audiostubs/devsoundextensions_stubs/mmfdevsoundadaptation_stub/src/FixedSequence.rss
/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Audio Stubs - Definitions required for tone sequences
*
*/
// CONSTANTS
//
// Definitions required for tone sequences
//
// Signature definitions
#define SEQ_SIG1 0x5153
#define SEQ_SIG2 0x434E
#define SEQ_SIG SEQ_SIG1,SEQ_SIG2, // Signature = "SQNC" ASCII
// Commands
#define SEQ_CMD_RET -1
#define SEQ_CMD_STARTLOOP -2,
#define SEQ_CMD_ENDLOOP -3,
// Useful values
// Note frequencies
#define SEQ_FREQ_A0 440
#define SEQ_FREQ_AsBf0 466 // 466.1637615 A#, Bb
#define SEQ_FREQ_B0 494 // 493.8833013
#define SEQ_FREQ_C0 523 // 523.2511306
#define SEQ_FREQ_CsDf0 554 // 554.365262 C#, Db, etc.
#define SEQ_FREQ_D0 587 // 587.3295358
#define SEQ_FREQ_DsEf0 622 // 622.2539674
#define SEQ_FREQ_E0 659 // 659.2551138
#define SEQ_FREQ_F0 698 // 698.4564629
#define SEQ_FREQ_FsGf0 740 // 739.9888454
#define SEQ_FREQ_G0 784 // 783.990872
#define SEQ_FREQ_GsAf0 831 // 830.6093952
#define SEQ_FREQ_A1 880
#define SEQ_FREQ_AsBf1 932 // 932.327523
#define SEQ_FREQ_B1 988 // 987.7666025
#define SEQ_FREQ_C1 1047 // 1046.502261
#define SEQ_FREQ_CsDf1 1109 // 1108.730524
#define SEQ_FREQ_D1 1175 // 1174.659072
#define SEQ_FREQ_DsEf1 1245 // 1244.507935
#define SEQ_FREQ_E1 1319 // 1318.510228
#define SEQ_FREQ_F1 1397 // 1396.912926
#define SEQ_FREQ_FsGf1 1480 // 1479.977691
#define SEQ_FREQ_G1 1568 // 1567.981744
#define SEQ_FREQ_GsAf1 1661 // 1661.21879
#define SEQ_FREQ_A2 1760
#define SEQ_FREQ_AsBf2 1865 // 1864.655046
#define SEQ_FREQ_B2 1976 // 1975.533205
#define SEQ_FREQ_C2 2093 // 2093.004522
#define SEQ_FREQ_CsDf2 2217 // 2217.461048
#define SEQ_FREQ_D2 2349 // 2349.318143
#define SEQ_FREQ_DsEf2 2489 // 2489.01587
#define SEQ_FREQ_E2 2673 // 2637.020455
#define SEQ_FREQ_F2 2794 // 2793.825851
#define SEQ_FREQ_FsGf2 2960 // 2959.955382
#define SEQ_FREQ_G2 3136 // 3135.963488
#define SEQ_FREQ_GsAf2 3322 // 3322.437581
#define SEQ_FREQ_A3 3520
#define SEQ_FREQ_AsBf3 3729 // 3729.310092
// Volume defines
#define SEQ_VOL_F 32767 // Forte = Loud
#define SEQ_VOL_MF 24575 // Mezzo forte = Medium loud
#define SEQ_VOL_MP 16383 // Mezzo piano = Medium soft
#define SEQ_VOL_P 8191 // Piano = Soft
// Macros for defining sequences
#define SEQ_DATA(A) SEQ_SIG A SEQ_CMD_RET
#define SEQ_VAL(N) N,
#define SEQ_LOOP(NUMBEROFTIMES,DATA) SEQ_CMD_STARTLOOP SEQ_VAL(NUMBEROFTIMES) DATA SEQ_CMD_ENDLOOP
#define SEQ_TONE(DUR,F1,V1) SEQ_VAL(DUR) SEQ_VAL(F1) SEQ_VAL(V1) SEQ_VAL(0) SEQ_VAL(0)
#define SEQ_2TONES(DUR,F1,V1,F2,V2) SEQ_VAL(DUR) SEQ_VAL(F1) SEQ_VAL(V1) SEQ_VAL(F2) SEQ_VAL(V2)
#define SEQ_SILENCE(DUR) SEQ_VAL(DUR) SEQ_VAL(0) SEQ_VAL(0) SEQ_VAL(0) SEQ_VAL(0)
// DUR = number samples@8kHz hence 8000 = 1 second
// F1/F2 = frequency in Hz - can use note definitions above
// V1/V1 = volume in range 0-32767 - can use volume definitions above
// When playing two tones, sum of volumes should not be greater than 32767
// e.g. can use MF+P or MP+MP
STRUCT SEQUENCE_NAME
{
LTEXT name; // leading-byte counted text string
}
STRUCT SEQUENCE_DATA
{
LEN WORD WORD data[]; // Array of 16bit data values
}
STRUCT SEQUENCE_ARRAY
{
STRUCT sequences[];
}
// RESOURCE DEFINITIONS
// -----------------------------------------------------------------------------
//
// fixed_tone_sequence
// Contains the sequences supported by the device (with localisable names)
//
// -----------------------------------------------------------------------------
//
RESOURCE SEQUENCE_ARRAY fixed_tone_sequence
{
sequences =
{
SEQUENCE_NAME
{
//
// A loud piercing sequence that alternates between two toned "warbles"
// Duration: 5 seconds
//
name="Rings";
},
SEQUENCE_DATA
{
data =
{
SEQ_DATA
(
SEQ_LOOP
(
2,
SEQ_LOOP
(
11,
SEQ_TONE(250,SEQ_FREQ_GsAf2,SEQ_VOL_F)
SEQ_TONE(250,SEQ_FREQ_DsEf2,SEQ_VOL_F)
)
SEQ_LOOP
(
11,
SEQ_TONE(250,SEQ_FREQ_DsEf2,SEQ_VOL_F)
SEQ_TONE(250,SEQ_FREQ_GsAf1,SEQ_VOL_F)
)
SEQ_SILENCE(6000)
)
SEQ_SILENCE(6000)
)
};
},
SEQUENCE_NAME
{
//
// A pleasant bell-like sequence based on clock chimes
// Duration: 5 seconds
//
name="Chimes";
},
SEQUENCE_DATA
{
data =
{
SEQ_DATA
(
SEQ_2TONES(2500,SEQ_FREQ_E1,SEQ_VOL_MP,SEQ_FREQ_E1+5,SEQ_VOL_MP)
SEQ_2TONES(2500,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_C1+5,SEQ_VOL_MP)
SEQ_2TONES(2500,SEQ_FREQ_D1,SEQ_VOL_MP,SEQ_FREQ_D1+5,SEQ_VOL_MP)
SEQ_2TONES(6250,SEQ_FREQ_G0,SEQ_VOL_MF,SEQ_FREQ_G0+5,SEQ_VOL_P)
SEQ_SILENCE(1250)
SEQ_2TONES(2500,SEQ_FREQ_G0,SEQ_VOL_MP,SEQ_FREQ_G0+5,SEQ_VOL_MP)
SEQ_2TONES(2500,SEQ_FREQ_D1,SEQ_VOL_MP,SEQ_FREQ_D1+5,SEQ_VOL_MP)
SEQ_2TONES(2500,SEQ_FREQ_E1,SEQ_VOL_MF,SEQ_FREQ_E1+5,SEQ_VOL_P)
SEQ_2TONES(7500,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_C1+5,SEQ_VOL_MP)
SEQ_SILENCE(10000)
)
};
},
SEQUENCE_NAME
{
//
// A quiet sequence similar to a digital watch alarm
// Duration: 2.5 seconds
//
name="Signal";
},
SEQUENCE_DATA
{
data =
{
SEQ_DATA
(
SEQ_LOOP
(
3,
SEQ_LOOP
(
3,
SEQ_TONE(328,SEQ_FREQ_AsBf3,SEQ_VOL_MF)
SEQ_SILENCE(339)
)
SEQ_SILENCE(2333)
)
SEQ_SILENCE(6998)
)
};
},
SEQUENCE_NAME
{
//
// Sounds like a fanfare played on an electric organ
// Duration: 2.6 seconds
//
name="Fanfare";
},
SEQUENCE_DATA
{
data =
{
SEQ_DATA
(
SEQ_2TONES(2000,SEQ_FREQ_DsEf1,SEQ_VOL_MP,SEQ_FREQ_DsEf0,SEQ_VOL_MP)
SEQ_2TONES(2000,SEQ_FREQ_GsAf1,SEQ_VOL_MP,SEQ_FREQ_GsAf0,SEQ_VOL_MP)
SEQ_2TONES(1000,SEQ_FREQ_C2,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
SEQ_2TONES(1000,SEQ_FREQ_GsAf1,SEQ_VOL_MF,SEQ_FREQ_GsAf0,SEQ_VOL_P)
SEQ_2TONES(2000,SEQ_FREQ_DsEf1,SEQ_VOL_MP,SEQ_FREQ_DsEf0,SEQ_VOL_MP)
SEQ_2TONES(2000,SEQ_FREQ_GsAf1,SEQ_VOL_MP,SEQ_FREQ_GsAf0,SEQ_VOL_MP)
SEQ_2TONES(4000,SEQ_FREQ_C2,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
SEQ_2TONES(4000,SEQ_FREQ_GsAf1,SEQ_VOL_MF,SEQ_FREQ_GsAf0,SEQ_VOL_P)
SEQ_SILENCE(4000)
)
};
},
SEQUENCE_NAME
{
//
// Pleasant two-tone chimes
// Duration: 4 seconds
//
name="Bells";
},
SEQUENCE_DATA
{
data =
{
SEQ_DATA
(
SEQ_LOOP
(
2,
SEQ_2TONES(4000,SEQ_FREQ_E1,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
SEQ_2TONES(8000,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_G0,SEQ_VOL_MP)
)
SEQ_SILENCE(8000)
)
};
},
SEQUENCE_NAME
{
//
// Cavalry charge
// Duration: 2 seconds
//
name="Cavalry";
},
SEQUENCE_DATA
{
data =
{
SEQ_DATA
(
SEQ_LOOP
(
2,
SEQ_2TONES(1333,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
SEQ_SILENCE(667)
SEQ_2TONES(333,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
SEQ_SILENCE(333)
)
SEQ_LOOP
(
2,
SEQ_2TONES(1333,SEQ_FREQ_E2,SEQ_VOL_MP,SEQ_FREQ_E1,SEQ_VOL_MP)
SEQ_SILENCE(667)
SEQ_2TONES(333,SEQ_FREQ_CsDf2,SEQ_VOL_MP,SEQ_FREQ_CsDf1,SEQ_VOL_MP)
SEQ_SILENCE(333)
)
SEQ_2TONES(2667,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
SEQ_SILENCE(2667)
)
};
}
};
}
// End of file