audiostubs/devsoundextensions_stubs/audioeffectscistubs/bassboostcistub/src/BassBoostCIStub.cpp
/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Audio Stubs - Implementation of the bassboost effect Custom Interface class
*
*/
#ifdef _DEBUG
#include <e32svr.h> // Needed for RDebug Prints
#endif
#include "BassBoostCI.h"
#include <sounddevice.h>
// -----------------------------------------------------------------------------
// CBassBoost::NewL
// Static function for creating an instance of the CBassBoostCI object.
// -----------------------------------------------------------------------------
//
EXPORT_C CBassBoostCI* CBassBoostCI::NewL(
CMMFDevSound& aDevSound )
{
CBassBoostCI* self = new(ELeave) CBassBoostCI(aDevSound);
return self;
}
CBassBoostCI::CBassBoostCI(
CMMFDevSound& aDevSound )
: iDevSound(&aDevSound)
{
}
// -----------------------------------------------------------------------------
// CBassBoost::NewL
// Static function for creating an instance of the CBassBoostCI object.
// -----------------------------------------------------------------------------
//
EXPORT_C CBassBoostCI* CBassBoostCI::NewL()
{
CBassBoostCI* self = new(ELeave) CBassBoostCI();
return self;
}
CBassBoostCI::CBassBoostCI()
{
}
// Destructor
CBassBoostCI::~CBassBoostCI()
{
#ifdef _DEBUG
RDebug::Print(_L("CBassBoostCI::~CBassBoostCI"));
#endif
}
// -----------------------------------------------------------------------------
// CBassBoostCI::ApplyL
//
// Applies the bassboost settings.
// Adaptation must check each settings and take appropriate actions since
// this method might be called after several settings have been made.
// -----------------------------------------------------------------------------
//
void CBassBoostCI::ApplyL()
{
#ifdef _DEBUG
RDebug::Print(_L("CBassBoostCI::ApplyL"));
#endif
if ( !HaveUpdateRights() )
{
User::Leave(KErrAccessDenied);
}
if ( IsEnabled() )
{
}
// The effect change event is simulated by changing the bassboost and
// sending the observer a message indicating bassboost has changed.
// This is done for testing only.
// The intention of this callback is to notify the observer when the bassboost
// object changes spontaneously. ie the user did not change the settings but
// event somewhere in the system causes the bassboost object to change state.
if (iObservers.Count() > 0)
{
iObservers[0]->EffectChanged(this, (TUint8)MBassBoostObserver::KBassBoostChanged);
}
}
// ========================== OTHER EXPORTED FUNCTIONS =========================
// End of File