diff -r ffa851df0825 -r 2fb8b9db1c86 symbian-qemu-0.9.1-12/libsdl-trunk/VisualC.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/symbian-qemu-0.9.1-12/libsdl-trunk/VisualC.html Fri Jul 31 15:01:17 2009 +0100 @@ -0,0 +1,171 @@ + + + Using SDL with Microsoft Visual C++ + + +

+ Using SDL with Microsoft Visual C++ 5,6 and 7 +

+

+ by Lion Kimbro and additions by + James Turk +

+

+ You can either use the precompiled libraries from + the SDL Download web site , or you can build SDL yourself. +

+

+ Building SDL +

+

+ Unzip the VisualC.zip file into the directory that contains this + file (VisualC.html). +

+

+ Be certain that you unzip the zip file for your compiler into this + directory and not any other directory. If you are using WinZip, be careful to + make sure that it extracts to this folder, because it's + convenient feature of unzipping to a folder with the name of the file currently + being unzipped will get you in trouble if you use it right now. And that's all + I have to say about that. +

+

+ Now that it's unzipped, go into the VisualC + directory that is created, and double-click on the VC++ file "SDL.dsw" + ("SDL.sln"). This should open up the IDE. +

+

+ You may be prompted at this point to upgrade the workspace, should you be using + a more recent version of Visual C++. If so, allow the workspace to be upgraded. +

+

+ Build the .dll and .lib files. +

+

+ This is done by right clicking on each project in turn (Projects are listed in + the Workspace panel in the FileView tab), and selecting "Build". +

+

+ If you get an error about SDL_config.h being missing, you should + copy include/SDL_config.h.default to include/SDL_config.h and try again. +

+

+ You may get a few warnings, but you should not get any errors. You do have to + have at least the DirectX 5 SDK installed, however. The latest + version of DirectX can be downloaded or purchased on a cheap CD (my + recommendation) from Microsoft . +

+

+ Later, we will refer to the following .lib and .dll files that have just been + generated: +

+ +

+ Search for these using the Windows Find (Windows-F) utility, if you don't + already know where they should be. For those of you with a clue, look inside + the Debug or Release directories of the subdirectories of the Project folder. + (It might be easier to just use Windows Find if this sounds confusing. And + don't worry about needing a clue; we all need visits from the clue fairy + frequently.) +

+

+ Creating a Project with SDL +

+

+ Create a project as a Win32 Application. +

+

+ Create a C++ file for your project. +

+

+ Set the C runtime to "Multi-threaded DLL" in the menu: Project|Settings|C/C++ + tab|Code Generation|Runtime Library . +

+

+ Add the SDL include directory to your list of includes in the + menu: Project|Settings|C/C++ tab|Preprocessor|Additional include directories + . +
+ VC7 Specific: Instead of doing this I find it easier to + add the include and library directories to the list that VC7 keeps. Do this by + selecting Tools|Options|Projects|VC++ Directories and under the "Show + Directories For:" dropbox select "Include Files", and click the "New Directory + Icon" and add the [SDLROOT]\include directory (ex. If you installed to + c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the + dropbox selection to "Library Files" and add [SDLROOT]\lib. +

+

+ The "include directory" I am referring to is the include folder + within the main SDL directory (the one that this HTML file located within). +

+

+ Now we're going to use the files that we had created earlier in the Build SDL + step. +

+

+ Copy the following files into your Project directory: +

+ +

+ Add the following files to your project (It is not necessary to copy them to + your project directory): +

+ +

+ (To add them to your project, right click on your project, and select "Add + files to project") +

+

Instead of adding the files to your project it is more + desireable to add them to the linker options: Project|Properties|Linker|Command + Line and type the names of the libraries to link with in the "Additional + Options:" box.  Note: This must be done for each build + configuration (eg. Release,Debug).

+

+ SDL 101, First Day of Class +

+

+ Now create the basic body of your project. The body of your program should take + the following form: +

+#include "SDL.h"
+
+int main( int argc, char* argv[] )
+{
+  // Body of the program goes here.
+  return 0;
+}
+
+ +

+

+ That's it! +

+

+ I hope that this document has helped you get through the most difficult part of + using the SDL: installing it. Suggestions for improvements to this document + should be sent to the writers of this document. +

+

+ Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. +

+

+ This document was originally called "VisualC.txt", and was written by + Sam Lantinga. +

+

+ Later, it was converted to HTML and expanded into the document that you see + today by Lion Kimbro. +

+

Minor Fixes and Visual C++ 7 Information (In Green) was added by James Turk +

+ +