & 3] >> 4) & 0xf0;
g = pal[v & 3] & 0xf0;
b = (pal[v & 3] << 4) & 0xf0;
((PIXEL_TYPE *) d)[0] = glue(rgb_to_pixel, DEPTH)(r, g, b);
d += BPP;
v >>= 2;
r = (pal[v & 3] >> 4) & 0xf0;
g = pal[v & 3] & 0xf0;
b = (pal[v & 3] << 4) & 0xf0;
((PIXEL_TYPE *) d)[0] = glue(rgb_to_pixel, DEPTH)(r, g, b);
d += BPP;
v >>= 2;
r = (pal[v & 3] >> 4) & 0xf0;
g = pal[v & 3] & 0xf0;
b = (pal[v & 3] << 4) & 0xf0;
((PIXEL_TYPE *) d)[0] = glue(rgb_to_pixel, DEPTH)(r, g, b);
d += BPP;
v >>= 2;
r = (pal[v & 3] >> 4) & 0xf0;
g = pal[v & 3] & 0xf0;
b = (pal[v & 3] << 4) & 0xf0;
((PIXEL_TYPE *) d)[0] = glue(rgb_to_pixel, DEPTH)(r, g, b);
d += BPP;
s ++;
width -= 4;
} while (width > 0);
}
/*
* 4-bit colour
*/
static void glue(draw_line4_, DEPTH)(
uint8_t *d, const uint8_t *s, int width, const uint16_t *pal)
{
uint8_t v, r, g, b;
do {
v = ldub_raw((void *) s);
r = (pal[v & 0xf] >> 4) & 0xf0;
g = pal[v & 0xf] & 0xf0;
b = (pal[v & 0xf] << 4) & 0xf0;
((PIXEL_TYPE *) d)[0] = glue(rgb_to_pixel, DEPTH)(r, g, b);
d += BPP;
v >>= 4;
r = (pal[v & 0xf] >> 4) & 0xf0;
g = pal[v & 0xf] & 0xf0;
b = (pal[v & 0xf] << 4) & 0xf0;
((PIXEL_TYPE *) d)[0] = glue(rgb_to_pixel, DEPTH)(r, g, b);
d += BPP;
s ++;
width -= 2;
} while (width > 0);
}
/*
* 8-bit colour
*/
static void glue(draw_line8_, DEPTH)(
uint8_t *d, const uint8_t *s, int width, const uint16_t *pal)
{
uint8_t v, r, g, b;
do {
v = ldub_raw((void *) s);
r = (pal[v] >> 4) & 0xf0;
g = pal[v] & 0xf0;
b = (pal[v] << 4) & 0xf0;
((PIXEL_TYPE *) d)[0] = glue(rgb_to_pixel, DEPTH)(r, g, b);
s ++;
d += BPP;
} while (-- width != 0);
}
/*
* 12-bit colour
*/
static void glue(draw_line12_, DEPTH)(
uint8_t *d, const uint8_t *s, int width, const uint16_t *pal)
{
uint16_t v;
uint8_t r, g, b;
do {
v = lduw_raw((void *) s);
r = (v >> 4) & 0xf0;
g = v & 0xf0;
b = (v << 4) & 0xf0;
((PIXEL_TYPE *) d)[0] = glue(rgb_to_pixel, DEPTH)(r, g, b);
s += 2;
d += BPP;
} while (-- width != 0);
}
/*
* 16-bit colour
*/
static void glue(draw_line16_, DEPTH)(
uint8_t *d, const uint8_t *s, int width, const uint16_t *pal)
{
#if DEPTH == 16 && defined(WORDS_BIGENDIAN) == defined(TARGET_WORDS_BIGENDIAN)
memcpy(d, s, width * 2);
#else
uint16_t v;
uint8_t r, g, b;
do {
v = lduw_raw((void *) s);
r = (v >> 8) & 0xf8;
g = (v >> 3) & 0xfc;
b = (v << 3) & 0xf8;
((PIXEL_TYPE *) d)[0] = glue(rgb_to_pixel, DEPTH)(r, g, b);
s += 2;
d += BPP;
} while (-- width != 0);
#endif
}
#undef DEPTH
#undef BPP
#undef PIXEL_TYPE