diff -r ffa851df0825 -r 2fb8b9db1c86 symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlloadwav.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlloadwav.html Fri Jul 31 15:01:17 2009 +0100 @@ -0,0 +1,296 @@ +SDL_LoadWAV
SDL Library Documentation
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SDL_LoadWAV

Name

SDL_LoadWAV -- Load a WAVE file

Synopsis

#include "SDL.h"

SDL_AudioSpec *SDL_LoadWAV(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);

Description

SDL_LoadWAV +This function loads a WAVE file into memory.

If this function succeeds, it returns the given +SDL_AudioSpec, +filled with the audio data format of the wave data, and sets +audio_buf to a malloc'd +buffer containing the audio data, and sets audio_len +to the length of that audio buffer, in bytes. You need to free the audio +buffer with SDL_FreeWAV when you are +done with it.

This function returns NULL and sets the SDL +error message if the wave file cannot be opened, uses an unknown data format, +or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.

Example

SDL_AudioSpec wav_spec;
+Uint32 wav_length;
+Uint8 *wav_buffer;
+
+/* Load the WAV */
+if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
+  fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
+  exit(-1);
+}
+.
+.
+.
+/* Do stuff with the WAV */
+.
+.
+/* Free It */
+SDL_FreeWAV(wav_buffer);

See Also

SDL_AudioSpec, +SDL_OpenAudio, +SDL_FreeWAV


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