equal
deleted
inserted
replaced
265 iController.IsProfileSilent(); |
265 iController.IsProfileSilent(); |
266 UpdateCbaL(); |
266 UpdateCbaL(); |
267 |
267 |
268 |
268 |
269 // start viewfinder unless the is activating to standby or scene settings |
269 // start viewfinder unless the is activating to standby or scene settings |
|
270 // SwitchToInfoListBoxL( EInfoListBoxModeISO, EFalse ) where FullySkinned is EFalse, it |
|
271 // indicate VF need to start in case of iInfoListBoxActive |
270 if ( !iStandbyModeActive && !iSceneSettingModeActive && |
272 if ( !iStandbyModeActive && !iSceneSettingModeActive && |
271 !iInfoListBoxActive && !iUserSceneSetupModeActive ) |
273 !iUserSceneSetupModeActive ) |
272 { |
274 { |
273 iVFRequested=ETrue; |
275 iVFRequested=ETrue; |
274 StartViewFinder(); |
276 StartViewFinder(); |
275 } |
277 } |
276 |
278 |
284 // the engine as the application is really in the background and the resources |
286 // the engine as the application is really in the background and the resources |
285 // need to be released |
287 // need to be released |
286 } |
288 } |
287 } |
289 } |
288 // To background |
290 // To background |
289 else if( !aForeground && appUi->AppInBackground( EFalse ) ) |
291 else if( !aForeground ) |
290 { |
292 { |
291 PRINT( _L("Camera <> CCamUserSceneSetupViewBase::HandleForegroundEventL dec engine count") ); |
293 PRINT( _L("Camera <> CCamUserSceneSetupViewBase::HandleForegroundEventL dec engine count") ); |
292 // Register that we nolonger need the engine |
294 // Register that we nolonger need the engine |
293 DecrementCameraUsers(); |
295 DecrementCameraUsers(); |
294 } |
296 } |