diff -r ffa851df0825 -r 2fb8b9db1c86 symbian-qemu-0.9.1-12/qemu-symbian-svp/hw/stellaris_input.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/symbian-qemu-0.9.1-12/qemu-symbian-svp/hw/stellaris_input.c Fri Jul 31 15:01:17 2009 +0100 @@ -0,0 +1,92 @@ +/* + * Gamepad style buttons connected to IRQ/GPIO lines + * + * Copyright (c) 2007 CodeSourcery. + * Written by Paul Brook + * + * This code is licenced under the GPL. + */ +#include "hw.h" +#include "devices.h" +#include "console.h" +#include "gui.h" + +typedef struct { + qemu_irq irq; + int keycode; + int pressed; +} gamepad_button; + +typedef struct { + gamepad_button *buttons; + int num_buttons; + int extension; +} gamepad_state; + +static void stellaris_gamepad_put_key(void * opaque, int keycode) +{ + gamepad_state *s = (gamepad_state *)opaque; + int i; + int down; + + if (keycode == 0xe0 && !s->extension) { + s->extension = 0x80; + return; + } + + down = (keycode & 0x80) == 0; + keycode = (keycode & 0x7f) | s->extension; + + for (i = 0; i < s->num_buttons; i++) { + if (s->buttons[i].keycode == keycode + && s->buttons[i].pressed != down) { + s->buttons[i].pressed = down; + qemu_set_irq(s->buttons[i].irq, down); + } + } + + s->extension = 0; +} + +static void stellaris_gamepad_save(QEMUFile *f, void *opaque) +{ + gamepad_state *s = (gamepad_state *)opaque; + int i; + + qemu_put_be32(f, s->extension); + for (i = 0; i < s->num_buttons; i++) + qemu_put_byte(f, s->buttons[i].pressed); +} + +static int stellaris_gamepad_load(QEMUFile *f, void *opaque, int version_id) +{ + gamepad_state *s = (gamepad_state *)opaque; + int i; + + if (version_id != 1) + return -EINVAL; + + s->extension = qemu_get_be32(f); + for (i = 0; i < s->num_buttons; i++) + s->buttons[i].pressed = qemu_get_byte(f); + + return 0; +} + +/* Returns an array 5 ouput slots. */ +void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) +{ + gamepad_state *s; + int i; + + s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state)); + s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button)); + for (i = 0; i < n; i++) { + s->buttons[i].irq = irq[i]; + s->buttons[i].keycode = keycode[i]; + } + s->num_buttons = n; + gui_register_dev_key_callback(stellaris_gamepad_put_key, s); + register_savevm("stellaris_gamepad", -1, 1, + stellaris_gamepad_save, stellaris_gamepad_load, s); +}