camerauis/cameraapp/generic/src/CamUserSceneSetupViewBase.cpp
branchRCL_3
changeset 24 bac7acad7cb3
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23:61bc0f252b2b 24:bac7acad7cb3
       
     1 /*
       
     2 * Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Controls the switching between different control modes*
       
    15 */
       
    16 
       
    17 
       
    18 // INCLUDE FILES
       
    19 #include "CamUserSceneSetupViewBase.h"
       
    20 #include "CamAppUiBase.h"
       
    21 #include "CamAppUi.h"
       
    22 #include "CamPanic.h"
       
    23 #include "CamUserSceneSetupContainer.h"
       
    24 #include "Cam.hrh"
       
    25 
       
    26 #include "CamPreCaptureContainerBase.h"
       
    27 
       
    28 #include <eiksoftkeypostingtransparency.h>
       
    29 #include <eikbtgpc.h>
       
    30 #include <avkon.rsg>
       
    31 #include <StringLoader.h>
       
    32 #include <AknQueryDialog.h>
       
    33 #include <cameraapp.rsg>
       
    34 #include <vgacamsettings.rsg>
       
    35 
       
    36 #include "CamUtility.h"
       
    37 
       
    38 // ================= MEMBER FUNCTIONS =======================
       
    39 // ---------------------------------------------------------------------------
       
    40 // CCamUserSceneSetupViewBase::~CCamUserSceneSetupViewBase
       
    41 // Destructor
       
    42 // ---------------------------------------------------------------------------
       
    43 //
       
    44 CCamUserSceneSetupViewBase::~CCamUserSceneSetupViewBase()
       
    45   {
       
    46   PRINT( _L("Camera => ~CCamUserSceneSetupViewBase" ))  
       
    47   delete iContainer;   
       
    48   iContainer = NULL;
       
    49   PRINT( _L("Camera <= ~CCamUserSceneSetupViewBase" ))  
       
    50   }
       
    51 
       
    52 // ---------------------------------------------------------------------------
       
    53 // CCamUserSceneSetupViewBase::HandleCommandL
       
    54 // From CAknView Handle commands
       
    55 // ---------------------------------------------------------------------------
       
    56 //
       
    57 void CCamUserSceneSetupViewBase::HandleCommandL( TInt aCommand )
       
    58     {
       
    59     PRINT1( _L("Camera => CCamUserSceneSetupViewBase::HandleCommandL %d"), aCommand );   		
       
    60     switch ( aCommand )
       
    61         {
       
    62         case ECamMSKCmdAppChange:
       
    63             {
       
    64            
       
    65             if ( IsOnlyUserSceneSetupModeActive() )
       
    66                 {
       
    67                 CCamUserSceneSetupContainer* userSceneSetup = 
       
    68                     static_cast<CCamUserSceneSetupContainer*>( iContainer );
       
    69                 userSceneSetup->HandleSelectionL();
       
    70                 }
       
    71             else
       
    72                 {
       
    73                 CCamCaptureSetupViewBase::HandleCommandL( ECamCmdSelect );
       
    74 
       
    75                 // Update the User Scene Setup with all the new values.
       
    76                 CCamUserSceneSetupContainer* userSceneSetup = 
       
    77                     static_cast<CCamUserSceneSetupContainer*>( iContainer );
       
    78                 userSceneSetup->UpdateListItems();   
       
    79                 }
       
    80             break;
       
    81             }
       
    82         // Handle the user scene scene list navi-key select selection
       
    83         case EAknSoftkeySelect:
       
    84             {
       
    85             CCamCaptureSetupViewBase::HandleCommandL( aCommand );
       
    86             // Update the User Scene Setup with all the new values.
       
    87             CCamUserSceneSetupContainer* userSceneSetup = 
       
    88                 static_cast<CCamUserSceneSetupContainer*>( iContainer );
       
    89             userSceneSetup->UpdateListItems();
       
    90             break;
       
    91             }
       
    92         case ECamCmdSetUserDefault:  
       
    93             {
       
    94             TInt currentVal = iController.IntegerSettingValue( ECamSettingItemUserSceneDefault );
       
    95             if ( currentVal )
       
    96               {
       
    97               currentVal = ECamSettNo; 
       
    98               }
       
    99             else
       
   100               {
       
   101               currentVal = ECamSettYes;
       
   102               }
       
   103             TRAP_IGNORE( iController.SetIntegerSettingValueL( ECamSettingItemUserSceneDefault, currentVal) );
       
   104             CCamUserSceneSetupContainer* userSceneSetup = static_cast<CCamUserSceneSetupContainer*>( iContainer );
       
   105             userSceneSetup->UpdateListItems();  
       
   106             userSceneSetup->UpdateDisplayL();
       
   107             }
       
   108             break;
       
   109         case ECamCmdUserSceneReset:
       
   110             {
       
   111             DisplayResetUserSceneDlgL();
       
   112             }
       
   113             break;
       
   114         case ECamCmdCaptureSetupWhiteBalanceUser: // fallthrough
       
   115         case ECamCmdCaptureSetupColourFilterUser:
       
   116         case ECamCmdCaptureSetupExposureUser:
       
   117         case ECamCmdCaptureSetupFlashUser:
       
   118         case ECamCmdCaptureSetupBrightnessUser:
       
   119         case ECamCmdCaptureSetupContrastUser:
       
   120         case ECamCmdCaptureSetupImageSharpnessUser:
       
   121         // case ECamCmdCaptureSetupLightSensitivityUser:
       
   122             {
       
   123             SwitchToCaptureSetupModeL( aCommand );
       
   124             }
       
   125             break;           
       
   126         case ECamCmdCaptureSetupSceneUser:
       
   127             {
       
   128             StatusPane()->MakeVisible( EFalse );
       
   129             SwitchToSceneSettingModeL();
       
   130             }
       
   131             break;
       
   132      	case ECamCmdCaptureSetupLightSensitivityUser:
       
   133       		{
       
   134       		SwitchToInfoListBoxL( EInfoListBoxModeISO, EFalse );//No skin
       
   135       		}    
       
   136 			break;
       
   137         // If capture setup menu is active and user presses softkey cancel,
       
   138         // deactivate the menu.
       
   139         case EAknSoftkeyBack:
       
   140             {
       
   141             
       
   142             if ( IsOnlyUserSceneSetupModeActive() )
       
   143                 {
       
   144                 ExitUserSceneSetupModeL();
       
   145                 }
       
   146             else
       
   147                 {
       
   148                 CCamCaptureSetupViewBase::HandleCommandL( aCommand );
       
   149 
       
   150                 }
       
   151             }
       
   152             break;
       
   153 
       
   154         case EAknSoftkeyOptions:
       
   155             {
       
   156             // do nothing, the command is handled by the framework
       
   157             }
       
   158             break;
       
   159 
       
   160         case ECamCmdExitStandby:
       
   161         	{
       
   162         	CCamViewBase::ExitStandbyModeL();
       
   163         	break;
       
   164         	}
       
   165         case ECamCmdInternalExit:
       
   166             {
       
   167             PRINT( _L("Camera CCamUserSceneSetupViewBase::HandleCommandL ECamCmdInternalExit") );
       
   168 
       
   169             CCamCaptureSetupViewBase* preCaptureView =
       
   170             static_cast<CCamCaptureSetupViewBase*>( AppUi()->View( TUid::Uid( ECamViewIdStillPreCapture ) ) );
       
   171             // reset scene setting flag so that precapture view returns to normal mode in next startup
       
   172             // Note: this is NOT the proper way to reset precapture view to normal state but seems
       
   173             // to be the only way that works here. None of the Exit.. or SwitchTo... functions work
       
   174             // here because precapture view is not the active view.
       
   175             if ( preCaptureView )
       
   176                 {
       
   177                 preCaptureView->SetSceneSettingMode( EFalse );
       
   178                 if ( iController.IsTouchScreenSupported() )
       
   179                     {
       
   180                     // re-create the toolbar because it's gone for some reason
       
   181                     preCaptureView->CreateAndSetToolbarL( R_CAM_STILL_PRECAPTURE_TOOLBAR );
       
   182                     }
       
   183                 }
       
   184             CCamCaptureSetupViewBase::HandleCommandL( ECamCmdInternalExit );
       
   185             
       
   186   
       
   187             PRINT( _L("Camera CCamUserSceneSetupViewBase::HandleCommandL ECamCmdInternalExit OK") );
       
   188             break;
       
   189             }
       
   190         case EAknSoftkeyCancel:
       
   191             {
       
   192             PRINT1( _L( "Camera <> CCamUserSceneSetupViewBase::HandleCommandL EAknSoftkeyCancel iCancelRequest=%d" ),iCancelRequest);
       
   193             if( ! iCancelRequest ) // EFalse
       
   194                 {
       
   195                 if( !iController.IsViewFinding( ) && iVFRequested )
       
   196                     {
       
   197                     PRINT( _L( "Camera <> CCamUserSceneSetupViewBase::HandleCommandL viewfinder inactive" ));
       
   198 
       
   199                     //viewfinder is not active then set to ETrue ...
       
   200                     //and wait until controller is ready.
       
   201                     iCancelRequest=ETrue;
       
   202                     }
       
   203                 else
       
   204                     {
       
   205                     CCamCaptureSetupViewBase::HandleCommandL( aCommand );
       
   206                     }                
       
   207                 }
       
   208             break;
       
   209             }
       
   210             
       
   211         case EAknSoftkeyOk:            
       
   212             {
       
   213             PRINT1( _L( "Camera <> CCamUserSceneSetupViewBase::HandleCommandL EAknSoftkeyOk iOkRequest=%d" ),iOkRequest);
       
   214             if( ! iOkRequest ) // EFalse
       
   215                 {
       
   216                 if( !iController.IsViewFinding( ) && iVFRequested )
       
   217                     {
       
   218                     PRINT( _L( "Camera <> CCamUserSceneSetupViewBase::HandleCommandL viewfinder inactive" ));
       
   219 
       
   220                     //viewfinder is not active then set to ETrue ...
       
   221                     //and wait until controller is ready.
       
   222                     iOkRequest=ETrue;
       
   223                     }
       
   224                 else
       
   225                     {
       
   226                     CCamCaptureSetupViewBase::HandleCommandL( aCommand );
       
   227                     }                
       
   228                 }
       
   229             break;
       
   230             }
       
   231         default:
       
   232             CCamCaptureSetupViewBase::HandleCommandL( aCommand );
       
   233             
       
   234         }
       
   235     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::HandleCommandL ") );   		    
       
   236     }
       
   237                  
       
   238     
       
   239 // -----------------------------------------------------------------------------
       
   240 // CCamUserSceneSetupViewBase::HandleForegroundEventL
       
   241 // Handle foreground event
       
   242 // -----------------------------------------------------------------------------
       
   243 //
       
   244 void CCamUserSceneSetupViewBase::HandleForegroundEventL( TBool aForeground )
       
   245     {
       
   246     PRINT1( _L("Camera => CCamUserSceneSetupViewBase::HandleForegroundEventL %d"), aForeground );
       
   247     CCamAppUi* appUi = static_cast<CCamAppUi*>( AppUi() );
       
   248     if ( aForeground )
       
   249         {
       
   250         // if foreground event is received while in videocall, go to standby with error
       
   251         if ( iController.InVideocallOrRinging() && ECamNoOperation == iController.CurrentOperation() )
       
   252             {
       
   253             ExitAllModesL();
       
   254             appUi->SetStandbyStatus( KErrInUse );
       
   255             appUi->HandleCommandL( ECamCmdGoToStandby );
       
   256             return;
       
   257             }
       
   258         else if ( !appUi->IsInPretendExit()  && !iNotifierPopupShowing )
       
   259             {
       
   260             // Register that we want to use the engine
       
   261             IncrementCameraUsers();
       
   262             iController.StartIdleTimer();
       
   263             
       
   264             // copied from still precapture handleforegroundevent implementations
       
   265             iController.IsProfileSilent();
       
   266             UpdateCbaL();
       
   267             
       
   268                         
       
   269             // start viewfinder unless the is activating to standby or scene settings
       
   270             // SwitchToInfoListBoxL( EInfoListBoxModeISO, EFalse ) where FullySkinned is EFalse, it
       
   271             // indicate VF need to start in case of iInfoListBoxActive
       
   272             if ( !iStandbyModeActive && !iSceneSettingModeActive && 
       
   273                  !iUserSceneSetupModeActive )
       
   274                 {
       
   275                 iVFRequested=ETrue;
       
   276                 StartViewFinder();
       
   277                 }
       
   278                         
       
   279             }
       
   280         else
       
   281             {
       
   282             // The view can get a foreground event while the application is
       
   283             // actually in a pretend exit situation. This occurs when the view switch
       
   284             // was called before the exit event, but didn't complete until after the
       
   285             // exit event. In this case the view should not register an interest in
       
   286             // the engine as the application is really in the background and the resources
       
   287             // need to be released
       
   288             }
       
   289         }        
       
   290     // To background
       
   291     else if( !aForeground )
       
   292         {
       
   293         iNotifierPopupShowing = appUi->AppInBackground( ETrue ) && !appUi->AppInBackground( EFalse );        
       
   294         PRINT( _L("Camera <> CCamUserSceneSetupViewBase::HandleForegroundEventL dec engine count") );
       
   295         // Register that we nolonger need the engine
       
   296         if( !iNotifierPopupShowing )
       
   297             DecrementCameraUsers();
       
   298         }
       
   299     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::HandleForegroundEventL ") );
       
   300     }
       
   301 
       
   302 
       
   303 // ---------------------------------------------------------------------------
       
   304 // CCamUserSceneSetupViewBase::DoActivateL
       
   305 // From CAknView activate the view
       
   306 // ---------------------------------------------------------------------------
       
   307 //
       
   308 void CCamUserSceneSetupViewBase::DoActivateL( const TVwsViewId& aPrevViewId, 
       
   309             TUid aCustomMessageId, const TDesC8& aCustomMessage )
       
   310     {
       
   311     PRINT( _L("Camera => CCamUserSceneSetupViewBase::DoActivateL") );   	
       
   312     iCancelRequest=EFalse;
       
   313     iOkRequest=EFalse;
       
   314     iVFRequested=EFalse;
       
   315 
       
   316     StatusPane()->MakeVisible( ETrue );
       
   317         	
       
   318     CCamViewBase::DoActivateL( aPrevViewId, aCustomMessageId, aCustomMessage );
       
   319     SwitchToUserSceneSetupModeL();
       
   320 
       
   321     // Need to monitor the controller for standby events
       
   322     iController.AddControllerObserverL( this ); 
       
   323     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::DoActivateL") );   	
       
   324     }
       
   325 
       
   326 // ---------------------------------------------------------------------------
       
   327 // CCamUserSceneSetupViewBase::DoDeactivate
       
   328 // From CAknView deactivates the view
       
   329 // ---------------------------------------------------------------------------
       
   330 //
       
   331 void CCamUserSceneSetupViewBase::DoDeactivate()
       
   332     {
       
   333     PRINT( _L("Camera => CCamUserSceneSetupViewBase::DoDeactivateL") );   		
       
   334     CCamViewBase::DoDeactivate();
       
   335     
       
   336     iController.RemoveControllerObserver( this ); 
       
   337     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::DoDeactivateL") );   		
       
   338     }
       
   339 
       
   340 // -----------------------------------------------------------------------------
       
   341 // CCamUserSceneSetupViewBase::HandleControllerEventL
       
   342 // Handle controller events
       
   343 // -----------------------------------------------------------------------------
       
   344 //
       
   345 void 
       
   346 CCamUserSceneSetupViewBase
       
   347 ::HandleControllerEventL( TCamControllerEvent aEvent, 
       
   348                           TInt                /*aError*/ )
       
   349   {
       
   350   PRINT( _L( "Camera => CCamUserSceneSetupViewBase::HandleControllerEventL" ) );    
       
   351   
       
   352   switch( aEvent )
       
   353     {
       
   354 /*
       
   355     // ---------------------------------
       
   356     case ECamEventOperationStateChanged:
       
   357       {
       
   358       switch ( iController.CurrentOperation() )
       
   359         {
       
   360         // Standby event
       
   361         case ECamStandby:
       
   362           {                               
       
   363           ExitAllModesL();                              
       
   364           // Get the UI to move to standby in the appropriate
       
   365           // pre capture view
       
   366           AppUi()->HandleCommandL( ECamCmdGoToStandby );
       
   367           break;
       
   368           }
       
   369         default:
       
   370           {
       
   371           break;
       
   372           }
       
   373         }
       
   374       break;
       
   375       }
       
   376 */
       
   377     // ---------------------------------
       
   378     case ECamEventControllerReady:
       
   379       {
       
   380       PRINT1( _L( "Camera <> CCamUserSceneSetupViewBase::HandleControllerEventL ECamEventControllerReady iCancelRequest=%d" ),iCancelRequest);
       
   381       PRINT1( _L( "Camera <> CCamUserSceneSetupViewBase::HandleControllerEventL ECamEventControllerReady iOkRequest=%d" ),iOkRequest);      
       
   382       iVFRequested=EFalse;
       
   383 
       
   384       if( iCancelRequest )
       
   385           {          
       
   386           //CAncel has been requested and Cameraengine is now ready to
       
   387           //switch view and continue cancel.
       
   388           iCancelRequest=EFalse;
       
   389           TRAP_IGNORE( HandleCommandL( EAknSoftkeyCancel ) );
       
   390           }
       
   391       else if( iOkRequest )
       
   392           {
       
   393           //Ok has been requested and Cameraengine is now ready to
       
   394           //switch view and continue with Ok.
       
   395           iOkRequest=EFalse;
       
   396           TRAP_IGNORE( HandleCommandL( EAknSoftkeyOk ) );
       
   397           }
       
   398       
       
   399       break;
       
   400       }
       
   401     default:
       
   402       break;
       
   403     // ---------------------------------
       
   404     }
       
   405   PRINT( _L( "Camera <= CCamUserSceneSetupViewBase::HandleControllerEventL") );    
       
   406   }
       
   407 
       
   408 
       
   409 // ---------------------------------------------------------------------------
       
   410 // CCamUserSceneSetupViewBase::CCamUserSceneSetupViewBase
       
   411 // C++ Constructor
       
   412 // ---------------------------------------------------------------------------
       
   413 //
       
   414 CCamUserSceneSetupViewBase::CCamUserSceneSetupViewBase
       
   415 ( CCamAppController& aController )
       
   416 : CCamCaptureSetupViewBase( aController )
       
   417     {
       
   418     }
       
   419     
       
   420 // ---------------------------------------------------------------------------
       
   421 // CCamUserSceneSetupViewBase::ExitUserSceneSetupModeL
       
   422 // Exits the user scene setup mode
       
   423 // ---------------------------------------------------------------------------
       
   424 //
       
   425 void CCamUserSceneSetupViewBase::ExitUserSceneSetupModeL()
       
   426     {    
       
   427     iUserSceneSetupModeActive = EFalse;
       
   428     iContainer->MakeVisible( ETrue );  
       
   429 
       
   430     AppUi()->RemoveFromStack( iContainer );
       
   431     }
       
   432 
       
   433 // ---------------------------------------------------------------------------
       
   434 // CCamUserSceneSetupViewBase::UpdateCbaL
       
   435 // Updates the command button array for this view
       
   436 // ---------------------------------------------------------------------------
       
   437 //
       
   438 void CCamUserSceneSetupViewBase::UpdateCbaL()
       
   439     {
       
   440     PRINT( _L("Camera => CCamUserSceneSetupViewBase::UpdateCbaL()") );    	
       
   441     // if videocall is active, set the softkeys already here	
       
   442     if ( iController.InVideocallOrRinging() )
       
   443         {
       
   444         SetSoftKeysL( R_CAM_SOFTKEYS_OPTIONS_EXIT );	
       
   445         }		
       
   446     // if the view is in capture setup mode
       
   447     else if ( iCaptureSetupModeActive )
       
   448         {
       
   449         if( iForceAvkonCBA )
       
   450             {
       
   451             SetSoftKeysL( R_AVKON_SOFTKEYS_OK_CANCEL__OK ); //Avkon softkeys. Not transparent
       
   452             }
       
   453         else
       
   454             {
       
   455             SetSoftKeysL( R_CAM_SOFTKEYS_SETTINGS_SELECT_BACK__CHANGE_TRANSPARENT );//color etc.
       
   456             }
       
   457         }
       
   458     else if ( iSceneSettingModeActive )
       
   459     	{
       
   460     	SetSoftKeysL( R_CAM_SOFTKEYS_SETTINGS_SELECT_BACK__CHANGE  );
       
   461         if( iForceAvkonCBA )
       
   462             {
       
   463             EikSoftkeyPostingTransparency::MakeTransparent(
       
   464                     *ViewCba(), EFalse );            
       
   465             }
       
   466     	}
       
   467     else if ( iInfoListBoxActive )
       
   468         {
       
   469         SetSoftKeysL( R_CAM_SOFTKEYS_SETTINGS_SELECT_BACK__CHANGE_TRANSPARENT );
       
   470         EikSoftkeyPostingTransparency::MakeTransparent(   
       
   471                             *ViewCba(), !iForceAvkonCBA );
       
   472         }
       
   473     // if the view is user scene setup
       
   474     else
       
   475         {
       
   476         SetSoftKeysL( R_AVKON_SOFTKEYS_BACK );
       
   477         }
       
   478     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::UpdateCbaL()") );    	    
       
   479     }
       
   480 
       
   481 
       
   482 
       
   483 // ---------------------------------------------------------------------------
       
   484 // CCamUserSceneSetupViewBase::SetTitlePaneTextL
       
   485 // Set the view's title text
       
   486 // ---------------------------------------------------------------------------
       
   487 //
       
   488 void CCamUserSceneSetupViewBase::SetTitlePaneTextL()
       
   489     {
       
   490     PRINT( _L("Camera => CCamUserSceneSetupViewBase::SetTitlePaneTextL()") );    		
       
   491     CCamAppUiBase* appUi = static_cast<CCamAppUiBase*>( AppUi() );   
       
   492     // It is known that the container for this view is of the special
       
   493     // type CCamUserSceneSetupContainer, and so we can use it's methods.
       
   494     CCamUserSceneSetupContainer* userSceneSetup = 
       
   495     static_cast<CCamUserSceneSetupContainer*>( iContainer );
       
   496     appUi->SetTitleL( userSceneSetup->TitlePaneTextResourceId() );
       
   497     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::SetTitlePaneTextL()") );    		
       
   498     }
       
   499 
       
   500 // ---------------------------------------------------------------------------
       
   501 // CCamUserSceneSetupViewBase::SwitchToUserSceneSetupModeL
       
   502 // Switches to the user scene setup mode.
       
   503 // ---------------------------------------------------------------------------
       
   504 //
       
   505 void CCamUserSceneSetupViewBase::SwitchToUserSceneSetupModeL()
       
   506     {
       
   507     PRINT( _L("Camera => CCamUserSceneSetupViewBase::SwitchToUserSceneSetupModeL()") );  	   
       
   508     iContainer->SetMopParent( this );   
       
   509     
       
   510     // Activate the menu control and mode.
       
   511     AppUi()->AddToStackL( iContainer );
       
   512     iContainer->ActivateL();
       
   513     iContainer->MakeVisible( ETrue );
       
   514     iUserSceneSetupModeActive = ETrue;
       
   515     
       
   516     StatusPane()->MakeVisible( ETrue );
       
   517     
       
   518     // Update the command button array.
       
   519     iForceAvkonCBA=EFalse;
       
   520     UpdateCbaL();
       
   521     SetTitlePaneTextL();
       
   522     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::SwitchToUserSceneSetupModeL()") );  	   
       
   523     }
       
   524    
       
   525 
       
   526 // ---------------------------------------------------------------------------
       
   527 // CCamUserSceneSetupViewBase::SwitchToCaptureSetupModeL
       
   528 // Switches the current mode to capture setup and activates a 
       
   529 // specific control..
       
   530 // ---------------------------------------------------------------------------
       
   531 //
       
   532 void CCamUserSceneSetupViewBase::SwitchToCaptureSetupModeL( TInt aSetupCommand )
       
   533     {
       
   534     PRINT( _L("Camera => CCamUserSceneSetupViewBase::SwitchToCaptureSetupModeL()") );  	   	
       
   535     iUserSceneSetupModeActive = EFalse;
       
   536     SetCaptureSetupModeActive(ETrue);
       
   537     iContainer->MakeVisible( ETrue );  
       
   538     AppUi()->RemoveFromStack( iContainer );
       
   539     iVFRequested=ETrue;    
       
   540     StartViewFinder();
       
   541     iController.StartIdleTimer();
       
   542 
       
   543     
       
   544     // Remove the view's main container, and add the capture setup 
       
   545     // control associated with the input command to the container stack.
       
   546     CCamCaptureSetupViewBase::SwitchToCaptureSetupModeL( aSetupCommand, ETrue );
       
   547    StatusPane()->MakeVisible( EFalse ); 	
       
   548     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::SwitchToCaptureSetupModeL()") );  	   	
       
   549     }
       
   550 
       
   551 
       
   552 // ---------------------------------------------------------------------------
       
   553 // CCamUserSceneSetupViewBase::ExitCaptureSetupModeL
       
   554 // Exit capture setup mode.
       
   555 // ---------------------------------------------------------------------------
       
   556 //
       
   557 void CCamUserSceneSetupViewBase::ExitCaptureSetupModeL()
       
   558     {
       
   559     PRINT( _L("Camera => CCamUserSceneSetupViewBase::ExitCaptureSetupModeL()") );  	   		
       
   560     StopViewFinder();
       
   561 	
       
   562     StatusPane()->MakeVisible( ETrue );
       
   563     CCamCaptureSetupViewBase::ExitCaptureSetupModeL();
       
   564     
       
   565     SwitchToUserSceneSetupModeL(); 
       
   566     
       
   567     iContainer->DrawDeferred();
       
   568     
       
   569     SetCaptureSetupModeActive(EFalse);
       
   570     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::ExitCaptureSetupModeL()") );  	   		
       
   571     }
       
   572 
       
   573 // ---------------------------------------------------------------------------
       
   574 // CCamUserSceneSetupViewBase::ExitSceneSettingModeL
       
   575 // Exit scene setting mode.
       
   576 // ---------------------------------------------------------------------------
       
   577 //
       
   578 void CCamUserSceneSetupViewBase::ExitSceneSettingModeL()
       
   579     {
       
   580     PRINT( _L("Camera => CCamUserSceneSetupViewBase::ExitSceneSettingModeL()") );  	   			
       
   581     CCamCaptureSetupViewBase::ExitSceneSettingModeL();
       
   582     SwitchToUserSceneSetupModeL();
       
   583     
       
   584     iContainer->DrawDeferred();    
       
   585     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::ExitSceneSettingModeL()") );  	   			
       
   586     }
       
   587 
       
   588 // ---------------------------------------------------------------------------
       
   589 // CCamUserSceneSetupViewBase::ExitInfoListBoxL
       
   590 // Exit scene setting mode.
       
   591 // ---------------------------------------------------------------------------    
       
   592 //
       
   593 void CCamUserSceneSetupViewBase::ExitInfoListBoxL()
       
   594 	{
       
   595 	PRINT( _L("Camera => CCamUserSceneSetupViewBase::ExitInfoListBoxL()") );  	   				
       
   596 	StopViewFinder(); 
       
   597 		   				
       
   598 	CCamCaptureSetupViewBase::ExitInfoListBoxL();
       
   599 	SwitchToUserSceneSetupModeL();
       
   600 	
       
   601 	iContainer->DrawDeferred();
       
   602 	
       
   603 	StatusPane()->MakeVisible( ETrue );
       
   604 	PRINT( _L("Camera <= CCamUserSceneSetupViewBase::ExitInfoListBoxL()") );  	   				
       
   605 	}
       
   606 
       
   607 // -----------------------------------------------------------------------------
       
   608 // CCamUserSceneSetupViewBase::ExitAllModesL
       
   609 // Revert to normal mode
       
   610 // -----------------------------------------------------------------------------
       
   611 //
       
   612 void CCamUserSceneSetupViewBase::ExitAllModesL()
       
   613     {
       
   614     PRINT( _L("Camera => CCamUserSceneSetupViewBase::ExitAllModesL()") );  	   					
       
   615     if ( iSceneSettingModeActive )
       
   616         {
       
   617         ExitSceneSettingModeL();
       
   618         }
       
   619     if ( iCaptureSetupModeActive )
       
   620         {
       
   621         ExitCaptureSetupModeL();
       
   622         }
       
   623     if( iInfoListBoxActive )
       
   624     	{
       
   625     	ExitInfoListBoxL();
       
   626     	}
       
   627     PRINT( _L("Camera <= CCamUserSceneSetupViewBase::ExitAllModesL()") );  	   						
       
   628     }
       
   629 
       
   630 
       
   631 // ---------------------------------------------------------------------------
       
   632 // CCamUserSceneSetupViewBase::IsOnlyUserSceneSetupModeActive
       
   633 // Returns true if only the user scene setup mode is active.
       
   634 // ---------------------------------------------------------------------------
       
   635 //
       
   636 TBool CCamUserSceneSetupViewBase::IsOnlyUserSceneSetupModeActive()
       
   637     {
       
   638     return ( iUserSceneSetupModeActive && !iCaptureSetupModeActive 
       
   639         && !iSceneSettingModeActive && !iUserScenePageModeActive );
       
   640     }
       
   641 
       
   642 // ---------------------------------------------------------------------------
       
   643 // CCamUserSceneSetupViewBase::DisplayResetUserSceneDlgL
       
   644 // Display reset user setting confirmation dialog
       
   645 // ---------------------------------------------------------------------------
       
   646 //
       
   647 void CCamUserSceneSetupViewBase::DisplayResetUserSceneDlgL()
       
   648 	{
       
   649 	HBufC* confirmationText;
       
   650     confirmationText = StringLoader::LoadLC( R_CAM_RESET_USER_SCENE_NOTE_TEXT );
       
   651     CAknQueryDialog* confirmationDialog = new( ELeave )CAknQueryDialog( *confirmationText );
       
   652     CleanupStack::PopAndDestroy( confirmationText );
       
   653     
       
   654     if ( confirmationDialog->ExecuteLD( R_CAM_RESET_USER_SCENE_NOTE ) )
       
   655         {
       
   656         iController.ResetUserSceneL();
       
   657         CCamUserSceneSetupContainer* userSceneSetup = 
       
   658                 static_cast<CCamUserSceneSetupContainer*>( iContainer );
       
   659 
       
   660         userSceneSetup->UpdateListItems();
       
   661         userSceneSetup->UpdateDisplayL();
       
   662         } 
       
   663 	}
       
   664 
       
   665 //  End of File
       
   666 
       
   667 
       
   668 
       
   669