diff -r ffa851df0825 -r 2fb8b9db1c86 symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlloadwav.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlloadwav.html Fri Jul 31 15:01:17 2009 +0100 @@ -0,0 +1,296 @@ +
SDL_LoadWAV +This function loads a WAVE file into memory.
If this function succeeds, it returns the given +SDL_AudioSpec, +filled with the audio data format of the wave data, and sets +audio_buf to a malloc'd +buffer containing the audio data, and sets audio_len +to the length of that audio buffer, in bytes. You need to free the audio +buffer with SDL_FreeWAV when you are +done with it.
This function returns NULL and sets the SDL +error message if the wave file cannot be opened, uses an unknown data format, +or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.
SDL_AudioSpec wav_spec; +Uint32 wav_length; +Uint8 *wav_buffer; + +/* Load the WAV */ +if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ + fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); + exit(-1); +} +. +. +. +/* Do stuff with the WAV */ +. +. +/* Free It */ +SDL_FreeWAV(wav_buffer);