Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/* headers to use the BSD sockets */
#ifndef QEMU_SOCKET_H
#define QEMU_SOCKET_H
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define WINVER 0x0501 /* needed for ipv6 bits */
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#define socket_error() WSAGetLastError()
#undef EINTR
#define EWOULDBLOCK WSAEWOULDBLOCK
#define EINTR WSAEINTR
#define EINPROGRESS WSAEINPROGRESS
int inet_aton(const char *cp, struct in_addr *ia);
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <sys/un.h>
#define socket_error() errno
#define closesocket(s) close(s)
#endif /* !_WIN32 */
/* misc helpers */
void socket_set_nonblock(int fd);
int send_all(int fd, const void *buf, int len1);
/* New, ipv6-ready socket helper functions, see qemu-sockets.c */
int inet_listen(const char *str, char *ostr, int olen,
int socktype, int port_offset);
int inet_connect(const char *str, int socktype);
int unix_listen(const char *path, char *ostr, int olen);
int unix_connect(const char *path);
/* Old, ipv4 only bits. Don't use for new code. */
int parse_host_port(struct sockaddr_in *saddr, const char *str);
int parse_host_src_port(struct sockaddr_in *haddr,
struct sockaddr_in *saddr,
const char *str);
#endif /* QEMU_SOCKET_H */