diff -r ffa851df0825 -r 2fb8b9db1c86 symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlglgetprocaddress.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlglgetprocaddress.html Fri Jul 31 15:01:17 2009 +0100 @@ -0,0 +1,262 @@ +SDL_GL_GetProcAddress
SDL Library Documentation
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SDL_GL_GetProcAddress

Name

SDL_GL_GetProcAddress -- Get the address of a GL function

Synopsis

#include "SDL.h"

void *SDL_GL_GetProcAddress(const char* proc);

Description

Returns the address of the GL function proc, or NULL if the function is not found. If the GL library is loaded at runtime, with SDL_GL_LoadLibrary, then all GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.

Example

typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
+GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
+int has_multitexture=1;
+.
+.
+.
+/* Get function pointer */
+glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
+
+/* Check for a valid function ptr */
+if(!glActiveTextureARB_ptr){
+  fprintf(stderr, "Multitexture Extensions not present.\n");
+  has_multitexture=0;
+}
+.
+.
+.
+.
+if(has_multitexture){
+  glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
+  .
+  .
+}
+else{
+  .
+  .
+}

See Also

SDL_GL_LoadLibrary


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