Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
* Gamepad style buttons connected to IRQ/GPIO lines
*
* Copyright (c) 2007 CodeSourcery.
* Written by Paul Brook
*
* This code is licenced under the GPL.
*/
#include "hw.h"
#include "devices.h"
#include "console.h"
#include "gui.h"
typedef struct {
qemu_irq irq;
int keycode;
int pressed;
} gamepad_button;
typedef struct {
gamepad_button *buttons;
int num_buttons;
int extension;
} gamepad_state;
static void stellaris_gamepad_put_key(void * opaque, int keycode)
{
gamepad_state *s = (gamepad_state *)opaque;
int i;
int down;
if (keycode == 0xe0 && !s->extension) {
s->extension = 0x80;
return;
}
down = (keycode & 0x80) == 0;
keycode = (keycode & 0x7f) | s->extension;
for (i = 0; i < s->num_buttons; i++) {
if (s->buttons[i].keycode == keycode
&& s->buttons[i].pressed != down) {
s->buttons[i].pressed = down;
qemu_set_irq(s->buttons[i].irq, down);
}
}
s->extension = 0;
}
static void stellaris_gamepad_save(QEMUFile *f, void *opaque)
{
gamepad_state *s = (gamepad_state *)opaque;
int i;
qemu_put_be32(f, s->extension);
for (i = 0; i < s->num_buttons; i++)
qemu_put_byte(f, s->buttons[i].pressed);
}
static int stellaris_gamepad_load(QEMUFile *f, void *opaque, int version_id)
{
gamepad_state *s = (gamepad_state *)opaque;
int i;
if (version_id != 1)
return -EINVAL;
s->extension = qemu_get_be32(f);
for (i = 0; i < s->num_buttons; i++)
s->buttons[i].pressed = qemu_get_byte(f);
return 0;
}
/* Returns an array 5 ouput slots. */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
{
gamepad_state *s;
int i;
s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state));
s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button));
for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i];
}
s->num_buttons = n;
gui_register_dev_key_callback(stellaris_gamepad_put_key, s);
register_savevm("stellaris_gamepad", -1, 1,
stellaris_gamepad_save, stellaris_gamepad_load, s);
}